diff --git a/imgui.cpp b/imgui.cpp index de569db5..6005fb26 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1197,6 +1197,20 @@ ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in) return out; } +ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul) +{ + ImVec4 c = GImGui->Style.Colors[idx]; + c.w *= GImGui->Style.Alpha * alpha_mul; + return ImGui::ColorConvertFloat4ToU32(c); +} + +ImU32 ImGui::GetColorU32(const ImVec4& col) +{ + ImVec4 c = col; + c.w *= GImGui->Style.Alpha; + return ImGui::ColorConvertFloat4ToU32(c); +} + // Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) diff --git a/imgui_internal.h b/imgui_internal.h index 7b59bb63..dc02f719 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -703,9 +703,6 @@ namespace ImGui IMGUI_API void OpenPopupEx(const char* str_id, bool reopen_existing); - inline IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); } - inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } - // NB: All position are in absolute pixels coordinates (not window coordinates) // FIXME: All those functions are a mess and needs to be refactored into something decent. Avoid use outside of imgui.cpp! // We need: a sort of symbol library, preferably baked into font atlas when possible + decent text rendering helpers.