Commit Graph

4913 Commits

Author SHA1 Message Date
omar
35804b4438
Update README.md 2018-02-06 21:05:49 +01:00
omar
1d5a5ca12e README update, updated binaries, sponsors 2018-02-06 21:04:12 +01:00
omar
2493f609ef Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that) 2018-02-06 20:57:33 +01:00
omar
d17d21da1b Warning fix. (#1565) 2018-02-06 20:21:29 +01:00
omar
7c16d52f72 Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787) 2018-02-06 20:20:34 +01:00
omar
f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar
07ee539017 Merge branch 'navigation' 2018-02-06 20:13:55 +01:00
omar
4e5b7612ae Nav: Documentation tweaks. (#787) 2018-02-06 20:10:05 +01:00
omar
ae30efc0fd Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787) 2018-02-06 19:58:23 +01:00
omar
3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 2018-02-06 19:54:30 +01:00
omar
9e3a807813 Removed comments 2018-02-06 19:34:09 +01:00
omar
057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) 2018-02-06 19:29:31 +01:00
omar
7e32fc7109 Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) 2018-02-06 19:23:12 +01:00
omar
ed4bbc4fd4 Nav: Comments, guides. 2018-02-06 18:48:31 +01:00
omar
cea8017e0b Merge branch 'master' into context 2018-02-06 18:04:44 +01:00
omar
3b7bd4563a ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later. 2018-02-06 16:35:32 +01:00
omar
ad09396672 ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later. 2018-02-06 16:32:51 +01:00
omar
db071184a0 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2018-02-06 13:51:09 +01:00
omar
b50dce54ea Drag and Drop: TreeNode as drop target displays rectangle over full frame. Added optional internal storage for item display rect. Will expose later. (#1597, #143) 2018-02-06 13:46:14 +01:00
omar
c6ba7c8231 Internals: TreeNode: Renaming local to be more consistent with other widgets. 2018-02-06 13:41:46 +01:00
omar
e6926d9f7c Internals: Refactored bool LastItemRectHovered into flags. (#1597) 2018-02-06 13:34:41 +01:00
omar
ce2b8d3255 Nav: Comments, removed extraneous parameter. 2018-02-06 13:16:44 +01:00
omar
0c0d811859 Nav: SetItemDefaultFocus() doesn't make the navigation cursorr highlight visible. Renamed NavInitResultExplicit to NavInitRequestFromMove. (#787) 2018-02-05 23:53:40 +01:00
omar
4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 2018-02-05 23:16:40 +01:00
omar
7e1496e994 Merge branch 'master' into navigation 2018-02-05 23:14:42 +01:00
omar
fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 2018-02-05 23:13:53 +01:00
omar
60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 2018-02-05 22:35:29 +01:00
omar
73d493c780 Examples: Organized header files to make available features more visible. 2018-02-05 20:34:11 +01:00
omar
fb9fecea5e Nav: Sliders and Drags are toggle activated instead of requiring user to cross Cross/Space. (#787) 2018-02-05 20:16:38 +01:00
omar
4932303e62 Nav: DragBehavior: Tweaks (to take the noise out of the next commit). 2018-02-05 20:15:31 +01:00
omar
e5e3cc617e Nav: Maintaining a NavActivatePressedId field that widget can conveniently use along with NavActivateDownId. 2018-02-05 19:37:29 +01:00
omar
fb7cf4a475 Nav: Removed old unnecessary ifdefs. 2018-02-05 18:25:03 +01:00
omar
f35734c925 Nav: Debugging code. (#787) 2018-02-05 17:02:30 +01:00
omar
92ee6b1185 Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787) 2018-02-05 16:07:54 +01:00
omar
348c46d21e Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-02-05 15:50:28 +01:00
omar
5c83b55d04 Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. (#787) 2018-02-05 15:49:35 +01:00
omar
11d0fc8220 Tooltip: BeginTooltip() sets NoInputs flag. 2018-02-05 15:10:07 +01:00
omar
1dedbf8091 Style: Fixed missing style.MouseCursorScale initialization (#939), messed up original commit badly. 2018-02-05 15:07:25 +01:00
omar
533fe8cb55 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2018-02-05 14:55:57 +01:00
omar
8ad88f725c Nav: Minor tidying up. (#787) 2018-02-05 14:53:22 +01:00
omar
3f297e74e4 Merging the minor/shallow changes from Navigation branch. 2018-02-05 14:52:28 +01:00
omar
bed55a41e1 Internals: ImRect: Added IsInverted() helper. 2018-02-05 14:51:28 +01:00
omar
2081fc15b5 Added assert in BeginChild(ImGuiId id). 2018-02-05 13:42:34 +01:00
omar
223be68d77 Nav: Debugging stuff. 2018-02-05 13:42:33 +01:00
omar
cf6b39600b imgui_freetype: comments about correct blending and sRGB (#618, #578) 2018-02-05 11:22:09 +01:00
omar
a33b86dac7 Removed root .gitignore. (#1594) 2018-02-05 09:14:33 +01:00
omar
b76cf9cc87
Merge pull request #1594 from gerryhernandez/fix-apple-example
Examples: Apple: Fix iOS code; fixes entire XCode build for Apple example
2018-02-05 09:12:51 +01:00
Gerry Hernandez
4786321754 Fix iOS code; fixes entire XCode build for Apple example 2018-02-04 21:47:08 -05:00
omar
66ff820eaa Nav: Ensure g.NavScoringRectScreen is always finite and not inverted. (#787) 2018-02-04 18:30:46 +01:00
omar
e2654a097b ImRect: added IsInverted() helper. 2018-02-04 18:30:37 +01:00