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	Merging the minor/shallow changes from Navigation branch.
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							| @@ -23,7 +23,7 @@ | ||||
|  - ISSUES & TODO LIST | ||||
|  - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|    - How can I help? | ||||
|    - How can I dipslay an image? What is ImTextureID, how does it works? | ||||
|    - How can I display an image? What is ImTextureID, how does it works? | ||||
|    - How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on labels and the ID stack. | ||||
|    - How can I tell when Dear ImGui wants my mouse/keyboard inputs VS when I can pass them to my application? | ||||
|    - How can I load a different font than the default? | ||||
| @@ -2135,9 +2135,8 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop | ||||
|     if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent) | ||||
|         return true; | ||||
|  | ||||
|     if (allow_keyboard_focus) | ||||
|         if (window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent) | ||||
|             return true; | ||||
|     if (allow_keyboard_focus && window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent) | ||||
|         return true; | ||||
|  | ||||
|     return false; | ||||
| } | ||||
| @@ -3831,10 +3830,8 @@ static ImGuiWindow* GetFrontMostModalRootWindow() | ||||
| static void ClosePopupToLevel(int remaining) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (remaining > 0) | ||||
|         ImGui::FocusWindow(g.OpenPopupStack[remaining-1].Window); | ||||
|     else | ||||
|         ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow); | ||||
|     ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow; | ||||
|     ImGui::FocusWindow(focus_window); | ||||
|     g.OpenPopupStack.resize(remaining); | ||||
| } | ||||
|  | ||||
| @@ -4029,12 +4026,14 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, | ||||
|  | ||||
| bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) | ||||
| { | ||||
|     IM_ASSERT(id != 0); | ||||
|     return BeginChildEx(NULL, id, size_arg, border, extra_flags); | ||||
| } | ||||
|  | ||||
| void ImGui::EndChild() | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|  | ||||
|     IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);   // Mismatched BeginChild()/EndChild() callss | ||||
|     if (window->BeginCount > 1) | ||||
| @@ -4051,7 +4050,7 @@ void ImGui::EndChild() | ||||
|             sz.y = ImMax(4.0f, sz.y); | ||||
|         End(); | ||||
|  | ||||
|         ImGuiWindow* parent_window = GetCurrentWindow(); | ||||
|         ImGuiWindow* parent_window = g.CurrentWindow; | ||||
|         ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); | ||||
|         ItemSize(sz); | ||||
|         ItemAdd(bb, 0); | ||||
| @@ -4473,6 +4472,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|     // Automatically disable manual moving/resizing when NoInputs is set | ||||
|     if (flags & ImGuiWindowFlags_NoInputs) | ||||
|         flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; | ||||
|  | ||||
|     //if (flags & ImGuiWindowFlags_NavFlattened) | ||||
|     //    IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); | ||||
|  | ||||
| @@ -4578,9 +4578,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             window->RootWindow = parent_window->RootWindow; | ||||
|         if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup))) | ||||
|             window->RootNonPopupWindow = parent_window->RootNonPopupWindow; | ||||
|         //window->RootNavWindow = window; | ||||
|         //while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened) | ||||
|         //    window->RootNavWindow = window->RootNavWindow->ParentWindow; | ||||
|         //window->NavRootWindow = window; | ||||
|         //while (window->NavRootWindow->Flags & ImGuiWindowFlags_NavFlattened) | ||||
|         //    window->NavRootWindow = window->NavRootWindow->ParentWindow; | ||||
|  | ||||
|         window->Active = true; | ||||
|         window->BeginOrderWithinParent = 0; | ||||
| @@ -4796,12 +4796,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         const float window_border_size = window->WindowBorderSize; | ||||
|         ImRect title_bar_rect = window->TitleBarRect(); | ||||
|         const bool window_is_focused = want_focus || (g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow); | ||||
|         ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); | ||||
|         if (window->Collapsed) | ||||
|         { | ||||
|             // Title bar only | ||||
|             float backup_border_size = style.FrameBorderSize; | ||||
|             g.Style.FrameBorderSize = window->WindowBorderSize; | ||||
|             RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding); | ||||
|             RenderFrame(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, true, window_rounding); | ||||
|             g.Style.FrameBorderSize = backup_border_size; | ||||
|         } | ||||
|         else | ||||
| @@ -4817,7 +4818,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|  | ||||
|             // Title bar | ||||
|             if (!(flags & ImGuiWindowFlags_NoTitleBar)) | ||||
|                 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImDrawCornerFlags_Top); | ||||
|                 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); | ||||
|  | ||||
|             // Menu bar | ||||
|             if (flags & ImGuiWindowFlags_MenuBar) | ||||
| @@ -6449,7 +6450,7 @@ bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg) | ||||
|     return pressed; | ||||
| } | ||||
|  | ||||
| // Upper-right button to close a window. | ||||
| // Button to close a window | ||||
| bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -6471,7 +6472,6 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) | ||||
|         window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), GetColorU32(ImGuiCol_Text)); | ||||
|         window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), GetColorU32(ImGuiCol_Text)); | ||||
|     } | ||||
|  | ||||
|     return pressed; | ||||
| } | ||||
|  | ||||
| @@ -7647,14 +7647,11 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s | ||||
|             float adjust_delta = 0.0f; | ||||
|             if (IsMousePosValid()) | ||||
|             { | ||||
|                 //if (g.ActiveIdSource == ImGuiInputSource_Mouse) | ||||
|                 { | ||||
|                     adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x; | ||||
|                     if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) | ||||
|                         adjust_delta *= g.DragSpeedScaleFast; | ||||
|                     if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) | ||||
|                         adjust_delta *= g.DragSpeedScaleSlow; | ||||
|                 } | ||||
|                 adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x; | ||||
|                 if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f) | ||||
|                     adjust_delta *= g.DragSpeedScaleFast; | ||||
|                 if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f) | ||||
|                     adjust_delta *= g.DragSpeedScaleSlow; | ||||
|                 g.DragLastMouseDelta.x = mouse_drag_delta.x; | ||||
|             } | ||||
|             adjust_delta *= v_speed; | ||||
| @@ -9786,7 +9783,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|         g.NavWindow = backed_nav_window; | ||||
|  | ||||
|     bool want_open = false, want_close = false; | ||||
|     if (window->DC.LayoutType != ImGuiLayoutType_Horizontal) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) | ||||
|     if (window->DC.LayoutType == ImGuiLayoutType_Vertical) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) | ||||
|     { | ||||
|         // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive. | ||||
|         bool moving_within_opened_triangle = false; | ||||
| @@ -11771,8 +11768,12 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|             { | ||||
|                 if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window)) | ||||
|                     return; | ||||
|                 ImGuiWindowFlags flags = window->Flags; | ||||
|                 NodeDrawList(window, window->DrawList, "DrawList"); | ||||
|                 ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); | ||||
|                 ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s..)", flags,  | ||||
|                     (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip)   ? "Tooltip "   : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", | ||||
|                     (flags & ImGuiWindowFlags_Modal)       ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : ""); | ||||
|                 ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window)); | ||||
|                 ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed); | ||||
|                 if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow"); | ||||
|   | ||||
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