Nav: Removed old unnecessary ifdefs.

This commit is contained in:
omar 2018-02-05 18:25:03 +01:00
parent f35734c925
commit fb7cf4a475

View File

@ -7653,9 +7653,7 @@ bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFla
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
#ifdef IMGUI_HAS_NAV
RenderNavHighlight(bb, id);
#endif
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
RenderTriangle(bb.Min + padding, dir, 1.0f);
@ -12011,9 +12009,7 @@ bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float
ImGuiWindow* window = g.CurrentWindow;
const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
#ifdef IMGUI_HAS_NAV
window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
#endif
bool add = ItemAdd(bb, id);
window->DC.ItemFlags = item_flags_backup;
if (!add)