Nav: Sliders and Drags are toggle activated instead of requiring user to cross Cross/Space. (#787)

This commit is contained in:
omar 2018-02-05 20:16:38 +01:00
parent 4932303e62
commit fb9fecea5e

View File

@ -3054,8 +3054,7 @@ static void ImGui::NavUpdate()
g.NavActivateDownId = g.NavId;
if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed)
g.NavActivatePressedId = g.NavId;
if (g.ActiveId == 0 && IsNavInputPressed(ImGuiNavInput_PadInput, ImGuiInputReadMode_Pressed))
if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && IsNavInputPressed(ImGuiNavInput_PadInput, ImGuiInputReadMode_Pressed))
g.NavInputId = g.NavId;
}
if (g.NavWindow && (g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
@ -8512,25 +8511,36 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
}
// Process clicking on the slider
// Process interacting with the slider
bool value_changed = false;
if (g.ActiveId == id)
{
bool set_new_value = false;
float clicked_t = 0.0f;
if (g.ActiveIdSource == ImGuiInputSource_Mouse && g.IO.MouseDown[0])
if (g.ActiveIdSource == ImGuiInputSource_Mouse)
{
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
if (!is_horizontal)
clicked_t = 1.0f - clicked_t;
set_new_value = true;
if (!g.IO.MouseDown[0])
{
ClearActiveID();
}
else
{
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
if (!is_horizontal)
clicked_t = 1.0f - clicked_t;
set_new_value = true;
}
}
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId == id)
else if (g.ActiveIdSource == ImGuiInputSource_Nav)
{
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard|ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
const ImVec2 delta2 = GetNavInputAmount2d(ImGuiNavDirSourceFlags_Keyboard | ImGuiNavDirSourceFlags_PadDPad, ImGuiInputReadMode_RepeatFast, 0.0f, 0.0f);
float delta = is_horizontal ? delta2.x : -delta2.y;
if (delta != 0.0f)
if (g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
{
ClearActiveID();
}
else if (delta != 0.0f)
{
clicked_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos);
if (decimal_precision == 0 && !is_non_linear)
@ -8555,10 +8565,6 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
clicked_t = ImSaturate(clicked_t + delta);
}
}
else
{
ClearActiveID();
}
if (set_new_value)
{
@ -8651,11 +8657,12 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
// Tabbing or CTRL-clicking on Slider turns it into an input box
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, id);
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || g.NavInputId == id)
if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
{
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (tab_focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
{
start_text_input = true;
@ -8708,6 +8715,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right);
}
// Actual slider behavior + render grab
@ -8849,12 +8857,12 @@ bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_s
bool value_changed = false;
// Process clicking on the drag
// Process interacting with the drag
if (g.ActiveId == id)
{
if (g.ActiveIdSource == ImGuiInputSource_Mouse && !g.IO.MouseDown[0])
ClearActiveID();
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivateDownId != id)
else if (g.ActiveIdSource == ImGuiInputSource_Nav && g.NavActivatePressedId == id && !g.ActiveIdIsJustActivated)
ClearActiveID();
}
if (g.ActiveId == id)
@ -8956,11 +8964,12 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
// Tabbing or CTRL-clicking on Drag turns it into an input box
bool start_text_input = false;
const bool tab_focus_requested = FocusableItemRegister(window, id);
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || g.NavInputId == id)
if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
{
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
{
start_text_input = true;