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Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
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@ -23,7 +23,9 @@ int main(int, char**)
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al_register_event_source(queue, al_get_mouse_event_source());
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplA5_Init(display);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -36,7 +38,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -120,7 +120,9 @@ int main(int, char**)
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UpdateWindow(hwnd);
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplDX10_Init(hwnd, g_pd3dDevice);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -133,7 +135,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -125,7 +125,7 @@ int main(int, char**)
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplDX11_Init(hwnd, g_pd3dDevice, g_pd3dDeviceContext);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard;
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -75,7 +75,9 @@ int main(int, char**)
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}
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -88,7 +90,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -15,7 +15,9 @@
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int main(int, char**)
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{
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_Marmalade_Init(true);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -28,7 +30,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -27,7 +27,9 @@ int main(int, char**)
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glfwSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplGlfwGL2_Init(window, true);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -40,7 +42,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -34,8 +34,8 @@ int main(int, char**)
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplGlfwGL3_Init(window, true);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard;
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//io.NavFlags |= ImGuiNavFlags_EnableGamepad;
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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//io.NavFlags |= ImGuiNavFlags_EnableGamepad; // Enable Gamepad Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -34,7 +34,9 @@ int main(int, char**)
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SDL_GL_SetSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplSdlGL2_Init(window);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -47,7 +49,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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@ -614,6 +614,7 @@ int main(int, char**)
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setup_vulkan(window);
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// Setup ImGui binding
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplGlfwVulkan_Init_Data init_data = {};
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init_data.allocator = g_Allocator;
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init_data.gpu = g_Gpu;
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@ -623,6 +624,7 @@ int main(int, char**)
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init_data.descriptor_pool = g_DescriptorPool;
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init_data.check_vk_result = check_vk_result;
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ImGui_ImplGlfwVulkan_Init(window, true, &init_data);
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//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
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// Setup style
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ImGui::StyleColorsDark();
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@ -635,7 +637,6 @@ int main(int, char**)
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
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// - Read 'misc/fonts/README.txt' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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//ImGuiIO& io = ImGui::GetIO();
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//io.Fonts->AddFontDefault();
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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