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	Nav: Debugging stuff.
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							| @@ -2198,14 +2198,25 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand) | ||||
|     } | ||||
|  | ||||
| #if IMGUI_DEBUG_NAV_SCORING | ||||
|     char buf[128]; | ||||
|     if (ImGui::IsMouseHoveringRect(cand.Min, cand.Max)) | ||||
|     { | ||||
|         char buf[128]; | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f) dcen (%.2f,%.2f->%.4f) d (%.2f,%.2f->%.4f) nav %c, quad %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), "dbox (%.2f,%.2f->%.4f)\ndcen (%.2f,%.2f->%.4f)\nd (%.2f,%.2f->%.4f)\nnav %c, quadrant %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[g.NavMoveDir], "WENS"[quadrant]); | ||||
|         g.OverlayDrawList.AddRect(curr.Min, curr.Max, IM_COL32(255, 200, 0, 100)); | ||||
|         g.OverlayDrawList.AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); | ||||
|         g.OverlayDrawList.AddRectFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150)); | ||||
|         g.OverlayDrawList.AddText(g.IO.FontDefault, 13.0f, cand.Max, ~0U, buf); | ||||
|     } | ||||
|     else if (g.IO.KeyCtrl) // Hold to preview score in matching quadrant. Press C to rotate. | ||||
|     { | ||||
|         if (IsKeyPressedMap(ImGuiKey_C)) { g.NavMoveDirLast = (ImGuiDir)((g.NavMoveDirLast + 1) & 3); g.IO.KeysDownDuration[g.IO.KeyMap[ImGuiKey_C]] = 0.01f; } | ||||
|         if (quadrant == g.NavMoveDir) | ||||
|         { | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "%.0f/%.0f", dist_box, dist_center); | ||||
|             g.OverlayDrawList.AddRectFilled(cand.Min, cand.Max, IM_COL32(255, 0, 0, 200)); | ||||
|             g.OverlayDrawList.AddText(g.IO.FontDefault, 13.0f, cand.Min, IM_COL32(255, 255, 255, 255), buf); | ||||
|         } | ||||
|     } | ||||
|  #endif | ||||
|  | ||||
|     // Is it in the quadrant we're interesting in moving to? | ||||
|   | ||||
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