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	Nav: Ensure g.NavScoringRectScreen is always finite and not inverted. (#787)
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							| @@ -2130,8 +2130,10 @@ static ImGuiDir NavScoreItemGetQuadrant(float dx, float dy) | ||||
|  | ||||
| static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1) | ||||
| { | ||||
|     if (a1 < b0) return a1 - b0; | ||||
|     if (b1 < a0) return a0 - b1; | ||||
|     if (a1 < b0)  | ||||
|         return a1 - b0; | ||||
|     if (b1 < a0)  | ||||
|         return a0 - b1; | ||||
|     return 0.0f; | ||||
| } | ||||
|  | ||||
| @@ -3133,9 +3135,11 @@ static void ImGui::NavUpdate() | ||||
|     } | ||||
|  | ||||
|     // For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items) | ||||
|     g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[g.NavLayer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[g.NavLayer].Max) : ImRect(); | ||||
|     ImRect nav_rect_rel = (g.NavWindow && g.NavWindow->NavRectRel[g.NavLayer].IsFinite()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0); | ||||
|     g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect(); | ||||
|     g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x); | ||||
|     g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x; | ||||
|     IM_ASSERT(!g.NavScoringRectScreen.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allows us to remove extraneous fabsf() calls in NavScoreItem(). | ||||
|     //g.OverlayDrawList.AddRect(g.NavScoringRectScreen.Min, g.NavScoringRectScreen.Max, IM_COL32(255,200,0,255)); // [DEBUG] | ||||
| #if IMGUI_DEBUG_NAV_RECTS | ||||
|     if (g.NavWindow) { for (int layer = 0; layer < 2; layer++) g.OverlayDrawList.AddRect(g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Min, g.NavWindow->Pos + g.NavWindow->NavRectRel[layer].Max, IM_COL32(255,200,0,255)); } // [DEBUG]  | ||||
|   | ||||
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