omar
							
						 
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						1d3ebef364
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							Columns: Fixed boundary of clipping being off by 1 pixel within the left column.
						
						
						
						
						
						
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						2019-04-17 21:51:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						1f25cdd6b4
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							Clarified asserts comments + todo entries. (#2500)
						
						
						
						
						
						
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						2019-04-17 09:59:03 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7baf45cffa
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							Metrics: Added "Show windows rectangles" tool to visualize the different rectangles.
						
						
						
						
						
						
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						2019-04-16 22:02:56 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						655ebe4eaf
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp 
						
						
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						2019-04-16 13:14:10 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						742b5f4c68
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							Merged a bunch of small changes from Docking branch to reduce the difference between branches.
						
						
						
						
						
						
						
						Noticeable: horizontal alignment of CloseButton. Menu fill take account of border. Various stylistic tweaks to accomodate other changes in Docking. 
						
						
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						2019-04-16 13:07:43 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						8130fd9816
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							Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496)
						
						
						
						
						
						
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						2019-04-15 18:47:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b89202824e
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_sdl.cpp 
						
						
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						2019-04-15 16:03:17 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						35cbf9c052
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							Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
						
						
						
						
						
						
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						2019-04-15 15:48:38 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						c1848b185c
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							Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. (#2494)
						
						
						
						
						
						
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						2019-04-15 01:28:44 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						712203dbcb
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
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						2019-04-13 18:53:00 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						30d81f53cb
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							PlotLines, PlotHistogram: Ignore NaN values when calculating min/max bounds. (#2485)
						
						
						
						
						
						
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						2019-04-12 22:16:59 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cf029b3e1c
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							Merge branch 'master' into docking
						
						
						
						
						
						
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						2019-04-08 18:05:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b53630813e
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							Internals: Tweak ItemSize calls. Added todo items.
						
						
						
						
						
						
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						2019-04-08 16:13:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						50ceb25003
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_vulkan.cpp 
						
						
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						2019-04-07 16:23:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ccca76fdea
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							Merge branch 'vulkan_fix_master'
						
						
						
						
						
						
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						2019-04-07 16:22:47 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						302af7b2c9
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							FAQ tweaks. Add missing entries in imgui.cpp (which until now where only in the README).
						
						
						
						
						
						
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						2019-04-07 16:22:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						c8fd4afd75
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							Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert  to using the ImGui::MemAlloc()/MemFree() calls directly.
						
						
						
						
						
						
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						2019-04-05 20:20:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						bd351e9ac5
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							Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert  to using the ImGui::MemAlloc()/MemFree() calls directly.
						
						
						
						
						
						
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						2019-04-05 20:20:08 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						452047c7ca
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							Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
						
						
						
						
						
						
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						2019-04-05 18:24:28 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ec76722d2d
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							Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
						
						
						
						
						
						
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						2019-04-05 17:22:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0034e65c26
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							Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
						
						
						
						
						
						
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						2019-04-04 23:40:28 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4f54a527ab
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							Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
						
						
						
						
						
						
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						2019-04-04 23:13:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						66f4be2e13
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							Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
						
						
						
						
						
						
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						2019-04-04 22:27:29 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						54b8a65d9e
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							Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
						
						
						
						
						
						
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						2019-04-04 22:12:15 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						317859a3da
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							Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
						
						
						
						
						
						
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						2019-04-04 22:11:13 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						43a85dd02e
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							Merge branch 'master' into docking
						
						
						
						
						
						
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						2019-04-04 22:10:18 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						1c3311e4d6
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							Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
						
						
						
						
						
						
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						2019-04-04 22:09:26 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cdb109f617
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							Renamed freeglut vcxproj files + Comments, Changelog (#2465)
						
						
						
						
						
						
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						2019-04-03 16:25:35 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Andrew Willmott
							
						 
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						ece322ff12
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							freeglut -> glut rename
						
						
						
						
						
						
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						2019-04-03 07:19:31 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						49fb8e6c45
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl3.cpp 
						
						
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						2019-04-03 11:17:26 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						8dab7ac021
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							InputText: Made Shift+Tab consistently do nothing regardless of whether the back-end emits both char and keys or just keys. (#2467, #1336)
						
						
						
						
						
						
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						2019-04-03 11:14:34 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						da035ced97
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							InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
						
						
						
						
						
						
						
						+ Fix some output filename in SDL build batch files. 
						
						
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						2019-04-03 11:04:00 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						01e29a3933
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							InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted if the back-end provided both Key and Character input. (#2467, #1336)
						
						
						
						
						
						
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						2019-04-03 10:45:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4a57507f75
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							InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
						
						
						
						
						
						
						
						Not using isprint. + todo items. 
						
						
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						2019-04-03 10:40:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						3a737e665a
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							Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int). + demo typo
						
						
						
						
						
						
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						2019-04-02 10:36:35 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e21bbee311
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							Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). FreeType: Fixed suggested code to not require an initial build call.. (#2454)
						
						
						
						
						
						
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						2019-03-29 18:32:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						512d39d031
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							Examples: OpenGL3: Minor tweaks, clarifications + not calling glBindBuffer more than necessary in the render loop.
						
						
						
						
						
						
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						2019-03-29 16:17:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9bf6509c6e
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							Docking: Fixed focus restore lagging by a frame when a tab stops being submitted. (#2109) Building on a little build of technical debt there, should transition toward a more general docking-agnostic system (#2304)
						
						
						
						
						
						
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						2019-03-28 18:43:27 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b6ae8a0dca
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							Docking: Disable SkipItems when directly/programmatically focused (possible generalization of code currently in BeginDocked which relies on tab bar interaction, will remove that code in next commit). (#2453, #2109)
						
						
						
						
						
						
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						2019-03-28 16:11:50 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						a33d45d7cd
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp 
						
						
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						2019-03-28 15:48:25 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						04a9ce3a18
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							Docking: Renamed ImGuiDockNodeFlags_PassthruDockspace to ImGuiDockNodeFlags_PassthruCentralNode. + Comments, shallow tweaks. (#2109)
						
						
						
						
						
						
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						2019-03-27 16:16:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						20188b19d6
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							Comments (#2441) + Freeglut fixes (#2430)
						
						
						
						
						
						
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						2019-03-26 12:16:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cf1b02e54e
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							Rearrange code in UpdateMouseWheel(). (#2424, #1463) + Fix old io.FontAllowUserScaling feature (probably should be made obsolete, but until then best fixed)
						
						
						
						
						
						
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						2019-03-25 19:40:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9350158d61
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h 
						
						
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						2019-03-25 16:08:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						3d8ea352d1
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							InputText: Fixed selection background starts rendering one frame after the cursor movement when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
						
						
						
						
						
						
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						2019-03-25 16:06:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Gnimuc
							
						 
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						a53c57152b
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							Mention Julia binding in README (#2446)
						
						
						
						
						
						
						
						Thank you! 
						
						
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						2019-03-23 19:32:19 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						221bf93a55
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							Comments, todo list, remove trailing spaces.
						
						
						
						
						
						
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						2019-03-17 00:56:21 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						857381b9ca
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							GetMouseDragDelta(): also returns the delta on the mouse button released frame. Verify that mouse positions are valid otherwise returns zero. Removed obsolete comment. Tweaked demo. (#2419)
						
						
						
						
						
						
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						2019-03-15 15:03:37 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						ff03ae503b
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							Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized GL function loaders early, and help users understand what they are missing. (#2421)
						
						
						
						
						
						
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						2019-03-15 13:09:07 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						cf2c52282d
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							Version 1.70 WIP
						
						
						
						
						
						
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						2019-03-15 13:07:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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