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InputText: Made Shift+Tab consistently do nothing regardless of whether the back-end emits both char and keys or just keys. (#2467, #1336)
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@ -80,7 +80,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature)
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- input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there.
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- input text: a way for the user to provide syntax coloring.
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- input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput works inconsistently depending on whether back-end emits actual Tab Key + \t Char or not (SDL doesn't).
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- input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput could eat preceding blanks, up to tab_count.
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- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: support for cut/paste without selection (cut/paste the current line)
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- input text multi-line: line numbers? status bar? (follow up on #200)
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@ -2468,7 +2468,7 @@ void ImFont::BuildLookupTable()
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ImFontGlyph& tab_glyph = Glyphs.back();
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tab_glyph = *FindGlyph((ImWchar)' ');
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tab_glyph.Codepoint = '\t';
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tab_glyph.AdvanceX *= 4;
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tab_glyph.AdvanceX *= IM_TABSIZE;
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IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
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IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
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}
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@ -129,6 +129,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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#else
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
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@ -3455,6 +3455,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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// Insert character if they pass filtering
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unsigned int c = (unsigned int)io.InputQueueCharacters[n];
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if (c == '\t' && io.KeyShift)
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continue;
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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}
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