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Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
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@ -37,8 +37,8 @@ Breaking Changes:
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- Examples: Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). Engine/app is
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in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame.
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(The demo helper ImGui_ImplVulkanH_Window structure carries them.) (#2461, #2348, #2378, #2097)
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- Examples: Vulkan: Added MinImageCount field in ImGui_ImplVulkan_InitInfo, required during
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initialization to specify the number of in-flight image requested by swap chains.
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- Examples: Vulkan: Added MinImageCount/ImageCount fields in ImGui_ImplVulkan_InitInfo, required
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during initialization to specify the number of in-flight image requested by swap chains.
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(was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071, #1677) [@nathanvoglsam]
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- Examples: Vulkan: Tidying up the demo/internals helpers (most engine/app should not rely
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on them but it is possible you have!).
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