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Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
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@ -49,9 +49,9 @@ Other Changes:
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- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
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- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
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- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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- Examples: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required during
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- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
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initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
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Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
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Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
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- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
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- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
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- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]
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