Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)

This commit is contained in:
omar
2019-04-03 17:56:18 +02:00
parent 317859a3da
commit 54b8a65d9e
5 changed files with 54 additions and 64 deletions

View File

@ -49,9 +49,9 @@ Other Changes:
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).
- Examples: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
- Examples: Vulkan: Added QueuedFramesCount field in ImGui_ImplVulkan_InitInfo, required during
- Examples: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required during
initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). (#2071) [@nathanvoglsam]
Added ImGui_ImplVulkan_SetQueuedFramesCount() to override QueuedFramesCount while running.
Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
- Examples: DirectX9: Fixed erroneous assert in ImGui_ImplDX9_InvalidateDeviceObjects(). (#2454)
- Examples: GLUT: Fixed existing FreeGLUT example to work with regular GLUT. (#2465) [@andrewwillmott]
- Examples: GLUT: Renamed imgui_impl_freeglut.cpp/.h to imgui_impl_glut.cpp/.h. (#2465) [@andrewwillmott]