omar
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5979233a3c
|
Misc: tweaks + minor changes merged from master to reduce branch drift. Removed code that ended up unused.
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2018-04-25 18:23:39 +02:00 |
|
omar
|
3b9b1956cd
|
Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/imgui_impl_a5.cpp
# examples/allegro5_example/imgui_impl_a5.h
# examples/allegro5_example/imgui_impl_allegro5.cpp
# examples/allegro5_example/imgui_impl_allegro5.h
# examples/allegro5_example/main.cpp
# examples/imgui_impl_allegro5.cpp
# examples/imgui_impl_allegro5.h
# imgui.cpp
# imgui_internal.h
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2018-04-25 15:32:04 +02:00 |
|
omar
|
7a41e0b1ea
|
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
|
2018-04-25 15:15:14 +02:00 |
|
Bruce Mitchener
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7ebdadf92b
|
Fix various typos.
|
2018-04-25 09:40:14 +02:00 |
|
omar
|
cb78e62df9
|
Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. (#1542)
SDL2 ime support under Win32 never worked properly because of SDL interferences.
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2018-04-24 12:40:38 +02:00 |
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omar
|
376f2aec54
|
Viewport: Clamp windows within monitors + fallback rescue window when it is out of sight (e.g. removed monitor, changed resolution) + Win32: declare primary monitor at the beginning of the list. (#1542)
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2018-04-23 23:01:37 +02:00 |
|
omar
|
d268471285
|
Viewport: Added ImGuiConfigFlags_ViewportsNoMerge flag (to enforce a platform window for all floating windows) + minor tidying up and addition of non-functional wip code.
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2018-04-23 18:56:25 +02:00 |
|
omar
|
4433ce4312
|
Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542)
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2018-04-23 12:38:20 +02:00 |
|
omar
|
456bbffcc4
|
Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. (#1542)
|
2018-04-20 21:36:36 +02:00 |
|
omar
|
1c385c2ca4
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.cpp
# imgui_internal.h
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2018-04-18 19:06:49 +02:00 |
|
omar
|
6a0b2627ad
|
BeginMainMenuBar: Followup to 1e41bad9 . Removed public window flag. DisplaySafeAreaPadding defaults to (3,3) instead of (4.4). Comments, tab to spaces, Changelog. (#1439)
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2018-04-18 17:37:35 +02:00 |
|
Doug Binks
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1e41bad90f
|
Added DisplaySafeAreaPadding to MainMenuBar height and fixed starting x position. Fixes main menu bar problems with TVs. (#1439)
|
2018-04-18 15:13:09 +02:00 |
|
omar
|
0d16492eb7
|
Viewport: Moved ImGuiWindowFlags_FullViewport to an internal ViewportOwned flag. Renamed AddViewport to AddUpdateViewport. (#Viewport: Shuffled code in Begin to reset size of reappearing popups prior to selecting viewport, to avoid mistakenly using an old size. Moved code out of UpdateSelectWindowViewport() to the section of Begin where positions is being locked down, to avoid code in-between duplicating this. (#1542))
|
2018-04-16 17:11:59 +02:00 |
|
daniel-murray
|
83d97d4a9b
|
Fix typos KeyDown => KeysDown
|
2018-04-14 10:28:10 +02:00 |
|
omar
|
950539b768
|
Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. (#1542, #1676)
|
2018-04-13 20:26:36 +02:00 |
|
omar
|
285269ef55
|
Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. (#1542)
|
2018-04-11 21:27:19 +02:00 |
|
omar
|
e25da4230b
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2018-04-11 21:25:44 +02:00 |
|
omar
|
83bd3595a4
|
Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. (#1542)
|
2018-04-10 22:58:39 +02:00 |
|
omar
|
32ee0a3947
|
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
|
2018-04-10 22:32:08 +02:00 |
|
omar
|
7ddc22b326
|
Viewports, DPI: Renamed config flags. (#1542)
|
2018-04-10 20:02:43 +02:00 |
|
omar
|
0d5042f0f3
|
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
|
2018-04-10 19:15:44 +02:00 |
|
omar
|
74a11e2087
|
Viewport: Merge fix conflicting flags.
|
2018-04-09 22:15:46 +02:00 |
|
omar
|
d4dd448511
|
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
|
2018-04-09 22:01:58 +02:00 |
|
omar
|
9117632bf0
|
Misc: IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
|
2018-04-09 20:42:49 +02:00 |
|
omar
|
56ad2a2d74
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/vulkan_example/main.cpp
# imgui.h
|
2018-04-09 19:35:14 +02:00 |
|
omar
|
6f1f5cbc20
|
Version 1.61 WIP
|
2018-04-09 14:02:32 +02:00 |
|
omar
|
dd079fe6e6
|
Version 1.60 (missed the string). Will retag.
|
2018-04-09 13:52:24 +02:00 |
|
omar
|
8acda84202
|
Nav: Fixed comment. (#1599)
|
2018-04-08 12:27:11 +02:00 |
|
omar
|
f421e73b40
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2018-04-06 23:36:23 +02:00 |
|
omar
|
c2fc978983
|
Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707)
|
2018-04-06 23:25:25 +02:00 |
|
omar
|
c1bdab6d5b
|
Comments about io.WantCapture flags + todo entries.
|
2018-04-06 19:36:14 +02:00 |
|
omar
|
2464e62a1a
|
IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
|
2018-04-06 19:36:13 +02:00 |
|
omar
|
72b7f48870
|
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
|
2018-04-06 18:12:21 +02:00 |
|
omar
|
84c6ea0cee
|
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
|
2018-04-05 12:27:17 +02:00 |
|
omar
|
9d8bc79025
|
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
|
2018-04-05 11:06:00 +02:00 |
|
omar
|
0cad274b87
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-04-04 19:39:42 +02:00 |
|
omar
|
4649967112
|
Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
|
2018-04-04 15:01:01 +02:00 |
|
omar
|
cd1e6e384f
|
Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
|
2018-04-04 12:39:48 +02:00 |
|
omar
|
ac8931b2e9
|
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
|
2018-03-22 22:09:42 +01:00 |
|
omar
|
c19b27813d
|
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
|
2018-03-22 18:58:40 +01:00 |
|
omar
|
c796960ff9
|
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
|
2018-03-22 17:49:53 +01:00 |
|
omar
|
172570acae
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
|
2018-03-20 22:14:34 +01:00 |
|
omar
|
75c3793db5
|
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
|
2018-03-20 21:19:23 +01:00 |
|
omar
|
dcf7c3d188
|
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
|
2018-03-20 20:39:44 +01:00 |
|
omar
|
170f44e6f0
|
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
|
2018-03-20 20:12:34 +01:00 |
|
omar
|
c29971cf72
|
Merge branch 'master' into viewport
# Conflicts:
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
|
2018-03-20 16:05:31 +01:00 |
|
omar
|
70d500502a
|
ImVector: Fixed insert() helper using the = operator (followup to be consistent with 4186c2c2b1 )
|
2018-03-20 11:35:10 +01:00 |
|
omar
|
2fecd332fc
|
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
|
2018-03-19 15:20:47 +01:00 |
|
omar
|
33ad8b2f0c
|
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
|
2018-03-19 13:20:18 +01:00 |
|
omar
|
46b61427e1
|
Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
|
2018-03-18 18:44:57 +01:00 |
|