mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Misc: tweaks + minor changes merged from master to reduce branch drift. Removed code that ended up unused.
This commit is contained in:
3
imgui.h
3
imgui.h
@ -798,7 +798,6 @@ enum ImGuiConfigFlags_
|
||||
ImGuiConfigFlags_ViewportsEnable = 1 << 10, // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
|
||||
ImGuiConfigFlags_ViewportsNoTaskBarIcons = 1 << 11, // Disable task bars icons for all secondary viewports (will set ImGuiViewportFlags_NoTaskBarIcon on them)
|
||||
ImGuiConfigFlags_ViewportsNoMerge = 1 << 12, // All floating windows _always_ have create their own viewport and platform window.
|
||||
|
||||
ImGuiConfigFlags_DpiEnableScaleViewports = 1 << 13,
|
||||
ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 14,
|
||||
|
||||
@ -1953,7 +1952,7 @@ struct ImGuiViewport
|
||||
ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
|
||||
|
||||
void* PlatformUserData; // void* to hold custom data structure for the platform (e.g. windowing info, render context)
|
||||
void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. HWND, GlfwWindow*, SDL_Window*)
|
||||
void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*)
|
||||
bool PlatformRequestClose; // Platform window requested closure
|
||||
bool PlatformRequestMove; // Platform window requested move (e.g. window was moved using OS windowing facility)
|
||||
bool PlatformRequestResize; // Platform window requested resize (e.g. window was resize using OS windowing facility)
|
||||
|
Reference in New Issue
Block a user