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Merge branch 'master' into viewport
# Conflicts: # examples/imgui_impl_dx10.cpp # examples/opengl2_example/imgui_impl_glfw_gl2.cpp # examples/opengl3_example/imgui_impl_glfw_gl3.cpp # examples/vulkan_example/main.cpp # imgui.h
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imgui.h
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imgui.h
@ -1,4 +1,4 @@
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// dear imgui, v1.60 WIP
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// dear imgui, v1.61 WIP
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// (headers)
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// See imgui.cpp file for documentation.
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@ -21,7 +21,7 @@
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.60 WIP"
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#define IMGUI_VERSION "1.61 WIP"
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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@ -759,8 +759,8 @@ enum ImGuiKey_
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enum ImGuiNavInput_
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{
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// Gamepad Mapping
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ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Circle (PS4), A (Xbox), A (Switch), Space (Keyboard)
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ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Cross (PS4), B (Xbox), B (Switch), Escape (Keyboard)
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ImGuiNavInput_Activate, // activate / open / toggle / tweak value // e.g. Cross (PS4), A (Xbox), A (Switch), Space (Keyboard)
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ImGuiNavInput_Cancel, // cancel / close / exit // e.g. Circle (PS4), B (Xbox), B (Switch), Escape (Keyboard)
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ImGuiNavInput_Input, // text input / on-screen keyboard // e.g. Triang.(PS4), Y (Xbox), X (Switch), Return (Keyboard)
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ImGuiNavInput_Menu, // tap: toggle menu / hold: focus, move, resize // e.g. Square (PS4), X (Xbox), Y (Switch), Alt (Keyboard)
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ImGuiNavInput_DpadLeft, // move / tweak / resize window (w/ PadMenu) // e.g. D-pad Left/Right/Up/Down (Gamepads), Arrow keys (Keyboard)
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