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Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
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@ -206,7 +206,8 @@ Breaking Changes:
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- Renamed `ImGuiTextBuffer::append()` helper to `appendf()`, and `appendv()` to `appendfv()` for consistency. If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
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- ImDrawList: Removed 'bool anti_aliased = true' final parameter of `ImDrawList::AddPolyline()` and `ImDrawList::AddConvexPolyFilled()`. Prefer manipulating ImDrawList::Flags if you need to toggle them during the frame.
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- Style, ImDrawList: Renamed `style.AntiAliasedShapes` to `style.AntiAliasedFill` for consistency and as a way to explicitly break code that manipulate those flag at runtime. You can now manipulate ImDrawList::Flags.
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- Style, Begin: Removed `ImGuiWindowFlags_ShowBorders` window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. `style.FrameBorderSize`, `style.WindowBorderSize`). Use `ImGui::ShowStyleEditor()` to look them up.
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- Style, Begin: Removed `ImGuiWindowFlags_ShowBorders` window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. `style.FrameBorderSize`, `style.WindowBorderSize`, `style.PopupBorderSize`).
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Use `ImGui::ShowStyleEditor()` to look them up.
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Please note that the style system will keep evolving (hopefully stabilizing in Q1 2018), and so custom styles will probably subtly break over time.
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It is recommended that you use the `StyleColorsClassic()`, `StyleColorsDark()`, `StyleColorsLight()` functions. Also see `ShowStyleSelector()`.
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- Style: Removed `ImGuiCol_ComboBg` in favor of combo boxes using `ImGuiCol_PopupBg` for consistency. Combo are normal popups.
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@ -231,7 +232,8 @@ Other Changes:
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- Style: Added StyleColorsDark() style. (#707) [@dougbinks]
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- Style: Added StyleColorsLight() style. Best used with frame borders + thicker font than the default font. (#707)
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- Style: Added style.PopupRounding setting. (#1112)
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- Style: Added style.FrameBorderSize, style.WindowBorderSize. Removed ImGuiWindowFlags_ShowBorders window flag! Borders are now fully set up in the ImGuiStyle structure. Use ImGui::ShowStyleEditor() to look them up. (#707, fix #819, #1031)
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- Style: Added style.FrameBorderSize, style.WindowBorderSize, style.PopupBorderSize. Removed ImGuiWindowFlags_ShowBorders window flag!
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Borders are now fully set up in the ImGuiStyle structure. Use ImGui::ShowStyleEditor() to look them up. (#707, fix #819, #1031)
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- Style: Various small changes to the classic style (most noticeably, buttons are now using blue shades). (#707)
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- Style: Renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg.
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- Style: Renamed style.ChildWindowRounding to style.ChildRounding, ImGuiStyleVar_ChildWindowRounding to ImGuiStyleVar_ChildRounding.
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@ -261,6 +263,7 @@ Other Changes:
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- Window: Using the ImGuiWindowFlags_NoScrollWithMouse flag on a child window forwards the mouse wheel event to the parent window, unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set. (#1380, #1502)
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- Window: Active Modal window always set the WantCaptureKeyboard flag. (#744)
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- Window: Moving window doesn't use accumulating MouseDelta so straying out of imgui boundaries keeps moved imgui window at the same cursor-relative position.
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- Window: BeginChild() which an explicit name doesn't include the hash within the internal window name. (#1698)
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- IsWindowFocused(): Added ImGuiFocusedFlags_ChildWindows flag to include child windows in the focused test. (#1382).
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- IsWindowFocused(): Added ImGuiFocusedFlags_RootWindow flag to start focused test from the root (top-most) window. Obsolete IsRootWindowFocused(). (#1382)
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- IsWindowHovered(): Added ImGuiHoveredFlags_ChildWindows flag to include child windows in the hovered test. (#1382).
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@ -6846,6 +6846,8 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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return;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX);
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@ -6880,6 +6882,8 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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return;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
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// Set
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@ -6971,6 +6975,7 @@ void ImGui::SetWindowFocus(const char* name)
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.PosVal = pos;
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g.NextWindowData.PosPivotVal = pivot;
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g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
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@ -6979,6 +6984,7 @@ void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pi
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.SizeVal = size;
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g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
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}
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@ -7002,6 +7008,7 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
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g.NextWindowData.CollapsedVal = collapsed;
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g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
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}
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2
imgui.h
2
imgui.h
@ -937,7 +937,7 @@ enum ImGuiMouseCursor_
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};
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// Condition for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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// All those functions treat 0 as a shortcut to ImGuiCond_Always. From the point of view of the user use this as an enum (don't combine multiple values into flags).
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// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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enum ImGuiCond_
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{
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ImGuiCond_Always = 1 << 0, // Set the variable
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