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	Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
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							| @@ -502,7 +502,7 @@ namespace ImGui | ||||
|     IMGUI_API bool          IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max);      // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side. | ||||
|     IMGUI_API float         GetTime(); | ||||
|     IMGUI_API int           GetFrameCount(); | ||||
|     IMGUI_API ImDrawList*   GetOverlayDrawList();                                               // this draw list will be the last rendered one, it covers all viewports. useful to quickly draw overlays shapes/text | ||||
|     IMGUI_API ImDrawList*   GetOverlayDrawList();                                               // this draw list will be the last rendered. it covers the entire current viewport. useful to quickly draw overlays shapes/text | ||||
|     IMGUI_API ImDrawListSharedData* GetDrawListSharedData();                                    // you may use this when creating your own ImDrawList instances | ||||
|     IMGUI_API const char*   GetStyleColorName(ImGuiCol idx); | ||||
|     IMGUI_API void          SetStateStorage(ImGuiStorage* storage);                             // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it) | ||||
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