duddel
fb85c0341b
Add Android backend and example ( #3446 )
2021-03-04 10:35:44 +01:00
ocornut
662535f357
Backends: DX9: Fix handling of colored textures ( #3844 , #3868 )
2021-03-03 18:34:07 +01:00
ocornut
4537d98d46
Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. ( #3369 , #3844 )
2021-03-02 15:04:34 +01:00
Xiliusha
eb57484935
Backends: DX9: add missing IMGUI_USE_BGRA_PACKED_COLOR support. Remove dinput.h headers. ( #3844 )
2021-03-02 15:04:34 +01:00
ocornut
c154629152
Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() helper. ( #2766 , #3447 )
...
Pragma linking with dwmapi.lib (Vista-era, ~9 kb). MinGW users will need to link with -ldwmapi.
2021-02-18 16:04:11 +01:00
ocornut
bda12e5fdd
Backends: Rework blending equation to preserve alpha in output buffer accross all backends. ( #2693 , #2764 , #2766 , #2873 , #3447 , #3813 , #3816 )
...
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
2021-02-18 11:38:41 +01:00
ocornut
27a5bdb916
Backends: Win32: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
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+ Added other helpers for reference (unused currently, other features will want them)
2021-02-17 19:41:41 +01:00
ocornut
647a308ad3
Backends: GLFW: Add ImGui_ImplGlfw_InitForOther() instead of ImGui_ImplGlfw_InitForWebGPU() so it can be used for e.g. DX11. ( #3632 )
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Amend dff0044
2021-02-10 17:27:33 +01:00
ocornut
58a0a7058c
Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
2021-02-03 18:30:26 +01:00
Basil Fierz
82a9b599ab
Backend: webgpu: Fixes blending issue on Chrome 90+ and makes backend forward compatible with Emscripten 2.0.14 ( #3632 , #3770 )
2021-02-03 16:35:11 +01:00
ocornut
dff0044d4e
Backends, Examples: Added support for WebGPU and corresponding example. Amend 5853fbd
( #3632 )
2021-01-28 15:40:31 +01:00
Basil Fierz
5853fbd68b
Backends, Examples: Added support for WebGPU and corresponding example ( #3632 )
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(Squashed 11 commits)
2021-01-28 11:37:46 +01:00
ocornut
6487860aae
Backends: Vulkan: Rework support for custom function/symbol loader ( #3759 , #3227 ), add ImGui_ImplVulkan_LoadFunctions (amend 6001c54
)
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Making it a separate function allows to use/test this with our examples or any code using the VulkanH helper called before ImGui_ImplVulkan_Init()
2021-01-27 13:43:49 +01:00
Hossein Noroozpour
6001c54598
Backends: Vulkan: Support for custom function/symbol loader ( #3759 , #3227 )
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- It adds an optional feature to support dynamic linkage of Vulkan instead of using default linkage.
- It is now possible to have several potentially working implementation and whenever the Vulkan library was available it can work.
2021-01-27 12:54:51 +01:00
Rokas Kupstys
066406b9be
Backends: OSX: Fix mouse position not being reported when mouse buttons other than left one are down. ( #3762 )
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# Conflicts:
# docs/CHANGELOG.txt
2021-01-27 12:44:42 +01:00
ocornut
f139846750
Backends: Win32: dynamically load XInput library (amends) ( #3646 , #3645 , #3248 , #2716 )
2021-01-25 16:30:44 +01:00
Kuanlan
633d1033af
Backends: Win32: dynamically load XInput library ( #3646 , #3645 , #3248 , #2716 )
2021-01-25 16:30:44 +01:00
Belinsky-L-V
695a4bd1a9
Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. ( #3748 )
2021-01-25 15:11:43 +01:00
Matthijs Lavrijsen
e485d451d1
Backends: DX12: improve Windows 7 compatibility ( #3696 )
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- Attempt to load d3d12.dll from local D3D12On7 paths before falling back to System32
- Do not statically import D3D12SerializeRootSignature
2021-01-11 11:07:43 +01:00
ocornut
36535514d5
Backends: DX12: Fix warning ( #3706 ). Disable obsolete Tables enums, leave them commented out. Using _MSVC_LANG to enable offsetof() and static_assert() on VS2015.3+
2021-01-11 10:54:52 +01:00
ocornut
9bcf77eb81
Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). ( #2034 ) + fix some PVS warnings, fix typo, blanks.
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Amend e28b1078
2021-01-04 19:15:20 +01:00
ocornut
7d5d5711c2
Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., ( #3671 , #3668 )
2021-01-03 17:01:54 +01:00
ocornut
8ec5daf35d
Happy new year!
2021-01-03 15:42:32 +01:00
ocornut
3346544cf5
Examples: Fix batch files (amend b1a18d82
, #3513 ), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
2020-12-09 18:28:02 +01:00
ocornut
f9b873662b
Backends: Win32: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
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GetClientRect() fails on closed hwnd which left the rectangle uninitialized and copied to DisplaySize. Ensure it is zero + similar failsafe in io.WantSetMousePos path.
2020-12-04 11:48:17 +01:00
Brandon DeRosier
6a0e85c561
Backends: Vulkan: Add override for the subpass to reference during VkPipeline creation. ( #3579 )
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This allows for binding the pipeline/sending draw commands
(via `ImGui_ImplVulkan_RenderDrawData`) against any subpass, rather than
being restricted to only the first subpass.
Without this, attempting to bind the pipeline against a subpass other than
the first one results in validation layer errors and, at worst, some drivers
failing if the subpass attachments differ.
2020-11-11 15:20:43 +01:00
Albin Odervall
b934b9bb86
Backends: OSX, Metal: Fix -Wshadow, -Wimplicit-float-conversion, and -Wsign-conversion warnings. ( #3555 )
2020-11-03 15:38:59 +01:00
Rokas Kupstys
6f57d58e82
Backends: OSX: Fix KeyPadEnter on MacOS. ( #3554 )
2020-10-28 12:31:10 +01:00
ocornut
5292320110
Amend ffe8f0177f
( #3544 ) + readme fixes
2020-10-23 11:25:26 +02:00
Louis Schnellbach
ffe8f0177f
Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state ( #3544 )
2020-10-23 11:17:56 +02:00
xndcn
127f132447
Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x ( #3530 )
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GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
2020-10-15 19:48:45 +02:00
ocornut
b1a18d82e3
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
2020-10-14 14:42:00 +02:00
ocornut
a2a3d80f04
Moving backends code from examples/ to backends/ (step 5: move documentation to MD files)
2020-10-14 14:41:40 +02:00
ocornut
a2d845f9dd
Moving backends code from examples/ to backends/ (step 4: update documentation, much improvement)
2020-10-14 14:41:40 +02:00
ocornut
a7e21fb05f
Moving backends code from examples/ to backends/ (step 3: fixing project files)
2020-10-14 14:41:40 +02:00
ocornut
428f4fce70
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
2020-10-14 14:41:40 +02:00
ocornut
d9b2fb7338
Moving backends code from examples/ to backends/ (step 1: moving source files)
2020-10-14 14:41:40 +02:00