mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 04:28:47 +02:00
Backends: Vulkan: Add override for the subpass to reference during VkPipeline creation. (#3579)
This allows for binding the pipeline/sending draw commands (via `ImGui_ImplVulkan_RenderDrawData`) against any subpass, rather than being restricted to only the first subpass. Without this, attempting to bind the pipeline against a subpass other than the first one results in validation layer errors and, at worst, some drivers failing if the subpass attachments differ.
This commit is contained in:
committed by
ocornut
parent
61825c7735
commit
6a0e85c561
@ -22,6 +22,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
|
||||
// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
|
||||
// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
|
||||
// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
|
||||
@ -81,6 +82,7 @@ static VkDescriptorSetLayout g_DescriptorSetLayout = VK_NULL_HANDLE;
|
||||
static VkPipelineLayout g_PipelineLayout = VK_NULL_HANDLE;
|
||||
static VkDescriptorSet g_DescriptorSet = VK_NULL_HANDLE;
|
||||
static VkPipeline g_Pipeline = VK_NULL_HANDLE;
|
||||
static uint32_t g_Subpass = 0;
|
||||
static VkShaderModule g_ShaderModuleVert;
|
||||
static VkShaderModule g_ShaderModuleFrag;
|
||||
|
||||
@ -675,7 +677,7 @@ static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAlloc
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline)
|
||||
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
||||
{
|
||||
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
||||
|
||||
@ -775,6 +777,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
|
||||
info.pDynamicState = &dynamic_state;
|
||||
info.layout = g_PipelineLayout;
|
||||
info.renderPass = renderPass;
|
||||
info.subpass = subpass;
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
||||
check_vk_result(err);
|
||||
}
|
||||
@ -846,7 +849,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
|
||||
check_vk_result(err);
|
||||
}
|
||||
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline);
|
||||
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, g_RenderPass, v->MSAASamples, &g_Pipeline, g_Subpass);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -901,6 +904,8 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
|
||||
|
||||
g_VulkanInitInfo = *info;
|
||||
g_RenderPass = render_pass;
|
||||
g_Subpass = info->Subpass;
|
||||
|
||||
ImGui_ImplVulkan_CreateDeviceObjects();
|
||||
|
||||
return true;
|
||||
@ -1193,7 +1198,7 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
|
||||
|
||||
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
||||
// but secondary viewport in multi-viewport mode may want to create one with:
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline);
|
||||
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_Subpass);
|
||||
}
|
||||
|
||||
// Create The Image Views
|
||||
|
@ -35,6 +35,7 @@ struct ImGui_ImplVulkan_InitInfo
|
||||
VkQueue Queue;
|
||||
VkPipelineCache PipelineCache;
|
||||
VkDescriptorPool DescriptorPool;
|
||||
uint32_t Subpass;
|
||||
uint32_t MinImageCount; // >= 2
|
||||
uint32_t ImageCount; // >= MinImageCount
|
||||
VkSampleCountFlagBits MSAASamples; // >= VK_SAMPLE_COUNT_1_BIT
|
||||
|
Reference in New Issue
Block a user