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https://github.com/Drezil/imgui.git
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Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
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parent
7d5d5711c2
commit
9bcf77eb81
@ -18,7 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-01-03: OpenGL: Backup, setup and restore GL_SHADE_MODAL state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications.
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// 2021-01-03: OpenGL: Backup, setup and restore GL_SHADE_MODEL state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications.
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// 2020-01-23: OpenGL: Backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications.
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// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
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@ -261,8 +261,8 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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#endif
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// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
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bool clip_origin_lower_left = true;
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#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__)
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bool clip_origin_lower_left = true;
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GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)¤t_clip_origin);
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if (current_clip_origin == GL_UPPER_LEFT)
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clip_origin_lower_left = false;
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@ -275,7 +275,9 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
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float T = draw_data->DisplayPos.y;
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float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
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#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__)
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if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left
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#endif
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const float ortho_projection[4][4] =
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{
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
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@ -286,12 +288,12 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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glUseProgram(g_ShaderHandle);
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glUniform1i(g_AttribLocationTex, 0);
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glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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if (g_GlVersion >= 330)
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glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
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#endif
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(void)vertex_array_object;
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#ifndef IMGUI_IMPL_OPENGL_ES2
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glBindVertexArray(vertex_array_object);
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@ -90,6 +90,7 @@ Other Changes:
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- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
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where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
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- InputText: Fixed swiching from single to multi-line while preserving same ID.
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- Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
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- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
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It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
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feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
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@ -117,8 +118,8 @@ Other Changes:
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- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL2: Backup and restore GL_SHADE_MODAL and disable GL_NORMAL_ARRAY state to increase compatibility
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with legacy code. (#3671)
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- Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase
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compatibility with legacy code. (#3671)
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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- Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668)
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- Backends: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. (@3579) [@bdero]
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2
imgui.h
2
imgui.h
@ -1050,7 +1050,7 @@ enum ImGuiTabItemFlags_
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// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing).
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// - When ScrollX is on:
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// - Table defaults to ImGuiTableFlags_SizingPolicyFixed -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed or ImGuiTableColumnFlags_WidthAuto.
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// - Columns sizing policy allowed: Fixed/Auto mostly.
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// - Columns sizing policy allowed: Fixed/Auto mostly.
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// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed.
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// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable().
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// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again.
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@ -1976,18 +1976,18 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Querying Status (Active/Focused/Hovered etc.)"))
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if (ImGui::TreeNode("Querying Status (Edited/Active/Focused/Hovered etc.)"))
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{
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// Select an item type
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const char* item_names[] =
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{
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"Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat",
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"InputFloat3", "ColorEdit4", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "ListBox"
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"InputFloat3", "ColorEdit4", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox"
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};
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static int item_type = 1;
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ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names));
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ImGui::SameLine();
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HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions.");
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HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().");
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// Submit selected item item so we can query their status in the code following it.
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bool ret = false;
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@ -2006,7 +2006,8 @@ static void ShowDemoWindowWidgets()
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if (item_type == 9) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
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if (item_type == 10){ ret = ImGui::TreeNode("ITEM: TreeNode"); if (ret) ImGui::TreePop(); } // Testing tree node
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if (item_type == 11){ ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
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if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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if (item_type == 12){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::Combo("ITEM: Combo", ¤t, items, IM_ARRAYSIZE(items)); }
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if (item_type == 13){ const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
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// Display the values of IsItemHovered() and other common item state functions.
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// Note that the ImGuiHoveredFlags_XXX flags can be combined.
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@ -6043,7 +6044,7 @@ struct ExampleAppConsole
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// Portable helpers
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static int Stricmp(const char* s1, const char* s2) { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; }
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static int Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; }
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static char* Strdup(const char* s) { size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
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static char* Strdup(const char* s) { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = malloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
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static void Strtrim(char* s) { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }
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void ClearLog()
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@ -2170,10 +2170,11 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
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if (cfg.DstFont == atlas->Fonts[output_i])
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src_tmp.DstIndex = output_i;
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IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
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if (src_tmp.DstIndex == -1)
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{
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IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
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return false;
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}
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// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
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const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
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IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
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@ -1906,7 +1906,7 @@ typedef ImU8 ImGuiTableDrawChannelIdx;
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// [Internal] sizeof() ~ 104
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// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
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// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
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// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
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// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
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struct ImGuiTableColumn
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{
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@ -2022,7 +2022,7 @@ struct ImGuiTable
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float ResizeLockMinContentsX2; // Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
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float RefScale; // Reference scale to be able to rescale columns on font/dpi changes.
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ImRect OuterRect; // Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
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ImRect InnerRect; // InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
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ImRect WorkRect;
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ImRect InnerClipRect;
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ImRect BgClipRect; // We use this to cpu-clip cell background color fill
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@ -1713,6 +1713,9 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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}
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EndCombo();
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if (value_changed)
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MarkItemEdited(g.CurrentWindow->DC.LastItemId);
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return value_changed;
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}
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