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Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#3530)
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above. So we have to parse GL_VERSION under GL 2.x
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@ -13,6 +13,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
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// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
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// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
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// 2020-05-08: OpenGL: Made default GLSL version 150 (instead of 130) on OSX.
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@ -147,9 +148,16 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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{
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// Query for GL version (e.g. 320 for GL 3.2)
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#if !defined(IMGUI_IMPL_OPENGL_ES2)
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GLint major, minor;
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GLint major = 0;
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GLint minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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if (major == 0 && minor == 0)
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{
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// Query GL_VERSION in desktop GL 2.x, the string will start with "<major>.<minor>"
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const char* gl_version = (const char*)glGetString(GL_VERSION);
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sscanf(gl_version, "%d.%d", &major, &minor);
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}
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g_GlVersion = (GLuint)(major * 100 + minor * 10);
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#else
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g_GlVersion = 200; // GLES 2
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