Commit Graph

7710 Commits

Author SHA1 Message Date
ocornut
4a2ae06ca4 Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. (#5533, #4471, #2464, #1390).
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
0e95cf0dec Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. (#5515, #3496, #4797)
Amend a528398
2022-08-03 14:44:05 +02:00
Rokas Kupstys
e926a664d5 TabBar: Allow closing entire TabBar (possible docking only) when it contains user-appended buttons. (#5515)
In docking branch we mass-call TabBarCloseTab(). Amend b26f1530. Standardize Changelog entries.
2022-08-02 19:30:01 +02:00
ocornut
e99c4fc668 Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags (#5504). Fixes 8b8a61b. #4921, #4858, #787, #1599, #323)
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3 Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b) 2022-07-22 17:05:34 +02:00
ocornut
6ab5fd1da9 Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row. 2022-07-18 17:40:52 +02:00
Shriram Ravindranathan
8731cc2914
Examples: Vulkan: Add c++ version to CMakeLists (#5459)
Co-authored-by: Shriram <“shriram.r@technovert.com”>
2022-07-10 18:22:46 +02:00
ocornut
1480bc5d4e Added ImGuiKey_MouseXXX aliases. (#4921) Reworked SetItemUsingMouseWheel() to use this for ActiveId. (#2891)
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
8b8a61bdf9 Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323) 2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673) 2022-07-07 14:18:08 +02:00
ocornut
92d0924b82 Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). 2022-07-06 20:58:20 +02:00
ocornut
4711b9b05a Add trailing commas to enum (to simplify the diff/patch of further additions) (#4537)
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882 Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352 Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6 Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard. 2022-07-06 16:46:57 +02:00
luigifcruz
82e10f1b61 Backends: Metal: Add dispatch synchronization. (#5447) 2022-07-05 15:24:37 +02:00
ocornut
0b2da67912 Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors. 2022-07-05 14:40:09 +02:00
ocornut
467a1cd4a5 Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138) 2022-07-01 17:09:58 +02:00
Stephen H. Gerstacker
67410d53f7 Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403) 2022-06-30 20:16:45 +02:00
ocornut
609b935a8c InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text. 2022-06-30 15:47:54 +02:00
ocornut
0afc6cd310 Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed 2022-06-30 15:31:42 +02:00
ocornut
873e9d35ac Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423) 2022-06-28 16:11:31 +02:00
ocornut
24dfe6db8a Version 1.89 WIP 2022-06-27 16:55:55 +02:00
ocornut
088ddef98a Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu. 2022-06-27 16:51:08 +02:00
ocornut
9aae45eb4a Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d51e5d2898 TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262)
Revert a small part of 4b97296.
2022-06-21 17:20:06 +02:00
ocornut
c4b9101759 TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
2022-06-21 17:13:13 +02:00
ocornut
4b97296148 TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262) 2022-06-21 17:13:12 +02:00
ocornut
d3fd2630b7 Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize. 2022-06-20 18:13:10 +02:00
ocornut
f27af1b20a Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
2022-06-20 16:57:04 +02:00
omar
90e8404a77
Update README.md 2022-06-20 15:35:48 +02:00
Rokas Kupstys
37a07858a9 Nav: Fixed inability to cancel nav in modal popups. (#5400) 2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20 Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS. 2022-06-15 16:02:55 +02:00
ocornut
08572189f0 MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx() 2022-06-15 15:25:07 +02:00
ocornut
ddcff10343 Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty. 2022-06-15 14:30:20 +02:00
ocornut
6cac48df32 Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence) 2022-06-15 11:52:46 +02:00
ocornut
dd28500835 Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
DebugLog() output to TTY by default.
Amend 1d6e34f.
2022-06-15 11:31:19 +02:00
ocornut
2ed9e21eba Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
Amend 076d8fc. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9 Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
Jack Knobel
ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387) 2022-06-11 12:52:27 +02:00
ocornut
076d8fc868 Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449) 2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20 Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
a35e876978 InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 2022-06-08 15:27:36 +02:00
Joshua Webb
530332dfbc InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949) 2022-06-08 15:27:10 +02:00
ocornut
23a785aeb3 Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562 InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. (#4947) + Metrics: Added "InputText" section. 2022-06-07 15:34:21 +02:00
ocornut
74f02703e6 Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls. 2022-06-07 11:48:05 +02:00
ocornut
65c4c0a490 IO: Added SetAppAcceptingEvents() function (#4921, #4858) 2022-06-02 16:56:00 +02:00