Commit Graph

1226 Commits

Author SHA1 Message Date
macaba
03d3343e21 Docs: Update FAQ.md explaining how to enable hidpi for Windows app. (#5880) 2022-11-10 16:58:46 +01:00
Peter Nimmervoll
00b6370848 Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) 2022-11-10 16:28:44 +01:00
ocornut
7380b9816e Scrolling: Exposed SetNextWindowScroll() in public API. (#1526) 2022-11-09 17:03:07 +01:00
ocornut
b8b0f9d02e Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127) 2022-11-09 15:57:54 +01:00
ocornut
4448d975d1 Inputs: added wip/internal Input Owner system. (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891)
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
529cba19b0 Debug Tools: Added DebugLocateItem()/DebugLocateItemOnHover() to visually locate items when hovering a 0xXXXXXXXX value. (#5855, #2673, #4631) 2022-11-04 16:06:34 +01:00
ocornut
90e9465fa5 Window: Fixed position not being clamped while auto-resizing (#5843) 2022-11-02 12:36:41 +01:00
ocornut
6e9dfe1de1 Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). (#5843) 2022-11-02 12:36:22 +01:00
Akira Maezawa
86f2af2bc7 Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) 2022-11-02 12:02:39 +01:00
Rewtio
c2694ef75e Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836) 2022-10-31 11:47:05 +01:00
ocornut
a241dc7990 IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921) 2022-10-27 20:17:19 +02:00
ocornut
a61bbdc239 Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79. 2022-10-26 22:22:53 +02:00
ocornut
9a35bfea39 Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
e3fa56ae05 BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2022-10-19 14:12:04 +02:00
ocornut
5ac94ad898 Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
ab6e48b833 Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. (#5785) 2022-10-18 12:21:31 +02:00
ocornut
08752b372e Menus, Popups: Experimental fix for issue where clicking on an open BeginMenu() item called from a window which is neither a popup neither a menu used to incorrectly close and reopen the menu. (#5775)
This works by moving the ClosePopupsOverWindow() in FocusWindow() in the if() block which luckily solves our problem.
In our test suite I couldn't find situation where this had side-effect others than BeginMenu() using the 'menuset_is_open' trick.
It's difficult to tell if other side-effects are possible: a window being already focused should mean it doesn't have popups overit.
Effectively this means that clicking e.g. on the BeginMenu() item to close a menu in a menu-bar now relies on BeginMenu() logic for the closure rather than FocusWindow() triggerd by button behavior.
2022-10-14 18:47:00 +02:00
ocornut
81176737f8 Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). (#5775) 2022-10-14 17:39:04 +02:00
ocornut
b15347cb7d Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957) 2022-10-13 15:15:42 +02:00
ocornut
3e8d198133 Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt(). 2022-10-12 23:09:09 +02:00
thedemons
5196bd15e9
Docs: Update outdated code sample (#5766) 2022-10-11 17:45:27 +02:00
ocornut
dfa1bb0ac7 Backends: OSX: Fixed mouse inputs on flipped views. (#5756) 2022-10-06 14:28:14 +02:00
ocornut
c7d3d22ae1 Scrolling: Mitigated issue where multi-axis mouse-wheel inputs (usually from touch pad events) are incorrectly locking scrolling in a parent window. (#4559, #3795, #2604) 2022-10-04 15:41:57 +02:00
ocornut
80a870a3e5 Scrolling: Tweak mouse-wheel locked window timer so it is shorter but also gets reset whenever scrolling again (#2604) + small refactor
Somehow interesting for (#3795, #4559). sorry this will break PR for 3795 but we got the info.
2022-10-04 15:34:17 +02:00
ocornut
a588f00f7b Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738). 2022-10-04 12:02:48 +02:00
ocornut
f2a522d70d ImDrawList: Not using alloca() anymore, lift single polygon size limits. (#5704, #1811) 2022-09-30 15:58:55 +02:00
ocornut
cc5058e5d7 IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921) 2022-09-29 22:01:11 +02:00
ocornut
0749453355 Menus, Nav: Fixed not being able to close a menu with Left arrow when parent is not a popup. (#5730) 2022-09-29 19:51:54 +02:00
ocornut
bd2355a047 Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). (#1207) 2022-09-29 19:25:26 +02:00
ocornut
3532ed1621 Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. (#5730)
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
Andrew D. Zonenberg
e74a50f525 Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. (#5676, #5727) 2022-09-28 17:46:20 +02:00
ocornut
0a7054c7e4 Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) 2022-09-28 17:04:42 +02:00
ocornut
a229a7f39f Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725) 2022-09-28 16:57:18 +02:00
ocornut
e0330c1696 Fonts, Text: Fixed wrapped-text not doing a fast-forward on lines above the clipping region. (#5720)
which would result in an abnormal number of vertices created.
2022-09-28 14:58:41 +02:00
ocornut
5c4426c5b8 Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721) 2022-09-28 12:22:44 +02:00
ocornut
12c0246890 Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255) 2022-09-28 12:08:21 +02:00
ocornut
04316bd223 ColorEdit3: fixed id collision leading to an assertion. (#5707) 2022-09-26 16:32:09 +02:00
ocornut
51bbc70652 Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. (#5710) 2022-09-26 14:49:02 +02:00
ocornut
83a0030c0a Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456) 2022-09-26 10:43:26 +02:00
ocornut
fd408c9790 Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. (#4921, #456)
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
85f327d8d3 InputText: added ImGuiInputTextFlags_EscapeClearsAll (#5688) 2022-09-21 16:23:44 +02:00
ocornut
60ab8a94a7 InputText: fixed minor one-frame selection glitch when reverting with Escape + disable cursor rendering on revert frame. (#3008)
Amend bdbb2b21, 83efdcec
2022-09-20 15:46:32 +02:00
ocornut
4b522e145c Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. (#4921, #4537)
May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
5c8041b4d7 Update gif in README + font names in examples 2022-09-19 17:45:05 +02:00
ocornut
2736af6b61 Minor optimization of ImFontAtlasBuildMultiplyRectAlpha8() + README tweaks. 2022-09-19 16:59:46 +02:00
Marc Auberer
efe4a3722d
Fix typo (#5691) 2022-09-19 15:59:58 +02:00
ocornut
440f257688 Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718, #4461 and probably other things) 2022-09-16 22:08:11 +02:00
tocic
2b1d8e3eaf Fix more typos in sources and docs (#5681) 2022-09-14 20:36:45 +02:00
omar
673df61914 More compact README 2022-09-14 19:05:41 +02:00
omar
e8178bf8a4
Update README.md 2022-09-14 12:14:37 +02:00