mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Examples: Android: Using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. (#5836)
This commit is contained in:
parent
22bcfca700
commit
c2694ef75e
@ -181,6 +181,7 @@ Other Changes:
|
||||
- Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721)
|
||||
- Examples: Added all SDL examples to default VS solution.
|
||||
- Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725)
|
||||
- Examples: Android: Enable .ini file loading/saving into application internal data folder. (#5836) [@rewtio]
|
||||
- Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. (#5625) [@scorpion-26]
|
||||
- Backends: GLFW: Add glfwGetError() call on GLFW 3.3 to inhibit missing mouse cursor errors. (#5785) [@mitchellh]
|
||||
- Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <android/asset_manager.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <string>
|
||||
|
||||
// Data
|
||||
static EGLDisplay g_EglDisplay = EGL_NO_DISPLAY;
|
||||
@ -17,6 +18,7 @@ static EGLContext g_EglContext = EGL_NO_CONTEXT;
|
||||
static struct android_app* g_App = NULL;
|
||||
static bool g_Initialized = false;
|
||||
static char g_LogTag[] = "ImGuiExample";
|
||||
static std::string g_IniFilename = "";
|
||||
|
||||
// Forward declarations of helper functions
|
||||
static int ShowSoftKeyboardInput();
|
||||
@ -70,9 +72,10 @@ void init(struct android_app* app)
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Disable loading/saving of .ini file from disk.
|
||||
// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
|
||||
io.IniFilename = NULL;
|
||||
// Redirect loading/saving of .ini file to our location.
|
||||
// Make sure 'g_IniFilename' persists while we use Dear ImGui.
|
||||
g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
|
||||
io.IniFilename = g_IniFilename.c_str();;
|
||||
|
||||
// Setup Dear ImGui style
|
||||
ImGui::StyleColorsDark();
|
||||
|
Loading…
Reference in New Issue
Block a user