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Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725)
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@ -154,6 +154,7 @@ Other Changes:
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- Demo: Added more explicit "Center window" mode to "Overlay example". (#5618)
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- Demo: Fixed Log & Console from losing scrolling position with Auto-Scroll when child is clipped. (#5721)
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- Examples: Added all SDL examples to default VS solution.
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- Examples: Win32: Always use RegisterClassW() to ensure windows are Unicode. (#5725)
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- Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. (#5625) [@scorpion-26]
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- Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows
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(e.g. for multi-viewport support) and don't capture mouse when drag and dropping. (#5710)
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@ -26,15 +26,15 @@ int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX10 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"ImGui Example", NULL };
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::RegisterClassExW(&wc);
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HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX10 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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{
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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@ -154,7 +154,7 @@ int main(int, char**)
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CleanupDeviceD3D();
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::DestroyWindow(hwnd);
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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@ -26,15 +26,15 @@ int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX11 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"ImGui Example", NULL };
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::RegisterClassExW(&wc);
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HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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{
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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@ -155,7 +155,7 @@ int main(int, char**)
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CleanupDeviceD3D();
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::DestroyWindow(hwnd);
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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@ -61,15 +61,15 @@ int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"ImGui Example", NULL };
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::RegisterClassExW(&wc);
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HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX12 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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{
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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@ -223,7 +223,7 @@ int main(int, char**)
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CleanupDeviceD3D();
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::DestroyWindow(hwnd);
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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@ -24,15 +24,15 @@ int main(int, char**)
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{
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// Create application window
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//ImGui_ImplWin32_EnableDpiAwareness();
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
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::RegisterClassEx(&wc);
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HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, L"ImGui Example", NULL };
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::RegisterClassExW(&wc);
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HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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// Initialize Direct3D
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if (!CreateDeviceD3D(hwnd))
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{
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CleanupDeviceD3D();
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 1;
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}
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@ -161,7 +161,7 @@ int main(int, char**)
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CleanupDeviceD3D();
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::DestroyWindow(hwnd);
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::UnregisterClass(wc.lpszClassName, wc.hInstance);
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::UnregisterClassW(wc.lpszClassName, wc.hInstance);
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return 0;
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}
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