Backends: OpenGL3: Reverted use of glBufferSubData(). (#4468, #4504, #3381, #2981, #4825, #4832, #5127)

This commit is contained in:
ocornut
2022-11-09 15:57:54 +01:00
parent f0ad810553
commit b8b0f9d02e
2 changed files with 14 additions and 3 deletions

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@ -204,6 +204,9 @@ Other Changes:
(e.g. for multi-viewport support) and don't capture mouse when drag and dropping. (#5710)
- Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was
registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) [@or75, @ocornut]
- Backends: OpenGL3: Reverted use of glBufferSubData(), too many corruptions issues were reported,
and old leaks issues seemingly can't be reproed with Intel drivers nowadays (revert earlier changes).
(#4468, #4504, #3381, #2981, #4825, #4832, #5127).
- Backends: Metal: Use __bridge for ARC based systems. (#5403) [@stack]
- Backends: Metal: Add dispatch synchronization. (#5447) [@luigifcruz]
- Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'. (#5603) [@dcvz]