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Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869)
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ocornut
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7380b9816e
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00b6370848
@ -206,6 +206,9 @@ Other Changes:
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(e.g. for multi-viewport support) and don't capture mouse when drag and dropping. (#5710)
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- Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was
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registered as MBCS (not Unicode). (#5725, #1807, #471, #2815, #1060) [@or75, @ocornut]
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- Backends: OSX: Fixed mouse inputs on flipped views. (#5756) [@Nemirtingas]
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- Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) [@maezawa-akira]
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- Backends: OSX: Fixes to support full app creation in C++. (#5403) [@stack]
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- Backends: OpenGL3: Reverted use of glBufferSubData(), too many corruptions issues were reported,
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and old leaks issues seemingly can't be reproed with Intel drivers nowadays (revert earlier changes).
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(#4468, #4504, #3381, #2981, #4825, #4832, #5127).
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@ -213,9 +216,7 @@ Other Changes:
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- Backends: Metal: Add dispatch synchronization. (#5447) [@luigifcruz]
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- Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount'. (#5603) [@dcvz]
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- Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
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- Backends: OSX: Fixed mouse inputs on flipped views. (#5756) [@Nemirtingas]
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- Backends: OSX: Fixed mouse coordinate before clicking on the host window. (#5842) [@maezawa-akira]
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- Backends: OSX: Fixes to support full app creation in C++. (#5403) [@stack]
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- Backends: WebGPU: fixed rendering when a depth buffer is enabled. (#5869) [@brainlag]
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