Commit Graph

  • b807347e94 Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542) omar 2018-03-02 22:22:14 +0100
  • 7113fc7dee Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers). omar 2018-03-02 21:21:52 +0100
  • e0f283cfcb Examples: Vulkan: Fix 7b968b098e omar 2018-03-02 20:08:15 +0100
  • 7b968b098e Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter omar 2018-03-02 19:59:34 +0100
  • e927a6ac4a Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer(). omar 2018-03-02 16:34:47 +0100
  • 9da475e4e8 Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code. omar 2018-03-02 19:23:01 +0100
  • 5b282bdd48 Examples: Renamed glfw error callback so it's more clear what it is. omar 2018-03-02 19:20:58 +0100
  • fc80f2b41a Merge branch 'examples_refactor' into viewport omar 2018-03-01 23:27:11 +0100
  • 68e9ef9885 Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks. omar 2018-03-01 22:39:06 +0100
  • 296db2ed33 Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode. omar 2018-03-01 22:16:51 +0100
  • 3171d61dfc Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction. omar 2018-03-01 21:11:22 +0100
  • 00b9e70ba2 Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542) omar 2018-03-01 20:14:55 +0100
  • 57e9f61852 Examples: Vulkan: Debug report tweak + always enable in Debug build. omar 2018-03-01 18:59:07 +0100
  • cf365ed00b Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable. omar 2018-03-01 18:41:19 +0100
  • df8a9c49eb Allow user to override ImTextureId. (#1641) omar 2018-03-01 16:29:32 +0100
  • b37ef20c5c Makefile: updated sdl_opengl3_example with all changes from #885. omar 2018-03-01 15:54:12 +0100
  • 124d8522b1 Do not store compiled objects outside the project tree. Sam Hocevar 2016-10-22 13:36:49 +0200
  • b6f251103b Define SOURCES instead of OBJS in Makefiles. Sam Hocevar 2016-10-22 13:26:39 +0200
  • d4f63c3844 Use make variables $@ and $^ where appropriate. Sam Hocevar 2016-10-22 13:07:43 +0200
  • 551932697d Ensure make clean is idempotent. Sam Hocevar 2016-10-22 13:02:58 +0200
  • 6797ee4b68 Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787) omar 2018-03-01 13:03:12 +0100
  • c994796e26 Internal: Moved IM_NEWLINE helper to imgui_internal.h omar 2018-02-28 21:45:02 +0100
  • b3594a6407 Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage) omar 2018-02-28 21:16:47 +0100
  • d98a5d54aa Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) omar 2018-02-28 18:51:40 +0100
  • 8074d56bdd Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) omar 2018-02-28 18:51:40 +0100
  • 2c9f45bbe7 Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) omar 2018-02-28 18:51:40 +0100
  • fc3c3de70d Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542) omar 2018-02-28 18:35:16 +0100
  • 997d1bd0eb Examples: NULL pointers for consistency. omar 2018-02-27 23:33:33 +0100
  • baef79415b Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301) omar 2018-02-27 23:32:30 +0100
  • cb601d79e8 Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ImGui_ImplSDL2_Init() now takes a SDL GL context. omar 2018-02-27 23:30:39 +0100
  • 4cee46f909 Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) omar 2018-02-27 23:27:41 +0100
  • 25349b31d7 Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) omar 2018-02-27 23:26:51 +0100
  • 735267d27c Viewport: Initial viewport branch+ platform api commit (squashed from previous commits, still very WIP) (#1542) omar 2018-02-27 23:07:45 +0100
  • b5ced477f4 Metrics: Added option to show begin order, useful for debugging. omar 2018-02-27 23:02:50 +0100
  • 67319a71e5 Internal: Minor renaming. omar 2018-02-27 22:58:27 +0100
  • 184a6f1198 Internals: Moving window: test mouse validity while translating window + using SetWindowPos(). omar 2018-02-27 22:56:22 +0100
  • b32bb4e6e3 Removed DisplayVisibleMin/DisplayVisibleMax facility (as part of # 1542). Misc comments. omar 2018-02-27 22:54:11 +0100
  • 0e62b7d68a Clearing next window data at the end of Begin() more reliably. Misc comments. omar 2018-02-27 22:38:10 +0100
  • a761779b12 Internals: Settings: Added ReadCloseFn to allow handlers to sanitize data on a per-entry basis. omar 2018-02-27 22:32:45 +0100
  • 29510fcb83 Examples: Misc tweaks/fixes. omar 2018-02-27 10:29:37 +0100
  • 3f335b0d42 Merge branch 'master' into examples_refactor omar 2018-02-26 18:22:36 +0100
  • a869e944b0 README.md typo fix Hossam Ayman 2018-02-26 17:31:02 +0200
  • c7835dd189 ImRect: Removed misleading IsFinite() function used by some Nav code. omar 2018-02-26 13:10:34 +0100
  • 5427eca960 Compacted some old Breaking Changes notes (Pre July 2015 stuff) omar 2018-02-25 19:05:31 +0100
  • bd267ad739 Changelog: Added all change infos since 1.53 up to the current version. omar 2018-02-25 14:14:17 +0100
  • 133f06d658 Changelog: Added Changelog with info from 1.48 to 1.53. Haven't added 1.53..current yet. omar 2018-02-24 16:56:15 +0100
  • 27667fc035 TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079) omar 2018-02-25 13:45:47 +0100
  • 403b2d7d59 ImDrawList: Better looking non-AA rectangle (lower-right corner and rounding). (#1646) omar 2018-02-25 13:02:25 +0100
  • d7f97922b8 Examples: Fix d749d49903 missing the deletion code. (#1217) omar 2018-02-23 22:46:14 +0100
  • d749d49903 Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) omar 2018-02-23 12:37:49 +0100
  • 6662fe7b18 stb_truetype: Fixed unused variable warnings for configuration where asserts are disabled. (#1642) omar 2018-02-23 11:07:51 +0100
  • ffda84cfae Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp omar 2018-02-23 10:56:06 +0100
  • e6bc840f6f Merge branch 'master' into examples_refactor omar 2018-02-23 10:47:32 +0100
  • 79969931e6 ImDrawList: PushTextureID(): Removed unnecessary param by reference. omar 2018-02-23 00:01:34 +0100
  • 288351a801 Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301) omar 2018-02-23 00:00:43 +0100
  • a1a36e762e Merge branch 'podgorskiy-master' omar 2018-02-22 23:24:44 +0100
  • 8040cf1425 Merge branch 'master' of https://github.com/podgorskiy/imgui into podgorskiy-master omar 2018-02-22 23:22:16 +0100
  • 63be3e7c82
    Update README.txt omar 2018-02-22 23:20:37 +0100
  • 7e24ce0956 Examples: DirectX12: Fixed shutdown issue. (#301) omar 2018-02-22 23:04:28 +0100
  • 9be7d048c8 Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) omar 2018-02-22 22:18:59 +0100
  • 913f3692a2 Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). omar 2018-02-22 22:25:30 +0100
  • 0d063585e8 Merge branch 'jdm3_master' omar 2018-02-22 17:04:15 +0100
  • 94466745bb A tiny optimization to ImLineClosestPoint. Removed unnecessary sqrtf call. Podgorskiy 2018-02-21 23:18:25 -0500
  • b28995b667 Nav: Internals: Exposed NavMoveRequestCancel in imgui_internal.h (#1640) omar 2018-02-22 15:39:49 +0100
  • f43068c543 Examples: DirectX10, DirectX11: Simplified main example code. omar 2018-02-22 13:15:16 +0100
  • 0b26387a2b Simplified .gitignore list omar 2018-02-21 23:13:53 +0100
  • 493ec0bc98 Simplified .gitignore list omar 2018-02-21 23:13:53 +0100
  • f7ef10e547 Examples: Titles/comments in headers omar 2018-02-21 23:05:17 +0100
  • 91cadc1130 Merge branch 'master' into examples_refactor omar 2018-02-21 22:47:03 +0100
  • 9b9d9321cf Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. omar 2018-02-21 22:46:49 +0100
  • 47d1360124 Examples: Using SDL2_DIR instead of SDL_DIR (more standard). omar 2018-02-21 22:41:46 +0100
  • f67699456c Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367) omar 2018-02-21 22:41:04 +0100
  • 387f724d33 Examples: Vulkan: Formatting and tweaks (to match SDL's main). omar 2018-02-21 22:39:49 +0100
  • 2c3c5125b3 Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637) omar 2018-02-21 21:33:58 +0100
  • 16ff9faf51
    Update issue_template.md omar 2018-02-21 13:12:13 +0100
  • bcdfd5d61c Merge branch 'master' into examples_refactor omar 2018-02-20 16:18:02 +0100
  • 9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). (#1628). omar 2018-02-20 15:49:17 +0100
  • 201408a119
    Update .travis.yml omar 2018-02-20 15:12:17 +0100
  • 32bbd8be96
    Update .travis.yml omar 2018-02-20 15:07:34 +0100
  • 3186acdf8c
    Trying to download and build GLFW since APT repository are unreliable omar 2018-02-20 14:56:43 +0100
  • 98c2ca557c
    Update .travis.yml PPA source for glfw in the end of getting a newer version of GLFW omar 2018-02-20 14:40:12 +0100
  • daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) omar 2018-02-20 14:23:22 +0100
  • d534207622 Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) omar 2018-02-20 14:18:02 +0100
  • 11b12488e8 Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name. omar 2018-02-20 14:09:46 +0100
  • 7e2e0535dd Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) omar 2018-02-20 13:55:09 +0100
  • 7cbcccd96b Update Breaking Change section with moved misc/fonts/ (#1631) omar 2018-02-20 12:08:37 +0100
  • 7ee2bc8f5e FAQ about backslashes in string literal since the one in main.cpp isn't being noticed enough. (#1397) omar 2018-02-20 10:24:31 +0100
  • e660d92fa5 Examples: GLFW: Added mouse cursors support (#1495) omar 2018-02-19 22:29:52 +0100
  • b33f0e215f Initialization happens during CreateContext(), which makes it easier for platform layers to interact with the context during their initialization. omar 2018-02-18 23:25:48 +0100
  • 9fdf72e42b Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner. omar 2018-02-18 21:23:11 +0100
  • df9051ded2 Examples: Vulkan: Added support for io.DisplayPos. omar 2018-02-18 21:15:51 +0100
  • 230c5ca735 Examples: Vulkan: Fixed GLFW calls. omar 2018-02-18 21:15:41 +0100
  • 3bd3693fb7 Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos. omar 2018-02-18 21:09:28 +0100
  • 45cbebad64 Added dummy io.DisplayPos field. omar 2018-02-18 21:04:17 +0100
  • 6d0f9244b8 Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_ omar 2018-02-16 23:54:57 +0100
  • 80a8aea7e3 Examples: Added SDL, Vulkan examples to .sln file. omar 2018-02-16 23:16:25 +0100
  • 4f0db01f7c Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9 omar 2018-02-16 23:15:14 +0100
  • 6cd4e30b58 Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10 omar 2018-02-16 23:11:43 +0100
  • 19540479d4 Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32 omar 2018-02-16 23:04:17 +0100
  • 90dffb5a06 Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files. omar 2018-02-16 22:50:19 +0100