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	Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
This commit is contained in:
		| @@ -10,7 +10,7 @@ | ||||
| 
 | ||||
| // CHANGELOG
 | ||||
| // (minor and older changes stripped away, please see git history for details)
 | ||||
| //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplGlfwVulkan_Render() calls ImGui_ImplGlfwVulkan_RenderDrawData() itself.
 | ||||
| //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
 | ||||
| //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
 | ||||
| //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
 | ||||
| //  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
 | ||||
| @@ -23,23 +23,7 @@ | ||||
| //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
 | ||||
| 
 | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_glfw_vulkan.h" | ||||
| 
 | ||||
| // GLFW
 | ||||
| #define GLFW_INCLUDE_NONE | ||||
| #define GLFW_INCLUDE_VULKAN | ||||
| #include <GLFW/glfw3.h> | ||||
| #ifdef _WIN32 | ||||
| #undef APIENTRY | ||||
| #define GLFW_EXPOSE_NATIVE_WIN32 | ||||
| #define GLFW_EXPOSE_NATIVE_WGL | ||||
| #include <GLFW/glfw3native.h> | ||||
| #endif | ||||
| 
 | ||||
| // GLFW Data
 | ||||
| static GLFWwindow*  g_Window = NULL; | ||||
| static double       g_Time = 0.0f; | ||||
| static bool         g_MouseJustPressed[3] = { false, false, false }; | ||||
| #include "imgui_impl_vulkan.h" | ||||
| 
 | ||||
| // Vulkan Data
 | ||||
| static VkAllocationCallbacks* g_Allocator = NULL; | ||||
| @@ -149,7 +133,7 @@ static uint32_t __glsl_shader_frag_spv[] = | ||||
|     0x00010038 | ||||
| }; | ||||
| 
 | ||||
| static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) | ||||
| static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) | ||||
| { | ||||
|     VkPhysicalDeviceMemoryProperties prop; | ||||
|     vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop); | ||||
| @@ -159,14 +143,14 @@ static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties | ||||
|     return 0xffffffff; // Unable to find memoryType
 | ||||
| } | ||||
| 
 | ||||
| static void ImGui_ImplGlfwVulkan_VkResult(VkResult err) | ||||
| static void ImGui_ImplVulkan_VkResult(VkResult err) | ||||
| { | ||||
|     if (g_CheckVkResult) | ||||
|         g_CheckVkResult(err); | ||||
| } | ||||
| 
 | ||||
| // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
 | ||||
| void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
| void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
| { | ||||
|     VkResult err; | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| @@ -188,18 +172,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
|         buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; | ||||
|         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|         err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_VertexBuffer[g_FrameIndex]); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         VkMemoryRequirements req; | ||||
|         vkGetBufferMemoryRequirements(g_Device, g_VertexBuffer[g_FrameIndex], &req); | ||||
|         g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | ||||
|         VkMemoryAllocateInfo alloc_info = {}; | ||||
|         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||||
|         alloc_info.allocationSize = req.size; | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_VertexBufferMemory[g_FrameIndex]); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         err = vkBindBufferMemory(g_Device, g_VertexBuffer[g_FrameIndex], g_VertexBufferMemory[g_FrameIndex], 0); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         g_VertexBufferSize[g_FrameIndex] = vertex_buffer_size; | ||||
|     } | ||||
| 
 | ||||
| @@ -218,18 +202,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
|         buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; | ||||
|         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|         err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_IndexBuffer[g_FrameIndex]); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         VkMemoryRequirements req; | ||||
|         vkGetBufferMemoryRequirements(g_Device, g_IndexBuffer[g_FrameIndex], &req); | ||||
|         g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | ||||
|         VkMemoryAllocateInfo alloc_info = {}; | ||||
|         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||||
|         alloc_info.allocationSize = req.size; | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_IndexBufferMemory[g_FrameIndex]); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         err = vkBindBufferMemory(g_Device, g_IndexBuffer[g_FrameIndex], g_IndexBufferMemory[g_FrameIndex], 0); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         g_IndexBufferSize[g_FrameIndex] = index_buffer_size; | ||||
|     } | ||||
| 
 | ||||
| @@ -238,9 +222,9 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
|         ImDrawVert* vtx_dst; | ||||
|         ImDrawIdx* idx_dst; | ||||
|         err = vkMapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], 0, vertex_size, 0, (void**)(&vtx_dst)); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         err = vkMapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], 0, index_size, 0, (void**)(&idx_dst)); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         for (int n = 0; n < draw_data->CmdListsCount; n++) | ||||
|         { | ||||
|             const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||||
| @@ -257,7 +241,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
|         range[1].memory = g_IndexBufferMemory[g_FrameIndex]; | ||||
|         range[1].size = VK_WHOLE_SIZE; | ||||
|         err = vkFlushMappedMemoryRanges(g_Device, 2, range); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         vkUnmapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex]); | ||||
|         vkUnmapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex]); | ||||
|     } | ||||
| @@ -330,52 +314,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data) | ||||
| { | ||||
|     return glfwGetClipboardString((GLFWwindow*)user_data); | ||||
| } | ||||
| 
 | ||||
| static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text) | ||||
| { | ||||
|     glfwSetClipboardString((GLFWwindow*)user_data, text); | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) | ||||
| { | ||||
|     if (action == GLFW_PRESS && button >= 0 && button < 3) | ||||
|         g_MouseJustPressed[button] = true; | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double xoffset, double yoffset) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.MouseWheelH += (float)xoffset; | ||||
|     io.MouseWheel += (float)yoffset; | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     if (action == GLFW_PRESS) | ||||
|         io.KeysDown[key] = true; | ||||
|     if (action == GLFW_RELEASE) | ||||
|         io.KeysDown[key] = false; | ||||
| 
 | ||||
|     (void)mods; // Modifiers are not reliable across systems
 | ||||
|     io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; | ||||
|     io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; | ||||
|     io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; | ||||
|     io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER]; | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow*, unsigned int c) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     if (c > 0 && c < 0x10000) | ||||
|         io.AddInputCharacter((unsigned short)c); | ||||
| } | ||||
| 
 | ||||
| bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
| bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| 
 | ||||
| @@ -403,17 +342,17 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
|         info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|         info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | ||||
|         err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         VkMemoryRequirements req; | ||||
|         vkGetImageMemoryRequirements(g_Device, g_FontImage, &req); | ||||
|         VkMemoryAllocateInfo alloc_info = {}; | ||||
|         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||||
|         alloc_info.allocationSize = req.size; | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); | ||||
|         err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     // Create the Image View:
 | ||||
| @@ -427,7 +366,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
|         info.subresourceRange.levelCount = 1; | ||||
|         info.subresourceRange.layerCount = 1; | ||||
|         err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     // Update the Descriptor Set:
 | ||||
| @@ -453,32 +392,32 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
|         buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; | ||||
|         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|         err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         VkMemoryRequirements req; | ||||
|         vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req); | ||||
|         g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; | ||||
|         VkMemoryAllocateInfo alloc_info = {}; | ||||
|         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||||
|         alloc_info.allocationSize = req.size; | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||||
|         err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     // Upload to Buffer:
 | ||||
|     { | ||||
|         char* map = NULL; | ||||
|         err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         memcpy(map, pixels, upload_size); | ||||
|         VkMappedMemoryRange range[1] = {}; | ||||
|         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | ||||
|         range[0].memory = g_UploadBufferMemory; | ||||
|         range[0].size = upload_size; | ||||
|         err = vkFlushMappedMemoryRanges(g_Device, 1, range); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         vkUnmapMemory(g_Device, g_UploadBufferMemory); | ||||
|     } | ||||
|     // Copy to Image:
 | ||||
| @@ -525,7 +464,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
| bool ImGui_ImplVulkan_CreateDeviceObjects() | ||||
| { | ||||
|     VkResult err; | ||||
|     VkShaderModule vert_module; | ||||
| @@ -538,13 +477,13 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|         vert_info.codeSize = sizeof(__glsl_shader_vert_spv); | ||||
|         vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; | ||||
|         err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|         VkShaderModuleCreateInfo frag_info = {}; | ||||
|         frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | ||||
|         frag_info.codeSize = sizeof(__glsl_shader_frag_spv); | ||||
|         frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; | ||||
|         err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     if (!g_FontSampler) | ||||
| @@ -561,7 +500,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|         info.maxLod = 1000; | ||||
|         info.maxAnisotropy = 1.0f; | ||||
|         err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     if (!g_DescriptorSetLayout) | ||||
| @@ -577,7 +516,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|         info.bindingCount = 1; | ||||
|         info.pBindings = binding; | ||||
|         err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     // Create Descriptor Set:
 | ||||
| @@ -588,7 +527,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|         alloc_info.descriptorSetCount = 1; | ||||
|         alloc_info.pSetLayouts = &g_DescriptorSetLayout; | ||||
|         err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     if (!g_PipelineLayout) | ||||
| @@ -605,7 +544,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|         layout_info.pushConstantRangeCount = 1; | ||||
|         layout_info.pPushConstantRanges = push_constants; | ||||
|         err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout); | ||||
|         ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|         ImGui_ImplVulkan_VkResult(err); | ||||
|     } | ||||
| 
 | ||||
|     VkPipelineShaderStageCreateInfo stage[2] = {}; | ||||
| @@ -703,7 +642,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|     info.layout = g_PipelineLayout; | ||||
|     info.renderPass = g_RenderPass; | ||||
|     err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline); | ||||
|     ImGui_ImplGlfwVulkan_VkResult(err); | ||||
|     ImGui_ImplVulkan_VkResult(err); | ||||
| 
 | ||||
|     vkDestroyShaderModule(g_Device, vert_module, g_Allocator); | ||||
|     vkDestroyShaderModule(g_Device, frag_module, g_Allocator); | ||||
| @@ -711,7 +650,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects() | ||||
| void    ImGui_ImplVulkan_InvalidateFontUploadObjects() | ||||
| { | ||||
|     if (g_UploadBuffer) | ||||
|     { | ||||
| @@ -725,9 +664,9 @@ void    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects() | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() | ||||
| void    ImGui_ImplVulkan_InvalidateDeviceObjects() | ||||
| { | ||||
|     ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); | ||||
|     ImGui_ImplVulkan_InvalidateFontUploadObjects(); | ||||
| 
 | ||||
|     for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | ||||
|     { | ||||
| @@ -746,7 +685,7 @@ void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() | ||||
|     if (g_Pipeline)             { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; } | ||||
| } | ||||
| 
 | ||||
| bool    ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data) | ||||
| bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data) | ||||
| { | ||||
|     g_Allocator = init_data->allocator; | ||||
|     g_Gpu = init_data->gpu; | ||||
| @@ -756,104 +695,25 @@ bool    ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im | ||||
|     g_DescriptorPool = init_data->descriptor_pool; | ||||
|     g_CheckVkResult = init_data->check_vk_result; | ||||
| 
 | ||||
|     g_Window = window; | ||||
| 
 | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;                         // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
 | ||||
|     io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; | ||||
|     io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; | ||||
|     io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; | ||||
|     io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; | ||||
|     io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP; | ||||
|     io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN; | ||||
|     io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; | ||||
|     io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; | ||||
|     io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT; | ||||
|     io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; | ||||
|     io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; | ||||
|     io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE; | ||||
|     io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; | ||||
|     io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; | ||||
|     io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; | ||||
|     io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; | ||||
|     io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; | ||||
|     io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; | ||||
|     io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; | ||||
|     io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; | ||||
| 
 | ||||
|     io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText; | ||||
|     io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText; | ||||
|     io.ClipboardUserData = g_Window; | ||||
| #ifdef _WIN32 | ||||
|     io.ImeWindowHandle = glfwGetWin32Window(g_Window); | ||||
| #endif | ||||
| 
 | ||||
|     if (install_callbacks) | ||||
|     { | ||||
|         glfwSetMouseButtonCallback(window, ImGui_ImplGlfwVulkan_MouseButtonCallback); | ||||
|         glfwSetScrollCallback(window, ImGui_ImplGlfwVulkan_ScrollCallback); | ||||
|         glfwSetKeyCallback(window, ImGui_ImplGlfwVulkan_KeyCallback); | ||||
|         glfwSetCharCallback(window, ImGui_ImplGlfwVulkan_CharCallback); | ||||
|     } | ||||
| 
 | ||||
|     ImGui_ImplGlfwVulkan_CreateDeviceObjects(); | ||||
|     ImGui_ImplVulkan_CreateDeviceObjects(); | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_Shutdown() | ||||
| void ImGui_ImplVulkan_Shutdown() | ||||
| { | ||||
|     ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); | ||||
|     ImGui_ImplVulkan_InvalidateDeviceObjects(); | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_NewFrame() | ||||
| void ImGui_ImplVulkan_NewFrame() | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
| 
 | ||||
|     // Setup display size (every frame to accommodate for window resizing)
 | ||||
|     int w, h; | ||||
|     int display_w, display_h; | ||||
|     glfwGetWindowSize(g_Window, &w, &h); | ||||
|     glfwGetFramebufferSize(g_Window, &display_w, &display_h); | ||||
|     io.DisplaySize = ImVec2((float)w, (float)h); | ||||
|     io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0); | ||||
| 
 | ||||
|     // Setup time step
 | ||||
|     double current_time =  glfwGetTime(); | ||||
|     io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); | ||||
|     g_Time = current_time; | ||||
| 
 | ||||
|     // Setup inputs
 | ||||
|     // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
 | ||||
|     if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED)) | ||||
|     { | ||||
|         double mouse_x, mouse_y; | ||||
|         glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); | ||||
|         io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX); | ||||
|     } | ||||
| 
 | ||||
|     for (int i = 0; i < 3; i++) | ||||
|     { | ||||
|         io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;    // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
 | ||||
|         g_MouseJustPressed[i] = false; | ||||
|     } | ||||
| 
 | ||||
|     // Hide OS mouse cursor if ImGui is drawing it
 | ||||
|     glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); | ||||
| 
 | ||||
|     // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
 | ||||
|     ImGui::NewFrame(); | ||||
| } | ||||
| 
 | ||||
| void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer) | ||||
| void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer) | ||||
| { | ||||
|     g_CommandBuffer = command_buffer; | ||||
|     ImGui::Render(); | ||||
|     ImGui_ImplGlfwVulkan_RenderDrawData(ImGui::GetDrawData()); | ||||
|     ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData()); | ||||
|     g_CommandBuffer = VK_NULL_HANDLE; | ||||
|     g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | ||||
| } | ||||
							
								
								
									
										35
									
								
								examples/imgui_impl_vulkan.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								examples/imgui_impl_vulkan.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,35 @@ | ||||
| // ImGui GLFW binding with Vulkan + shaders | ||||
|  | ||||
| // Missing features: | ||||
| //  [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| #include <vulkan/vulkan.h> | ||||
|  | ||||
| #define IMGUI_VK_QUEUED_FRAMES 2 | ||||
|  | ||||
| struct ImGui_ImplVulkan_InitData | ||||
| { | ||||
|     VkAllocationCallbacks* allocator; | ||||
|     VkPhysicalDevice       gpu; | ||||
|     VkDevice               device; | ||||
|     VkRenderPass           render_pass; | ||||
|     VkPipelineCache        pipeline_cache; | ||||
|     VkDescriptorPool       descriptor_pool; | ||||
|     void (*check_vk_result)(VkResult err); | ||||
| }; | ||||
|  | ||||
| IMGUI_API bool        ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data); | ||||
| IMGUI_API void        ImGui_ImplVulkan_Shutdown(); | ||||
| IMGUI_API void        ImGui_ImplVulkan_NewFrame(); | ||||
| IMGUI_API void        ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer); | ||||
|  | ||||
| // Called by Init/NewFrame/Shutdown | ||||
| IMGUI_API void        ImGui_ImplVulkan_InvalidateFontUploadObjects(); | ||||
| IMGUI_API void        ImGui_ImplVulkan_InvalidateDeviceObjects(); | ||||
| IMGUI_API bool        ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); | ||||
| IMGUI_API bool        ImGui_ImplVulkan_CreateDeviceObjects(); | ||||
| @@ -1,46 +0,0 @@ | ||||
| // ImGui GLFW binding with Vulkan + shaders | ||||
|  | ||||
| // Missing features: | ||||
| //  [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 | ||||
|  | ||||
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | ||||
| // If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
| // https://github.com/ocornut/imgui | ||||
|  | ||||
| struct GLFWwindow; | ||||
|  | ||||
| #include <vulkan/vulkan.h> | ||||
|  | ||||
| #define IMGUI_VK_QUEUED_FRAMES 2 | ||||
|  | ||||
| struct ImGui_ImplGlfwVulkan_Init_Data | ||||
| { | ||||
|     VkAllocationCallbacks* allocator; | ||||
|     VkPhysicalDevice       gpu; | ||||
|     VkDevice               device; | ||||
|     VkRenderPass           render_pass; | ||||
|     VkPipelineCache        pipeline_cache; | ||||
|     VkDescriptorPool       descriptor_pool; | ||||
|     void (*check_vk_result)(VkResult err); | ||||
| }; | ||||
|  | ||||
| IMGUI_API bool        ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_Shutdown(); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_NewFrame(); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); | ||||
|  | ||||
| // Use if you want to reset your rendering device without losing ImGui state. | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); | ||||
| IMGUI_API bool        ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); | ||||
| IMGUI_API bool        ImGui_ImplGlfwVulkan_CreateDeviceObjects(); | ||||
|  | ||||
| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) | ||||
| // Provided here if you want to chain callbacks. | ||||
| // You can also handle inputs yourself and use those as a reference. | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | ||||
| IMGUI_API void        ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c); | ||||
|  | ||||
| @@ -2,7 +2,8 @@ | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_glfw_vulkan.h" | ||||
| #include "../imgui_impl_glfw.h" | ||||
| #include "../imgui_impl_vulkan.h" | ||||
|  | ||||
| #include <stdio.h>          // printf, fprintf | ||||
| #include <stdlib.h>         // abort | ||||
| @@ -616,7 +617,7 @@ int main(int, char**) | ||||
|     // Setup ImGui binding | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     ImGui_ImplGlfwVulkan_Init_Data init_data = {}; | ||||
|     ImGui_ImplVulkan_InitData init_data = {}; | ||||
|     init_data.allocator = g_Allocator; | ||||
|     init_data.gpu = g_Gpu; | ||||
|     init_data.device = g_Device; | ||||
| @@ -624,7 +625,8 @@ int main(int, char**) | ||||
|     init_data.pipeline_cache = g_PipelineCache; | ||||
|     init_data.descriptor_pool = g_DescriptorPool; | ||||
|     init_data.check_vk_result = check_vk_result; | ||||
|     ImGui_ImplGlfwVulkan_Init(window, true, &init_data); | ||||
|     ImGui_ImplVulkan_Init(&init_data); | ||||
|     ImGui_ImplGlfw_Init(window, true); | ||||
|     //io.NavFlags |= ImGuiNavFlags_EnableKeyboard;  // Enable Keyboard Controls | ||||
|  | ||||
|     // Setup style | ||||
| @@ -657,7 +659,7 @@ int main(int, char**) | ||||
|         err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info); | ||||
|         check_vk_result(err); | ||||
|  | ||||
|         ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); | ||||
|         ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); | ||||
|  | ||||
|         VkSubmitInfo end_info = {}; | ||||
|         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | ||||
| @@ -670,7 +672,7 @@ int main(int, char**) | ||||
|  | ||||
|         err = vkDeviceWaitIdle(g_Device); | ||||
|         check_vk_result(err); | ||||
|         ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); | ||||
|         ImGui_ImplVulkan_InvalidateFontUploadObjects(); | ||||
|     } | ||||
|  | ||||
|     bool show_demo_window = true; | ||||
| @@ -681,9 +683,9 @@ int main(int, char**) | ||||
|     // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop. | ||||
|     // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here. | ||||
| #ifdef IMGUI_UNLIMITED_FRAME_RATE | ||||
|     ImGui_ImplGlfwVulkan_NewFrame(); | ||||
|     ImGui_ImplVulkan_NewFrame(); | ||||
|     frame_begin(); | ||||
|     ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|     ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|     frame_end(); | ||||
|     g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | ||||
| #endif // IMGUI_UNLIMITED_FRAME_RATE | ||||
| @@ -696,7 +698,7 @@ int main(int, char**) | ||||
|         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | ||||
|         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | ||||
|         glfwPollEvents(); | ||||
|         ImGui_ImplGlfwVulkan_NewFrame(); | ||||
|         ImGui_ImplVulkan_NewFrame(); | ||||
|  | ||||
|         // 1. Show a simple window. | ||||
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug". | ||||
| @@ -737,7 +739,7 @@ int main(int, char**) | ||||
|  | ||||
|         memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); | ||||
|         frame_begin(); | ||||
|         ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|         ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|         frame_end(); | ||||
|         frame_present(); | ||||
|     } | ||||
| @@ -745,7 +747,7 @@ int main(int, char**) | ||||
|     // Cleanup | ||||
|     VkResult err = vkDeviceWaitIdle(g_Device); | ||||
|     check_vk_result(err); | ||||
|     ImGui_ImplGlfwVulkan_Shutdown(); | ||||
|     ImGui_ImplVulkan_Shutdown(); | ||||
|     ImGui::DestroyContext(); | ||||
|     cleanup_vulkan(); | ||||
|     glfwTerminate(); | ||||
|   | ||||
| @@ -153,14 +153,16 @@ | ||||
|     <ClCompile Include="..\..\imgui.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_demo.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_draw.cpp" /> | ||||
|     <ClCompile Include="imgui_impl_glfw_vulkan.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_glfw.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_vulkan.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClInclude Include="..\..\imconfig.h" /> | ||||
|     <ClInclude Include="..\..\imgui.h" /> | ||||
|     <ClInclude Include="..\..\imgui_internal.h" /> | ||||
|     <ClInclude Include="imgui_impl_glfw_vulkan.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_glfw.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_vulkan.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="..\..\misc\natvis\imgui.natvis" /> | ||||
|   | ||||
| @@ -22,7 +22,10 @@ | ||||
|     <ClCompile Include="main.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="imgui_impl_glfw_vulkan.cpp"> | ||||
|     <ClCompile Include="..\imgui_impl_glfw.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\imgui_impl_vulkan.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| @@ -36,7 +39,10 @@ | ||||
|     <ClInclude Include="..\..\imgui_internal.h"> | ||||
|       <Filter>imgui</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="imgui_impl_glfw_vulkan.h"> | ||||
|     <ClInclude Include="..\imgui_impl_glfw.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\imgui_impl_vulkan.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   | ||||
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