diff --git a/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp b/examples/imgui_impl_vulkan.cpp similarity index 81% rename from examples/vulkan_example/imgui_impl_glfw_vulkan.cpp rename to examples/imgui_impl_vulkan.cpp index 31f22e86..1162920f 100644 --- a/examples/vulkan_example/imgui_impl_glfw_vulkan.cpp +++ b/examples/imgui_impl_vulkan.cpp @@ -10,7 +10,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) -// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplGlfwVulkan_Render() calls ImGui_ImplGlfwVulkan_RenderDrawData() itself. +// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. @@ -23,23 +23,7 @@ // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active. #include "imgui.h" -#include "imgui_impl_glfw_vulkan.h" - -// GLFW -#define GLFW_INCLUDE_NONE -#define GLFW_INCLUDE_VULKAN -#include -#ifdef _WIN32 -#undef APIENTRY -#define GLFW_EXPOSE_NATIVE_WIN32 -#define GLFW_EXPOSE_NATIVE_WGL -#include -#endif - -// GLFW Data -static GLFWwindow* g_Window = NULL; -static double g_Time = 0.0f; -static bool g_MouseJustPressed[3] = { false, false, false }; +#include "imgui_impl_vulkan.h" // Vulkan Data static VkAllocationCallbacks* g_Allocator = NULL; @@ -149,7 +133,7 @@ static uint32_t __glsl_shader_frag_spv[] = 0x00010038 }; -static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) +static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) { VkPhysicalDeviceMemoryProperties prop; vkGetPhysicalDeviceMemoryProperties(g_Gpu, &prop); @@ -159,14 +143,14 @@ static uint32_t ImGui_ImplGlfwVulkan_MemoryType(VkMemoryPropertyFlags properties return 0xffffffff; // Unable to find memoryType } -static void ImGui_ImplGlfwVulkan_VkResult(VkResult err) +static void ImGui_ImplVulkan_VkResult(VkResult err) { if (g_CheckVkResult) g_CheckVkResult(err); } // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) -void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) +void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data) { VkResult err; ImGuiIO& io = ImGui::GetIO(); @@ -188,18 +172,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) buffer_info.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_VertexBuffer[g_FrameIndex]); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); VkMemoryRequirements req; vkGetBufferMemoryRequirements(g_Device, g_VertexBuffer[g_FrameIndex], &req); g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_VertexBufferMemory[g_FrameIndex]); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); err = vkBindBufferMemory(g_Device, g_VertexBuffer[g_FrameIndex], g_VertexBufferMemory[g_FrameIndex], 0); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); g_VertexBufferSize[g_FrameIndex] = vertex_buffer_size; } @@ -218,18 +202,18 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) buffer_info.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_IndexBuffer[g_FrameIndex]); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); VkMemoryRequirements req; vkGetBufferMemoryRequirements(g_Device, g_IndexBuffer[g_FrameIndex], &req); g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_IndexBufferMemory[g_FrameIndex]); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); err = vkBindBufferMemory(g_Device, g_IndexBuffer[g_FrameIndex], g_IndexBufferMemory[g_FrameIndex], 0); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); g_IndexBufferSize[g_FrameIndex] = index_buffer_size; } @@ -238,9 +222,9 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) ImDrawVert* vtx_dst; ImDrawIdx* idx_dst; err = vkMapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex], 0, vertex_size, 0, (void**)(&vtx_dst)); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); err = vkMapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex], 0, index_size, 0, (void**)(&idx_dst)); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -257,7 +241,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) range[1].memory = g_IndexBufferMemory[g_FrameIndex]; range[1].size = VK_WHOLE_SIZE; err = vkFlushMappedMemoryRanges(g_Device, 2, range); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); vkUnmapMemory(g_Device, g_VertexBufferMemory[g_FrameIndex]); vkUnmapMemory(g_Device, g_IndexBufferMemory[g_FrameIndex]); } @@ -330,52 +314,7 @@ void ImGui_ImplGlfwVulkan_RenderDrawData(ImDrawData* draw_data) } } -static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data) -{ - return glfwGetClipboardString((GLFWwindow*)user_data); -} - -static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text) -{ - glfwSetClipboardString((GLFWwindow*)user_data, text); -} - -void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) -{ - if (action == GLFW_PRESS && button >= 0 && button < 3) - g_MouseJustPressed[button] = true; -} - -void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow*, double xoffset, double yoffset) -{ - ImGuiIO& io = ImGui::GetIO(); - io.MouseWheelH += (float)xoffset; - io.MouseWheel += (float)yoffset; -} - -void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow*, int key, int, int action, int mods) -{ - ImGuiIO& io = ImGui::GetIO(); - if (action == GLFW_PRESS) - io.KeysDown[key] = true; - if (action == GLFW_RELEASE) - io.KeysDown[key] = false; - - (void)mods; // Modifiers are not reliable across systems - io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL]; - io.KeyShift = io.KeysDown[GLFW_KEY_LEFT_SHIFT] || io.KeysDown[GLFW_KEY_RIGHT_SHIFT]; - io.KeyAlt = io.KeysDown[GLFW_KEY_LEFT_ALT] || io.KeysDown[GLFW_KEY_RIGHT_ALT]; - io.KeySuper = io.KeysDown[GLFW_KEY_LEFT_SUPER] || io.KeysDown[GLFW_KEY_RIGHT_SUPER]; -} - -void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow*, unsigned int c) -{ - ImGuiIO& io = ImGui::GetIO(); - if (c > 0 && c < 0x10000) - io.AddInputCharacter((unsigned short)c); -} - -bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) +bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) { ImGuiIO& io = ImGui::GetIO(); @@ -403,17 +342,17 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; err = vkCreateImage(g_Device, &info, g_Allocator, &g_FontImage); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); VkMemoryRequirements req; vkGetImageMemoryRequirements(g_Device, g_FontImage, &req); VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_FontMemory); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); err = vkBindImageMemory(g_Device, g_FontImage, g_FontMemory, 0); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } // Create the Image View: @@ -427,7 +366,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) info.subresourceRange.levelCount = 1; info.subresourceRange.layerCount = 1; err = vkCreateImageView(g_Device, &info, g_Allocator, &g_FontView); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } // Update the Descriptor Set: @@ -453,32 +392,32 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; err = vkCreateBuffer(g_Device, &buffer_info, g_Allocator, &g_UploadBuffer); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); VkMemoryRequirements req; vkGetBufferMemoryRequirements(g_Device, g_UploadBuffer, &req); g_BufferMemoryAlignment = (g_BufferMemoryAlignment > req.alignment) ? g_BufferMemoryAlignment : req.alignment; VkMemoryAllocateInfo alloc_info = {}; alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; alloc_info.allocationSize = req.size; - alloc_info.memoryTypeIndex = ImGui_ImplGlfwVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); + alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); err = vkAllocateMemory(g_Device, &alloc_info, g_Allocator, &g_UploadBufferMemory); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); err = vkBindBufferMemory(g_Device, g_UploadBuffer, g_UploadBufferMemory, 0); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } // Upload to Buffer: { char* map = NULL; err = vkMapMemory(g_Device, g_UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); memcpy(map, pixels, upload_size); VkMappedMemoryRange range[1] = {}; range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; range[0].memory = g_UploadBufferMemory; range[0].size = upload_size; err = vkFlushMappedMemoryRanges(g_Device, 1, range); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); vkUnmapMemory(g_Device, g_UploadBufferMemory); } // Copy to Image: @@ -525,7 +464,7 @@ bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) return true; } -bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() +bool ImGui_ImplVulkan_CreateDeviceObjects() { VkResult err; VkShaderModule vert_module; @@ -538,13 +477,13 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() vert_info.codeSize = sizeof(__glsl_shader_vert_spv); vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; err = vkCreateShaderModule(g_Device, &vert_info, g_Allocator, &vert_module); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); VkShaderModuleCreateInfo frag_info = {}; frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; frag_info.codeSize = sizeof(__glsl_shader_frag_spv); frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; err = vkCreateShaderModule(g_Device, &frag_info, g_Allocator, &frag_module); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } if (!g_FontSampler) @@ -561,7 +500,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() info.maxLod = 1000; info.maxAnisotropy = 1.0f; err = vkCreateSampler(g_Device, &info, g_Allocator, &g_FontSampler); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } if (!g_DescriptorSetLayout) @@ -577,7 +516,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() info.bindingCount = 1; info.pBindings = binding; err = vkCreateDescriptorSetLayout(g_Device, &info, g_Allocator, &g_DescriptorSetLayout); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } // Create Descriptor Set: @@ -588,7 +527,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() alloc_info.descriptorSetCount = 1; alloc_info.pSetLayouts = &g_DescriptorSetLayout; err = vkAllocateDescriptorSets(g_Device, &alloc_info, &g_DescriptorSet); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } if (!g_PipelineLayout) @@ -605,7 +544,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() layout_info.pushConstantRangeCount = 1; layout_info.pPushConstantRanges = push_constants; err = vkCreatePipelineLayout(g_Device, &layout_info, g_Allocator, &g_PipelineLayout); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); } VkPipelineShaderStageCreateInfo stage[2] = {}; @@ -703,7 +642,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() info.layout = g_PipelineLayout; info.renderPass = g_RenderPass; err = vkCreateGraphicsPipelines(g_Device, g_PipelineCache, 1, &info, g_Allocator, &g_Pipeline); - ImGui_ImplGlfwVulkan_VkResult(err); + ImGui_ImplVulkan_VkResult(err); vkDestroyShaderModule(g_Device, vert_module, g_Allocator); vkDestroyShaderModule(g_Device, frag_module, g_Allocator); @@ -711,7 +650,7 @@ bool ImGui_ImplGlfwVulkan_CreateDeviceObjects() return true; } -void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects() +void ImGui_ImplVulkan_InvalidateFontUploadObjects() { if (g_UploadBuffer) { @@ -725,9 +664,9 @@ void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects() } } -void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() +void ImGui_ImplVulkan_InvalidateDeviceObjects() { - ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); + ImGui_ImplVulkan_InvalidateFontUploadObjects(); for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) { @@ -746,7 +685,7 @@ void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects() if (g_Pipeline) { vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator); g_Pipeline = VK_NULL_HANDLE; } } -bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data) +bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data) { g_Allocator = init_data->allocator; g_Gpu = init_data->gpu; @@ -756,104 +695,25 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im g_DescriptorPool = init_data->descriptor_pool; g_CheckVkResult = init_data->check_vk_result; - g_Window = window; - - ImGuiIO& io = ImGui::GetIO(); - io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. - io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; - io.KeyMap[ImGuiKey_PageUp] = GLFW_KEY_PAGE_UP; - io.KeyMap[ImGuiKey_PageDown] = GLFW_KEY_PAGE_DOWN; - io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; - io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; - io.KeyMap[ImGuiKey_Insert] = GLFW_KEY_INSERT; - io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; - io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; - io.KeyMap[ImGuiKey_Space] = GLFW_KEY_SPACE; - io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; - io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; - io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; - io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; - io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; - io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; - io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; - io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; - - io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText; - io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText; - io.ClipboardUserData = g_Window; -#ifdef _WIN32 - io.ImeWindowHandle = glfwGetWin32Window(g_Window); -#endif - - if (install_callbacks) - { - glfwSetMouseButtonCallback(window, ImGui_ImplGlfwVulkan_MouseButtonCallback); - glfwSetScrollCallback(window, ImGui_ImplGlfwVulkan_ScrollCallback); - glfwSetKeyCallback(window, ImGui_ImplGlfwVulkan_KeyCallback); - glfwSetCharCallback(window, ImGui_ImplGlfwVulkan_CharCallback); - } - - ImGui_ImplGlfwVulkan_CreateDeviceObjects(); + ImGui_ImplVulkan_CreateDeviceObjects(); return true; } -void ImGui_ImplGlfwVulkan_Shutdown() +void ImGui_ImplVulkan_Shutdown() { - ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); + ImGui_ImplVulkan_InvalidateDeviceObjects(); } -void ImGui_ImplGlfwVulkan_NewFrame() +void ImGui_ImplVulkan_NewFrame() { - ImGuiIO& io = ImGui::GetIO(); - - // Setup display size (every frame to accommodate for window resizing) - int w, h; - int display_w, display_h; - glfwGetWindowSize(g_Window, &w, &h); - glfwGetFramebufferSize(g_Window, &display_w, &display_h); - io.DisplaySize = ImVec2((float)w, (float)h); - io.DisplayFramebufferScale = ImVec2(w > 0 ? ((float)display_w / w) : 0, h > 0 ? ((float)display_h / h) : 0); - - // Setup time step - double current_time = glfwGetTime(); - io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f); - g_Time = current_time; - - // Setup inputs - // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) - if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED)) - { - double mouse_x, mouse_y; - glfwGetCursorPos(g_Window, &mouse_x, &mouse_y); - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); - } - else - { - io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX); - } - - for (int i = 0; i < 3; i++) - { - io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame. - g_MouseJustPressed[i] = false; - } - - // Hide OS mouse cursor if ImGui is drawing it - glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL); - - // Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application. - ImGui::NewFrame(); } -void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer) +void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer) { g_CommandBuffer = command_buffer; ImGui::Render(); - ImGui_ImplGlfwVulkan_RenderDrawData(ImGui::GetDrawData()); + ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData()); g_CommandBuffer = VK_NULL_HANDLE; g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; } diff --git a/examples/imgui_impl_vulkan.h b/examples/imgui_impl_vulkan.h new file mode 100644 index 00000000..0a0e9be0 --- /dev/null +++ b/examples/imgui_impl_vulkan.h @@ -0,0 +1,35 @@ +// ImGui GLFW binding with Vulkan + shaders + +// Missing features: +// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). +// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +#include + +#define IMGUI_VK_QUEUED_FRAMES 2 + +struct ImGui_ImplVulkan_InitData +{ + VkAllocationCallbacks* allocator; + VkPhysicalDevice gpu; + VkDevice device; + VkRenderPass render_pass; + VkPipelineCache pipeline_cache; + VkDescriptorPool descriptor_pool; + void (*check_vk_result)(VkResult err); +}; + +IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data); +IMGUI_API void ImGui_ImplVulkan_Shutdown(); +IMGUI_API void ImGui_ImplVulkan_NewFrame(); +IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer); + +// Called by Init/NewFrame/Shutdown +IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); +IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); +IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); +IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects(); diff --git a/examples/vulkan_example/imgui_impl_glfw_vulkan.h b/examples/vulkan_example/imgui_impl_glfw_vulkan.h deleted file mode 100644 index 54918d34..00000000 --- a/examples/vulkan_example/imgui_impl_glfw_vulkan.h +++ /dev/null @@ -1,46 +0,0 @@ -// ImGui GLFW binding with Vulkan + shaders - -// Missing features: -// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914 - -// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. -// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown(). -// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. -// https://github.com/ocornut/imgui - -struct GLFWwindow; - -#include - -#define IMGUI_VK_QUEUED_FRAMES 2 - -struct ImGui_ImplGlfwVulkan_Init_Data -{ - VkAllocationCallbacks* allocator; - VkPhysicalDevice gpu; - VkDevice device; - VkRenderPass render_pass; - VkPipelineCache pipeline_cache; - VkDescriptorPool descriptor_pool; - void (*check_vk_result)(VkResult err); -}; - -IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data); -IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown(); -IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame(); -IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer); - -// Use if you want to reset your rendering device without losing ImGui state. -IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); -IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects(); -IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); -IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects(); - -// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) -// Provided here if you want to chain callbacks. -// You can also handle inputs yourself and use those as a reference. -IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); -IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); -IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); -IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c); - diff --git a/examples/vulkan_example/main.cpp b/examples/vulkan_example/main.cpp index be5fe528..3a10afd2 100644 --- a/examples/vulkan_example/main.cpp +++ b/examples/vulkan_example/main.cpp @@ -2,7 +2,8 @@ // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. #include "imgui.h" -#include "imgui_impl_glfw_vulkan.h" +#include "../imgui_impl_glfw.h" +#include "../imgui_impl_vulkan.h" #include // printf, fprintf #include // abort @@ -616,7 +617,7 @@ int main(int, char**) // Setup ImGui binding ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; - ImGui_ImplGlfwVulkan_Init_Data init_data = {}; + ImGui_ImplVulkan_InitData init_data = {}; init_data.allocator = g_Allocator; init_data.gpu = g_Gpu; init_data.device = g_Device; @@ -624,7 +625,8 @@ int main(int, char**) init_data.pipeline_cache = g_PipelineCache; init_data.descriptor_pool = g_DescriptorPool; init_data.check_vk_result = check_vk_result; - ImGui_ImplGlfwVulkan_Init(window, true, &init_data); + ImGui_ImplVulkan_Init(&init_data); + ImGui_ImplGlfw_Init(window, true); //io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls // Setup style @@ -657,7 +659,7 @@ int main(int, char**) err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info); check_vk_result(err); - ImGui_ImplGlfwVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); + ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); VkSubmitInfo end_info = {}; end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; @@ -670,7 +672,7 @@ int main(int, char**) err = vkDeviceWaitIdle(g_Device); check_vk_result(err); - ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects(); + ImGui_ImplVulkan_InvalidateFontUploadObjects(); } bool show_demo_window = true; @@ -681,9 +683,9 @@ int main(int, char**) // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop. // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here. #ifdef IMGUI_UNLIMITED_FRAME_RATE - ImGui_ImplGlfwVulkan_NewFrame(); + ImGui_ImplVulkan_NewFrame(); frame_begin(); - ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]); + ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); frame_end(); g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; #endif // IMGUI_UNLIMITED_FRAME_RATE @@ -696,7 +698,7 @@ int main(int, char**) // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. glfwPollEvents(); - ImGui_ImplGlfwVulkan_NewFrame(); + ImGui_ImplVulkan_NewFrame(); // 1. Show a simple window. // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug". @@ -737,7 +739,7 @@ int main(int, char**) memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); frame_begin(); - ImGui_ImplGlfwVulkan_Render(g_CommandBuffer[g_FrameIndex]); + ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); frame_end(); frame_present(); } @@ -745,7 +747,7 @@ int main(int, char**) // Cleanup VkResult err = vkDeviceWaitIdle(g_Device); check_vk_result(err); - ImGui_ImplGlfwVulkan_Shutdown(); + ImGui_ImplVulkan_Shutdown(); ImGui::DestroyContext(); cleanup_vulkan(); glfwTerminate(); diff --git a/examples/vulkan_example/vulkan_example.vcxproj b/examples/vulkan_example/vulkan_example.vcxproj index a315d69e..299b26f4 100644 --- a/examples/vulkan_example/vulkan_example.vcxproj +++ b/examples/vulkan_example/vulkan_example.vcxproj @@ -153,14 +153,16 @@ - + + - + + diff --git a/examples/vulkan_example/vulkan_example.vcxproj.filters b/examples/vulkan_example/vulkan_example.vcxproj.filters index f3ed8ede..0fa42d7f 100644 --- a/examples/vulkan_example/vulkan_example.vcxproj.filters +++ b/examples/vulkan_example/vulkan_example.vcxproj.filters @@ -22,7 +22,10 @@ sources - + + sources + + sources @@ -36,7 +39,10 @@ imgui - + + sources + + sources