ImDrawList: PushTextureID(): Removed unnecessary param by reference.

This commit is contained in:
omar 2018-02-23 00:01:34 +01:00
parent 288351a801
commit 79969931e6
2 changed files with 2 additions and 2 deletions

View File

@ -1505,7 +1505,7 @@ struct ImDrawList
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
IMGUI_API void PushClipRectFullScreen();
IMGUI_API void PopClipRect();
IMGUI_API void PushTextureID(const ImTextureID& texture_id);
IMGUI_API void PushTextureID(ImTextureID texture_id);
IMGUI_API void PopTextureID();
inline ImVec2 GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
inline ImVec2 GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }

View File

@ -450,7 +450,7 @@ void ImDrawList::PopClipRect()
UpdateClipRect();
}
void ImDrawList::PushTextureID(const ImTextureID& texture_id)
void ImDrawList::PushTextureID(ImTextureID texture_id)
{
_TextureIdStack.push_back(texture_id);
UpdateTextureID();