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Examples: Renamed glfw error callback so it's more clear what it is.
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@ -12,15 +12,15 @@
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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static void error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error %d: %s\n", error, description);
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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int main(int, char**)
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{
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL2 example", NULL, NULL);
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@ -10,15 +10,15 @@
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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#include <GLFW/glfw3.h>
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static void error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error %d: %s\n", error, description);
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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int main(int, char**)
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{
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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@ -530,15 +530,15 @@ static void frame_present()
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g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
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}
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static void error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error %d: %s\n", error, description);
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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}
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int main(int, char**)
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{
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// Setup window
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glfwSetErrorCallback(error_callback);
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit())
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return 1;
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