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Examples: Vulkan: Fixed GLFW calls.
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@ -684,6 +684,7 @@ int main(int, char**)
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// This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here.
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#ifdef IMGUI_UNLIMITED_FRAME_RATE
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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frame_begin();
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ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]);
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frame_end();
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@ -699,6 +700,7 @@ int main(int, char**)
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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// 1. Show a simple window.
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
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@ -748,6 +750,7 @@ int main(int, char**)
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VkResult err = vkDeviceWaitIdle(g_Device);
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check_vk_result(err);
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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cleanup_vulkan();
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glfwTerminate();
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