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	Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
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							| @@ -33,6 +33,10 @@ sdl_opengl3_example/Debug/* | ||||
| sdl_opengl3_example/Release/* | ||||
| sdl_opengl3_example/ipch/* | ||||
| sdl_opengl3_example/x64/* | ||||
| sdl_vulkan_example/Debug/* | ||||
| sdl_vulkan_example/Release/* | ||||
| sdl_vulkan_example/ipch/* | ||||
| sdl_vulkan_example/x64/* | ||||
| vulkan_example/Debug/* | ||||
| vulkan_example/Release/* | ||||
| vulkan_example/ipch/* | ||||
|   | ||||
| @@ -19,6 +19,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_opengl3_example", "sdl_ | ||||
| EndProject | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vulkan_example", "vulkan_example\vulkan_example.vcxproj", "{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}" | ||||
| EndProject | ||||
| Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdl_vulkan_example", "sdl_vulkan_example\sdl_vulkan_example.vcxproj", "{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}" | ||||
| EndProject | ||||
| Global | ||||
| 	GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
| 		Debug|Win32 = Debug|Win32 | ||||
| @@ -91,6 +93,14 @@ Global | ||||
| 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|Win32.Build.0 = Release|Win32 | ||||
| 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|x64.ActiveCfg = Release|x64 | ||||
| 		{57E2DF5A-6FC8-45BB-99DD-91A18C646E80}.Release|x64.Build.0 = Release|x64 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|Win32.ActiveCfg = Debug|Win32 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|Win32.Build.0 = Debug|Win32 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|x64.ActiveCfg = Debug|x64 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Debug|x64.Build.0 = Debug|x64 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.ActiveCfg = Release|Win32 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.Build.0 = Release|Win32 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.ActiveCfg = Release|x64 | ||||
| 		{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.Build.0 = Release|x64 | ||||
| 	EndGlobalSection | ||||
| 	GlobalSection(SolutionProperties) = preSolution | ||||
| 		HideSolutionNode = FALSE | ||||
|   | ||||
							
								
								
									
										765
									
								
								examples/sdl_vulkan_example/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										765
									
								
								examples/sdl_vulkan_example/main.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,765 @@ | ||||
| // ImGui - standalone example application for SDL2 + Vulkan | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "../imgui_impl_sdl2.h" | ||||
| #include "../imgui_impl_vulkan.h" | ||||
| #include <stdio.h> | ||||
| #include <SDL.h> | ||||
| #include <SDL_vulkan.h> | ||||
| #include <vulkan/vulkan.h> | ||||
|  | ||||
| #define IMGUI_MAX_POSSIBLE_BACK_BUFFERS 16 | ||||
| #define IMGUI_UNLIMITED_FRAME_RATE | ||||
| //#ifdef _DEBUG | ||||
| //#define IMGUI_VULKAN_DEBUG_REPORT | ||||
| //#endif | ||||
|  | ||||
| static VkAllocationCallbacks*   g_Allocator = NULL; | ||||
| static VkInstance               g_Instance = VK_NULL_HANDLE; | ||||
| static VkSurfaceKHR             g_Surface = VK_NULL_HANDLE; | ||||
| static VkPhysicalDevice         g_Gpu = VK_NULL_HANDLE; | ||||
| static VkDevice                 g_Device = VK_NULL_HANDLE; | ||||
| static VkSwapchainKHR           g_Swapchain = VK_NULL_HANDLE; | ||||
| static VkRenderPass             g_RenderPass = VK_NULL_HANDLE; | ||||
| static uint32_t                 g_QueueFamily = 0; | ||||
| static VkQueue                  g_Queue = VK_NULL_HANDLE; | ||||
| static VkDebugReportCallbackEXT g_Debug_Report = VK_NULL_HANDLE; | ||||
|  | ||||
| static VkSurfaceFormatKHR       g_SurfaceFormat; | ||||
| static VkImageSubresourceRange  g_ImageRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; | ||||
| static VkPresentModeKHR         g_PresentMode; | ||||
|  | ||||
| static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE; | ||||
| static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE; | ||||
|  | ||||
| static int                      fb_width, fb_height; | ||||
| static uint32_t                 g_BackbufferIndices[IMGUI_VK_QUEUED_FRAMES];    // keep track of recently rendered swapchain frame indices | ||||
| static uint32_t                 g_BackBufferCount = 0; | ||||
| static VkImage                  g_BackBuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | ||||
| static VkImageView              g_BackBufferView[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | ||||
| static VkFramebuffer            g_Framebuffer[IMGUI_MAX_POSSIBLE_BACK_BUFFERS] = {}; | ||||
|  | ||||
| static uint32_t                 g_FrameIndex = 0; | ||||
| static VkCommandPool            g_CommandPool[IMGUI_VK_QUEUED_FRAMES]; | ||||
| static VkCommandBuffer          g_CommandBuffer[IMGUI_VK_QUEUED_FRAMES]; | ||||
| static VkFence                  g_Fence[IMGUI_VK_QUEUED_FRAMES]; | ||||
| static VkSemaphore              g_PresentCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES]; | ||||
| static VkSemaphore              g_RenderCompleteSemaphore[IMGUI_VK_QUEUED_FRAMES]; | ||||
|  | ||||
| static VkClearValue             g_ClearValue = {}; | ||||
|  | ||||
| static void check_vk_result(VkResult err) | ||||
| { | ||||
|     if (err == 0) return; | ||||
|     printf("VkResult %d\n", err); | ||||
|     if (err < 0) | ||||
|         abort(); | ||||
| } | ||||
|  | ||||
| static void resize_vulkan(SDL_Window*, int w, int h) | ||||
| { | ||||
|     VkResult err; | ||||
|     VkSwapchainKHR old_swapchain = g_Swapchain; | ||||
|     err = vkDeviceWaitIdle(g_Device); | ||||
|     check_vk_result(err); | ||||
|  | ||||
|     // Destroy old Framebuffer: | ||||
|     for (uint32_t i = 0; i < g_BackBufferCount; i++) | ||||
|         if (g_BackBufferView[i]) | ||||
|             vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); | ||||
|     for (uint32_t i = 0; i < g_BackBufferCount; i++) | ||||
|         if (g_Framebuffer[i]) | ||||
|             vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); | ||||
|     if (g_RenderPass) | ||||
|         vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator); | ||||
|  | ||||
|     // Create Swapchain: | ||||
|     { | ||||
|         VkSwapchainCreateInfoKHR info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; | ||||
|         info.surface = g_Surface; | ||||
|         info.imageFormat = g_SurfaceFormat.format; | ||||
|         info.imageColorSpace = g_SurfaceFormat.colorSpace; | ||||
|         info.imageArrayLayers = 1; | ||||
|         info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | ||||
|         info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||||
|         info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; | ||||
|         info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; | ||||
|         info.presentMode = g_PresentMode; | ||||
|         info.clipped = VK_TRUE; | ||||
|         info.oldSwapchain = old_swapchain; | ||||
|         VkSurfaceCapabilitiesKHR cap; | ||||
|         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap); | ||||
|         check_vk_result(err); | ||||
|         if (cap.maxImageCount > 0) | ||||
|             info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount; | ||||
|         else | ||||
|             info.minImageCount = cap.minImageCount + 2; | ||||
|  | ||||
|         if (cap.currentExtent.width == 0xffffffff) | ||||
|         { | ||||
|             fb_width = w; | ||||
|             fb_height = h; | ||||
|             info.imageExtent.width = fb_width; | ||||
|             info.imageExtent.height = fb_height; | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             fb_width = cap.currentExtent.width; | ||||
|             fb_height = cap.currentExtent.height; | ||||
|             info.imageExtent.width = fb_width; | ||||
|             info.imageExtent.height = fb_height; | ||||
|         } | ||||
|         err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain); | ||||
|         check_vk_result(err); | ||||
|         err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL); | ||||
|         check_vk_result(err); | ||||
|         err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
|     if (old_swapchain) | ||||
|         vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator); | ||||
|  | ||||
|     // Create the Render Pass: | ||||
|     { | ||||
|         VkAttachmentDescription attachment = {}; | ||||
|         attachment.format = g_SurfaceFormat.format; | ||||
|         attachment.samples = VK_SAMPLE_COUNT_1_BIT; | ||||
|         attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; | ||||
|         attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; | ||||
|         attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | ||||
|         attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | ||||
|         attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | ||||
|         attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; | ||||
|         VkAttachmentReference color_attachment = {}; | ||||
|         color_attachment.attachment = 0; | ||||
|         color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; | ||||
|         VkSubpassDescription subpass = {}; | ||||
|         subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | ||||
|         subpass.colorAttachmentCount = 1; | ||||
|         subpass.pColorAttachments = &color_attachment; | ||||
|         VkRenderPassCreateInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; | ||||
|         info.attachmentCount = 1; | ||||
|         info.pAttachments = &attachment; | ||||
|         info.subpassCount = 1; | ||||
|         info.pSubpasses = &subpass; | ||||
|         err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
|  | ||||
|     // Create The Image Views | ||||
|     { | ||||
|         VkImageViewCreateInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | ||||
|         info.viewType = VK_IMAGE_VIEW_TYPE_2D; | ||||
|         info.format = g_SurfaceFormat.format; | ||||
|         info.components.r = VK_COMPONENT_SWIZZLE_R; | ||||
|         info.components.g = VK_COMPONENT_SWIZZLE_G; | ||||
|         info.components.b = VK_COMPONENT_SWIZZLE_B; | ||||
|         info.components.a = VK_COMPONENT_SWIZZLE_A; | ||||
|         info.subresourceRange = g_ImageRange; | ||||
|         for (uint32_t i = 0; i < g_BackBufferCount; i++) | ||||
|         { | ||||
|             info.image = g_BackBuffer[i]; | ||||
|             err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Create Framebuffer: | ||||
|     { | ||||
|         VkImageView attachment[1]; | ||||
|         VkFramebufferCreateInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; | ||||
|         info.renderPass = g_RenderPass; | ||||
|         info.attachmentCount = 1; | ||||
|         info.pAttachments = attachment; | ||||
|         info.width = fb_width; | ||||
|         info.height = fb_height; | ||||
|         info.layers = 1; | ||||
|         for (uint32_t i = 0; i < g_BackBufferCount; i++) | ||||
|         { | ||||
|             attachment[0] = g_BackBufferView[i]; | ||||
|             err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | ||||
| static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report( | ||||
|     VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) | ||||
| { | ||||
|     printf("[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); | ||||
|     return VK_FALSE; | ||||
| } | ||||
| #endif // IMGUI_VULKAN_DEBUG_REPORT | ||||
|  | ||||
| static void setup_vulkan(SDL_Window* window, const char** extensions, uint32_t extensions_count) | ||||
| { | ||||
|     VkResult err; | ||||
|  | ||||
|     // Create Vulkan Instance | ||||
|     { | ||||
|         VkInstanceCreateInfo create_info = {}; | ||||
|         create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; | ||||
|         create_info.enabledExtensionCount = extensions_count; | ||||
|         create_info.ppEnabledExtensionNames = extensions; | ||||
|  | ||||
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | ||||
|         // enabling multiple validation layers grouped as lunarg standard validation | ||||
|         const char* layers[] = { "VK_LAYER_LUNARG_standard_validation" }; | ||||
|         create_info.enabledLayerCount = 1; | ||||
|         create_info.ppEnabledLayerNames = layers; | ||||
|  | ||||
|         // need additional storage for char pointer to debug report extension | ||||
|         const char** extensions = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); | ||||
|         for (size_t i = 0; i < extensions_count; i++) | ||||
|             extensions[i] = extensions[i]; | ||||
|         extensions[extensions_count] = "VK_EXT_debug_report"; | ||||
|         create_info.enabledExtensionCount = extensions_count + 1; | ||||
|         create_info.ppEnabledExtensionNames = extensions; | ||||
| #endif // IMGUI_VULKAN_DEBUG_REPORT | ||||
|  | ||||
|         err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); | ||||
|         check_vk_result(err); | ||||
|  | ||||
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | ||||
|         free(extensions); | ||||
|  | ||||
|         // create the debug report callback | ||||
|         VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; | ||||
|         debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; | ||||
|         debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; | ||||
|         debug_report_ci.pfnCallback = debug_report; | ||||
|         debug_report_ci.pUserData = NULL; | ||||
|  | ||||
|         // get the proc address of the function pointer, required for used extensions | ||||
|         PFN_vkCreateDebugReportCallbackEXT vkCreateDebugReportCallbackEXT = | ||||
|             (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); | ||||
|  | ||||
|         err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_Debug_Report); | ||||
|         check_vk_result(err); | ||||
| #endif // IMGUI_VULKAN_DEBUG_REPORT | ||||
|     } | ||||
|  | ||||
|     // Create Window Surface (with SDL) | ||||
|     { | ||||
|         SDL_bool result = SDL_Vulkan_CreateSurface(window, g_Instance, &g_Surface); | ||||
|         if (result == 0)  | ||||
|         { | ||||
|             printf("failed to create Vulkan surface\n"); | ||||
|             abort(); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Get GPU | ||||
|     { | ||||
|         uint32_t gpu_count; | ||||
|         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); | ||||
|         check_vk_result(err); | ||||
|  | ||||
|         VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); | ||||
|         err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); | ||||
|         check_vk_result(err); | ||||
|  | ||||
|         // If a number >1 of GPUs got reported, you should find the best fit GPU for your purpose | ||||
|         // e.g. VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU if available, or with the greatest memory available, etc. | ||||
|         // for sake of simplicity we'll just take the first one, assuming it has a graphics queue family. | ||||
|         g_Gpu = gpus[0]; | ||||
|         free(gpus); | ||||
|     } | ||||
|  | ||||
|     // Get queue | ||||
|     { | ||||
|         uint32_t count; | ||||
|         vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, NULL); | ||||
|         VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); | ||||
|         vkGetPhysicalDeviceQueueFamilyProperties(g_Gpu, &count, queues); | ||||
|         for (uint32_t i = 0; i < count; i++) | ||||
|         { | ||||
|             if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) | ||||
|             { | ||||
|                 g_QueueFamily = i; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|         free(queues); | ||||
|     } | ||||
|  | ||||
|     // Check for WSI support | ||||
|     { | ||||
|         VkBool32 res; | ||||
|         vkGetPhysicalDeviceSurfaceSupportKHR(g_Gpu, g_QueueFamily, g_Surface, &res); | ||||
|         if (res != VK_TRUE) | ||||
|         { | ||||
|             fprintf(stderr, "Error no WSI support on physical device 0\n"); | ||||
|             exit(-1); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Get Surface Format | ||||
|     { | ||||
|         // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation | ||||
|         // Assuming that the default behavior is without setting this bit, there is no need for separate Spawchain image and image view format | ||||
|         // additionally several new color spaces were introduced with Vulkan Spec v1.0.40 | ||||
|         // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used | ||||
|         uint32_t count; | ||||
|         vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, NULL); | ||||
|         VkSurfaceFormatKHR *formats = (VkSurfaceFormatKHR*)malloc(sizeof(VkSurfaceFormatKHR) * count); | ||||
|         vkGetPhysicalDeviceSurfaceFormatsKHR(g_Gpu, g_Surface, &count, formats); | ||||
|  | ||||
|         // first check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available | ||||
|         if (count == 1) | ||||
|         { | ||||
|             if (formats[0].format == VK_FORMAT_UNDEFINED) | ||||
|             { | ||||
|                 g_SurfaceFormat.format = VK_FORMAT_B8G8R8A8_UNORM; | ||||
|                 g_SurfaceFormat.colorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | ||||
|             } | ||||
|             else | ||||
|             {   // no point in searching another format | ||||
|                 g_SurfaceFormat = formats[0]; | ||||
|             } | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             // request several formats, the first found will be used  | ||||
|             VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | ||||
|             VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | ||||
|             bool requestedFound = false; | ||||
|             for (size_t i = 0; i < sizeof(requestSurfaceImageFormat) / sizeof(requestSurfaceImageFormat[0]); i++) | ||||
|             { | ||||
|                 if (requestedFound) | ||||
|                     break; | ||||
|                 for (uint32_t j = 0; j < count; j++) | ||||
|                 { | ||||
|                     if (formats[j].format == requestSurfaceImageFormat[i] && formats[j].colorSpace == requestSurfaceColorSpace) | ||||
|                     { | ||||
|                         g_SurfaceFormat = formats[j]; | ||||
|                         requestedFound = true; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             // if none of the requested image formats could be found, use the first available | ||||
|             if (!requestedFound) | ||||
|                 g_SurfaceFormat = formats[0]; | ||||
|         } | ||||
|         free(formats); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     // Get Present Mode | ||||
|     { | ||||
|         // Requst a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory | ||||
| #ifdef IMGUI_UNLIMITED_FRAME_RATE | ||||
|         g_PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; | ||||
| #else | ||||
|         g_PresentMode = VK_PRESENT_MODE_FIFO_KHR; | ||||
| #endif | ||||
|         uint32_t count = 0; | ||||
|         vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, nullptr); | ||||
|         VkPresentModeKHR* presentModes = (VkPresentModeKHR*)malloc(sizeof(VkQueueFamilyProperties) * count); | ||||
|         vkGetPhysicalDeviceSurfacePresentModesKHR(g_Gpu, g_Surface, &count, presentModes); | ||||
|         bool presentModeAvailable = false; | ||||
|         for (size_t i = 0; i < count; i++) | ||||
|         { | ||||
|             if (presentModes[i] == g_PresentMode) | ||||
|             { | ||||
|                 presentModeAvailable = true; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|         if (!presentModeAvailable) | ||||
|             g_PresentMode = VK_PRESENT_MODE_FIFO_KHR;   // always available | ||||
|     } | ||||
|  | ||||
|  | ||||
|     // Create Logical Device | ||||
|     { | ||||
|         int device_extension_count = 1; | ||||
|         const char* device_extensions[] = { "VK_KHR_swapchain" }; | ||||
|         const uint32_t queue_index = 0; | ||||
|         const uint32_t queue_count = 1; | ||||
|         const float queue_priority[] = { 1.0f }; | ||||
|         VkDeviceQueueCreateInfo queue_info[1] = {}; | ||||
|         queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; | ||||
|         queue_info[0].queueFamilyIndex = g_QueueFamily; | ||||
|         queue_info[0].queueCount = queue_count; | ||||
|         queue_info[0].pQueuePriorities = queue_priority; | ||||
|         VkDeviceCreateInfo create_info = {}; | ||||
|         create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; | ||||
|         create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); | ||||
|         create_info.pQueueCreateInfos = queue_info; | ||||
|         create_info.enabledExtensionCount = device_extension_count; | ||||
|         create_info.ppEnabledExtensionNames = device_extensions; | ||||
|         err = vkCreateDevice(g_Gpu, &create_info, g_Allocator, &g_Device); | ||||
|         check_vk_result(err); | ||||
|         vkGetDeviceQueue(g_Device, g_QueueFamily, queue_index, &g_Queue); | ||||
|     } | ||||
|  | ||||
|     // Create Framebuffers | ||||
|     { | ||||
|         int w, h; | ||||
|         SDL_GetWindowSize(window, &w, &h); | ||||
|         resize_vulkan(window, w, h); | ||||
|     } | ||||
|  | ||||
|     // Create Command Buffers | ||||
|     for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | ||||
|     { | ||||
|         { | ||||
|             VkCommandPoolCreateInfo info = {}; | ||||
|             info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; | ||||
|             info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; | ||||
|             info.queueFamilyIndex = g_QueueFamily; | ||||
|             err = vkCreateCommandPool(g_Device, &info, g_Allocator, &g_CommandPool[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|         { | ||||
|             VkCommandBufferAllocateInfo info = {}; | ||||
|             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; | ||||
|             info.commandPool = g_CommandPool[i]; | ||||
|             info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; | ||||
|             info.commandBufferCount = 1; | ||||
|             err = vkAllocateCommandBuffers(g_Device, &info, &g_CommandBuffer[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|         { | ||||
|             VkFenceCreateInfo info = {}; | ||||
|             info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | ||||
|             info.flags = VK_FENCE_CREATE_SIGNALED_BIT; | ||||
|             err = vkCreateFence(g_Device, &info, g_Allocator, &g_Fence[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|         { | ||||
|             VkSemaphoreCreateInfo info = {}; | ||||
|             info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; | ||||
|             err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_PresentCompleteSemaphore[i]); | ||||
|             check_vk_result(err); | ||||
|             err = vkCreateSemaphore(g_Device, &info, g_Allocator, &g_RenderCompleteSemaphore[i]); | ||||
|             check_vk_result(err); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Create Descriptor Pool | ||||
|     { | ||||
|         VkDescriptorPoolSize pool_size[11] = | ||||
|         { | ||||
|             { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, | ||||
|             { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } | ||||
|         }; | ||||
|         VkDescriptorPoolCreateInfo pool_info = {}; | ||||
|         pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | ||||
|         pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; | ||||
|         pool_info.maxSets = 1000 * 11; | ||||
|         pool_info.poolSizeCount = 11; | ||||
|         pool_info.pPoolSizes = pool_size; | ||||
|         err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void cleanup_vulkan() | ||||
| { | ||||
|     vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); | ||||
|     for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++) | ||||
|     { | ||||
|         vkDestroyFence(g_Device, g_Fence[i], g_Allocator); | ||||
|         vkFreeCommandBuffers(g_Device, g_CommandPool[i], 1, &g_CommandBuffer[i]); | ||||
|         vkDestroyCommandPool(g_Device, g_CommandPool[i], g_Allocator); | ||||
|         vkDestroySemaphore(g_Device, g_PresentCompleteSemaphore[i], g_Allocator); | ||||
|         vkDestroySemaphore(g_Device, g_RenderCompleteSemaphore[i], g_Allocator); | ||||
|     } | ||||
|     for (uint32_t i = 0; i < g_BackBufferCount; i++) | ||||
|     { | ||||
|         vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); | ||||
|         vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); | ||||
|     } | ||||
|     vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator); | ||||
|     vkDestroySwapchainKHR(g_Device, g_Swapchain, g_Allocator); | ||||
|     vkDestroySurfaceKHR(g_Instance, g_Surface, g_Allocator); | ||||
|  | ||||
| #ifdef IMGUI_VULKAN_DEBUG_REPORT | ||||
|     // get the proc address of the function pointer, required for used extensions | ||||
|     auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); | ||||
|     vkDestroyDebugReportCallbackEXT(g_Instance, g_Debug_Report, g_Allocator); | ||||
| #endif // IMGUI_VULKAN_DEBUG_REPORT | ||||
|  | ||||
|     vkDestroyDevice(g_Device, g_Allocator); | ||||
|     vkDestroyInstance(g_Instance, g_Allocator); | ||||
| } | ||||
|  | ||||
| static void frame_begin() | ||||
| { | ||||
|     VkResult err; | ||||
|     for (;;) | ||||
|     { | ||||
|         err = vkWaitForFences(g_Device, 1, &g_Fence[g_FrameIndex], VK_TRUE, 100); | ||||
|         if (err == VK_SUCCESS) break; | ||||
|         if (err == VK_TIMEOUT) continue; | ||||
|         check_vk_result(err); | ||||
|     } | ||||
|     { | ||||
|         err = vkAcquireNextImageKHR(g_Device, g_Swapchain, UINT64_MAX, g_PresentCompleteSemaphore[g_FrameIndex], VK_NULL_HANDLE, &g_BackbufferIndices[g_FrameIndex]); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
|     { | ||||
|         err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); | ||||
|         check_vk_result(err); | ||||
|         VkCommandBufferBeginInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | ||||
|         info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | ||||
|         err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &info); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
|     { | ||||
|         VkRenderPassBeginInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | ||||
|         info.renderPass = g_RenderPass; | ||||
|         info.framebuffer = g_Framebuffer[g_BackbufferIndices[g_FrameIndex]]; | ||||
|         info.renderArea.extent.width = fb_width; | ||||
|         info.renderArea.extent.height = fb_height; | ||||
|         info.clearValueCount = 1; | ||||
|         info.pClearValues = &g_ClearValue; | ||||
|         vkCmdBeginRenderPass(g_CommandBuffer[g_FrameIndex], &info, VK_SUBPASS_CONTENTS_INLINE); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void frame_end() | ||||
| { | ||||
|     VkResult err; | ||||
|     vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]); | ||||
|     { | ||||
|         VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | ||||
|         VkSubmitInfo info = {}; | ||||
|         info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | ||||
|         info.waitSemaphoreCount = 1; | ||||
|         info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex]; | ||||
|         info.pWaitDstStageMask = &wait_stage; | ||||
|         info.commandBufferCount = 1; | ||||
|         info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex]; | ||||
|         info.signalSemaphoreCount = 1; | ||||
|         info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex]; | ||||
|  | ||||
|         err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]); | ||||
|         check_vk_result(err); | ||||
|         err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]); | ||||
|         check_vk_result(err); | ||||
|         err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]); | ||||
|         check_vk_result(err); | ||||
|     } | ||||
| } | ||||
|  | ||||
| static void frame_present() | ||||
| { | ||||
|     VkResult err; | ||||
|     // If IMGUI_UNLIMITED_FRAME_RATE is defined we present the latest but one frame. Otherwise we present the latest rendered frame | ||||
| #ifdef IMGUI_UNLIMITED_FRAME_RATE | ||||
|     uint32_t PresentIndex = (g_FrameIndex + IMGUI_VK_QUEUED_FRAMES - 1) % IMGUI_VK_QUEUED_FRAMES; | ||||
| #else | ||||
|     uint32_t PresentIndex = g_FrameIndex; | ||||
| #endif // IMGUI_UNLIMITED_FRAME_RATE | ||||
|  | ||||
|     VkSwapchainKHR swapchains[1] = { g_Swapchain }; | ||||
|     uint32_t indices[1] = { g_BackbufferIndices[PresentIndex] }; | ||||
|     VkPresentInfoKHR info = {}; | ||||
|     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | ||||
|     info.waitSemaphoreCount = 1; | ||||
|     info.pWaitSemaphores = &g_RenderCompleteSemaphore[PresentIndex]; | ||||
|     info.swapchainCount = 1; | ||||
|     info.pSwapchains = swapchains; | ||||
|     info.pImageIndices = indices; | ||||
|     err = vkQueuePresentKHR(g_Queue, &info); | ||||
|     check_vk_result(err); | ||||
|  | ||||
|     g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | ||||
| } | ||||
|  | ||||
| int main(int, char**) | ||||
| { | ||||
|     // Setup SDL | ||||
|     if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) | ||||
|     { | ||||
|         printf("Error: %s\n", SDL_GetError()); | ||||
|         return 1; | ||||
|     } | ||||
|  | ||||
|     // Setup window | ||||
|     SDL_DisplayMode current; | ||||
|     SDL_GetCurrentDisplayMode(0, ¤t); | ||||
|     SDL_Window* window = SDL_CreateWindow("ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_VULKAN|SDL_WINDOW_RESIZABLE); | ||||
|  | ||||
|     // Setup Vulkan | ||||
|     uint32_t extensions_count; | ||||
|     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, nullptr); | ||||
|     const char** sdl_extensions = new const char*[extensions_count]; | ||||
|     SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, sdl_extensions); | ||||
|     setup_vulkan(window, sdl_extensions, extensions_count); | ||||
|     delete[] sdl_extensions; | ||||
|  | ||||
|     // Setup ImGui binding | ||||
|     ImGui::CreateContext(); | ||||
|     ImGuiIO& io = ImGui::GetIO(); (void)io; | ||||
|     //io.NavFlags |= ImGuiNavFlags_EnableKeyboard; | ||||
|  | ||||
|     ImGui_ImplVulkan_InitData init_data = {}; | ||||
|     init_data.allocator = g_Allocator; | ||||
|     init_data.gpu = g_Gpu; | ||||
|     init_data.device = g_Device; | ||||
|     init_data.render_pass = g_RenderPass; | ||||
|     init_data.pipeline_cache = g_PipelineCache; | ||||
|     init_data.descriptor_pool = g_DescriptorPool; | ||||
|     init_data.check_vk_result = check_vk_result; | ||||
|     ImGui_ImplVulkan_Init(&init_data); | ||||
|     ImGui_ImplSDL2_Init(window); | ||||
|  | ||||
|     // Setup style | ||||
|     ImGui::StyleColorsDark(); | ||||
|     //ImGui::StyleColorsClassic(); | ||||
|  | ||||
|     // Load Fonts | ||||
|     // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.  | ||||
|     // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.  | ||||
|     // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). | ||||
|     // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. | ||||
|     // - Read 'misc/fonts/README.txt' for more instructions and details. | ||||
|     // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! | ||||
|     //io.Fonts->AddFontDefault(); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); | ||||
|     //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); | ||||
|     //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | ||||
|     //IM_ASSERT(font != NULL); | ||||
|  | ||||
|     // Upload Fonts | ||||
|     { | ||||
|         VkResult err; | ||||
|         err = vkResetCommandPool(g_Device, g_CommandPool[g_FrameIndex], 0); | ||||
|         check_vk_result(err); | ||||
|         VkCommandBufferBeginInfo begin_info = {}; | ||||
|         begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | ||||
|         begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | ||||
|         err = vkBeginCommandBuffer(g_CommandBuffer[g_FrameIndex], &begin_info); | ||||
|         check_vk_result(err); | ||||
|  | ||||
|         ImGui_ImplVulkan_CreateFontsTexture(g_CommandBuffer[g_FrameIndex]); | ||||
|  | ||||
|         VkSubmitInfo end_info = {}; | ||||
|         end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | ||||
|         end_info.commandBufferCount = 1; | ||||
|         end_info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex]; | ||||
|         err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]); | ||||
|         check_vk_result(err); | ||||
|         err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); | ||||
|         check_vk_result(err); | ||||
|  | ||||
|         err = vkDeviceWaitIdle(g_Device); | ||||
|         check_vk_result(err); | ||||
|         ImGui_ImplVulkan_InvalidateFontUploadObjects(); | ||||
|     } | ||||
|  | ||||
|     bool show_demo_window = true; | ||||
|     bool show_another_window = false; | ||||
|     ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); | ||||
|  | ||||
|     // When IMGUI_UNLIMITED_FRAME_RATE is defined we render into latest image acquired from the swapchain but we display the image which was rendered before. | ||||
|     // Hence we must render once and increase the g_FrameIndex without presenting, which we do before entering the render loop. | ||||
|     // This is also the reason why frame_end() is split into frame_end() and frame_present(), the later one not being called here. | ||||
| #ifdef IMGUI_UNLIMITED_FRAME_RATE | ||||
|     ImGui_ImplVulkan_NewFrame(); | ||||
|     ImGui_ImplSDL2_NewFrame(window); | ||||
|     frame_begin(); | ||||
|     ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|     frame_end(); | ||||
|     g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES; | ||||
| #endif // IMGUI_UNLIMITED_FRAME_RATE | ||||
|  | ||||
|     // Main loop | ||||
|     bool done = false; | ||||
|     while (!done) | ||||
|     { | ||||
|         // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. | ||||
|         // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. | ||||
|         // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. | ||||
|         // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. | ||||
|         SDL_Event event; | ||||
|         while (SDL_PollEvent(&event)) | ||||
|         { | ||||
|             ImGui_ImplSDL2_ProcessEvent(&event); | ||||
|             if (event.type == SDL_QUIT) | ||||
|                 done = true; | ||||
|         } | ||||
|         ImGui_ImplVulkan_NewFrame(); | ||||
|         ImGui_ImplSDL2_NewFrame(window); | ||||
|  | ||||
|         // 1. Show a simple window. | ||||
|         // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug". | ||||
|         { | ||||
|             static float f = 0.0f; | ||||
|             static int counter = 0; | ||||
|             ImGui::Text("Hello, world!");                           // Display some text (you can use a format string too) | ||||
|             ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f     | ||||
|             ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color | ||||
|  | ||||
|             ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our windows open/close state | ||||
|             ImGui::Checkbox("Another Window", &show_another_window); | ||||
|  | ||||
|             if (ImGui::Button("Button"))                            // Buttons return true when clicked (NB: most widgets return true when edited/activated) | ||||
|                 counter++; | ||||
|             ImGui::SameLine(); | ||||
|             ImGui::Text("counter = %d", counter); | ||||
|  | ||||
|             ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         } | ||||
|  | ||||
|         // 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows. | ||||
|         if (show_another_window) | ||||
|         { | ||||
|             ImGui::Begin("Another Window", &show_another_window); | ||||
|             ImGui::Text("Hello from another window!"); | ||||
|             if (ImGui::Button("Close Me")) | ||||
|                 show_another_window = false; | ||||
|             ImGui::End(); | ||||
|         } | ||||
|  | ||||
|         // 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui! | ||||
|         if (show_demo_window) | ||||
|         { | ||||
|             ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! | ||||
|             ImGui::ShowDemoWindow(&show_demo_window); | ||||
|         } | ||||
|  | ||||
|         // Rendering | ||||
|         memcpy(&g_ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); | ||||
|         frame_begin(); | ||||
|         ImGui_ImplVulkan_Render(g_CommandBuffer[g_FrameIndex]); | ||||
|         frame_end(); | ||||
|         frame_present(); | ||||
|     } | ||||
|  | ||||
|     // Cleanup | ||||
|     VkResult err = vkDeviceWaitIdle(g_Device); | ||||
|     check_vk_result(err); | ||||
|     ImGui_ImplVulkan_Shutdown(); | ||||
|     ImGui_ImplSDL2_Shutdown(); | ||||
|     ImGui::DestroyContext(); | ||||
|     SDL_DestroyWindow(window); | ||||
|     cleanup_vulkan(); | ||||
|     SDL_Quit(); | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,174 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||
|   <ItemGroup Label="ProjectConfigurations"> | ||||
|     <ProjectConfiguration Include="Debug|Win32"> | ||||
|       <Configuration>Debug</Configuration> | ||||
|       <Platform>Win32</Platform> | ||||
|     </ProjectConfiguration> | ||||
|     <ProjectConfiguration Include="Debug|x64"> | ||||
|       <Configuration>Debug</Configuration> | ||||
|       <Platform>x64</Platform> | ||||
|     </ProjectConfiguration> | ||||
|     <ProjectConfiguration Include="Release|Win32"> | ||||
|       <Configuration>Release</Configuration> | ||||
|       <Platform>Win32</Platform> | ||||
|     </ProjectConfiguration> | ||||
|     <ProjectConfiguration Include="Release|x64"> | ||||
|       <Configuration>Release</Configuration> | ||||
|       <Platform>x64</Platform> | ||||
|     </ProjectConfiguration> | ||||
|   </ItemGroup> | ||||
|   <PropertyGroup Label="Globals"> | ||||
|     <ProjectGuid>{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}</ProjectGuid> | ||||
|     <RootNamespace>opengl3_example</RootNamespace> | ||||
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		Reference in New Issue
	
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