mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
ImRect: Removed misleading IsFinite() function used by some Nav code.
This commit is contained in:
parent
5427eca960
commit
c7835dd189
@ -3211,7 +3211,7 @@ static void ImGui::NavUpdate()
|
||||
}
|
||||
|
||||
// For scoring we use a single segment on the left side our current item bounding box (not touching the edge to avoid box overlap with zero-spaced items)
|
||||
ImRect nav_rect_rel = (g.NavWindow && g.NavWindow->NavRectRel[g.NavLayer].IsFinite()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0);
|
||||
ImRect nav_rect_rel = (g.NavWindow && !g.NavWindow->NavRectRel[g.NavLayer].IsInverted()) ? g.NavWindow->NavRectRel[g.NavLayer] : ImRect(0,0,0,0);
|
||||
g.NavScoringRectScreen = g.NavWindow ? ImRect(g.NavWindow->Pos + nav_rect_rel.Min, g.NavWindow->Pos + nav_rect_rel.Max) : GetViewportRect();
|
||||
g.NavScoringRectScreen.Min.x = ImMin(g.NavScoringRectScreen.Min.x + 1.0f, g.NavScoringRectScreen.Max.x);
|
||||
g.NavScoringRectScreen.Max.x = g.NavScoringRectScreen.Min.x;
|
||||
@ -13202,7 +13202,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
|
||||
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
|
||||
ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
|
||||
if (window->NavRectRel[0].IsFinite())
|
||||
if (window->NavRectRel[0].IsInverted())
|
||||
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
|
||||
else
|
||||
ImGui::BulletText("NavRectRel[0]: <None>");
|
||||
|
@ -341,7 +341,6 @@ struct IMGUI_API ImRect
|
||||
void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
|
||||
void FixInverted() { if (Min.x > Max.x) ImSwap(Min.x, Max.x); if (Min.y > Max.y) ImSwap(Min.y, Max.y); }
|
||||
bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
|
||||
bool IsFinite() const { return Min.x != FLT_MAX; }
|
||||
};
|
||||
|
||||
// Stacked color modifier, backup of modified data so we can restore it
|
||||
|
Loading…
Reference in New Issue
Block a user