omar
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9c8671e7b0
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Tables: Add empty file, skeleton.
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2020-12-04 19:15:19 +01:00 |
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Bill Six
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acb8ef2006
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Examples: Vulkan: Fixed CMake include path. (#3550)
The backends directory was not included, so the build was failing.
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2020-10-21 09:13:54 +02:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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a7e21fb05f
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Moving backends code from examples/ to backends/ (step 3: fixing project files)
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2020-10-14 14:41:40 +02:00 |
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ocornut
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428f4fce70
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
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ocornut
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124c2608f1
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Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
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2020-10-12 17:54:52 +02:00 |
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Michel Lesoinne
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b25756be4a
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Examples: Vulkan: Switch validation layer. Fix CMakeLists to find Vulkan the standard way. (#3459)
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2020-09-07 11:43:57 +02:00 |
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ocornut
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b73305be11
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Examples: Vulkan: Reworked buffer resize handling, amend df89a16d (#3390, #2626)
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2020-09-02 12:43:23 +02:00 |
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ocornut
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df89a16d26
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Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626)
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2020-08-21 15:29:57 +02:00 |
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omar
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209a6a751c
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Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09 .
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
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2020-08-10 11:33:59 +02:00 |
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ocornut
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ede8825fb2
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Examples: Vulkan: Fixed GLFW+Vulkan and SDL+Vulkan clear color not being set. Broken by a06eb833 (#3390)
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2020-08-07 15:24:00 +02:00 |
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omar
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a24578ec09
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Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
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2020-08-05 15:02:30 +02:00 |
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ocornut
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40b799023b
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Docs: Update fonts.md (#2861) + update all references to FONTS.txt
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2020-06-09 16:56:48 +02:00 |
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ocornut
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a06eb83359
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Examples: GLFW+Vulkan, SDL+Vulkan: Fix for handling of minimized windows. (#3259)
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2020-05-25 18:15:59 +02:00 |
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ocornut
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a056603d8b
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Backends: Vulkan: Rename internal helper ImGui_ImplVulkanH_CreateWindow to ImGui_ImplVulkanH_CreateOrResizeWindow
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2020-05-25 12:12:02 +02:00 |
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omar
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26d177bc03
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Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
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2019-11-25 18:29:28 +01:00 |
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Rokas Kupstys
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6892b81578
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Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
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2019-10-15 16:04:02 +02:00 |
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omar
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516c3dee80
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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2019-06-18 11:28:26 +02:00 |
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omar
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4597632662
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Readme, comments, dear imgui prefixes
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2019-06-11 16:11:36 +02:00 |
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omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
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omar
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35cbf9c052
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Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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2019-04-15 15:48:38 +02:00 |
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omar
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1295205cd4
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Examples: Vulkan: Fixed warnings. (#2480)
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2019-04-07 22:27:45 +02:00 |
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omar
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c43dab2414
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Vulkan: Fix not incrementing semaphore index. (#2472, #2071)
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2019-04-07 15:57:07 +02:00 |
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omar
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e099a7dc74
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Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
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2019-04-05 20:27:46 +02:00 |
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omar
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452047c7ca
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Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
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2019-04-05 18:24:28 +02:00 |
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omar
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ec76722d2d
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Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
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2019-04-05 17:22:24 +02:00 |
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MindSpunk
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a45840746e
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Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
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2019-04-05 17:04:12 +02:00 |
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omar
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0034e65c26
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Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
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2019-04-04 23:40:28 +02:00 |
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omar
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4f54a527ab
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Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
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2019-04-04 23:13:31 +02:00 |
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omar
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66f4be2e13
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Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
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2019-04-04 22:27:29 +02:00 |
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omar
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6bf981c85c
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Vulkan: More renaming. Comments.
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2019-04-04 22:20:01 +02:00 |
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omar
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f586764cdd
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Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
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2019-04-04 22:12:16 +02:00 |
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omar
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54b8a65d9e
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Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
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2019-04-04 22:12:15 +02:00 |
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omar
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317859a3da
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Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
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2019-04-04 22:11:13 +02:00 |
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omar
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c7eef99a33
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Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
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2019-04-04 22:10:43 +02:00 |
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MindSpunk
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b88a3b2711
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Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
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2019-04-04 22:10:43 +02:00 |
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omar
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fc52364652
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Tabs to Spaces, comments.
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2019-04-03 17:25:02 +02:00 |
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omar
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5c4cc370bb
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Examples: Vulkan: Added shader sources/references in the .cpp source.
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2019-04-03 11:23:54 +02:00 |
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omar
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d0c98bf880
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Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
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2019-02-19 20:13:06 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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772354377b
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Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759)
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2018-11-08 16:24:41 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
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f388216ff0
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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2018-11-05 17:28:09 +01:00 |
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omar
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788febf044
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Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
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2018-09-24 10:13:01 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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MindSpunk
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7eadcf7d7d
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example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
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2018-09-09 21:09:58 +02:00 |
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omar
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4dea0327e7
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Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
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2018-08-25 21:16:08 +02:00 |
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omar
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ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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2018-07-23 17:31:13 +02:00 |
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omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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