omar
0b0c460324
Travis CI: revert, giving up update for now.
2015-10-19 20:10:43 +01:00
omar
7245599f04
Travis CI: test upgrading to container-based build (3)
2015-10-19 20:05:02 +01:00
omar
d86dd37091
Travis CI: test upgrading to container-based build
2015-10-19 19:59:53 +01:00
omar
f11adc1c08
Travis CI: test upgrading to container-based build
2015-10-19 19:57:46 +01:00
ocornut
217ef444d4
ColorEdit4: Fixed broken tooltip on hovering the color button (actually fixes #373 , #380 )
2015-10-19 12:02:52 +01:00
ocornut
5f0db60a57
Version number 1.47 WIP
2015-10-18 20:13:01 +01:00
omar
42529f1270
Merge pull request #378 from Gargaj/patch-1
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Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects()
2015-10-18 18:11:54 +01:00
Gargaj
e4d916a4b3
NULL out font texture on invalidate
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If this isn't done, NewFrame won't re-create the font.
2015-10-18 19:05:04 +02:00
ocornut
72dde4d323
Version 1.46
2015-10-18 17:36:27 +01:00
ocornut
fbdcb51dde
Fix to allow using SetNextWindow* functions with ImGuiSetCond_Appearing on modal windows ( #377 )
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Also affect other popups which called FindBestPopupWindowPos() on their
second frame but it most often acts as a no-op but it wouldn't be
noticeable.
2015-10-18 17:30:53 +01:00
ocornut
8b9c0b2545
Tweaks (calling inner SetNext* functions directly from Begin)
2015-10-18 17:20:03 +01:00
ocornut
7a61b7dd57
Renamed Window LastFrameDrawn to LastFrameActive, more correct
2015-10-18 16:57:10 +01:00
ocornut
465e6839a4
ColorEdit4: hovering the color button shows correct alpha ( fix #373 )
2015-10-18 16:24:44 +01:00
ocornut
5b7a2149fc
ColorConvertFloat4ToU32() round the floats instead of truncating them.
2015-10-18 16:09:37 +01:00
ocornut
43ff5a41be
InputText(): always use live input data for display in read-only mode ( fix #360 )
2015-10-18 15:50:46 +01:00
ocornut
a0d24ac03d
Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background.
2015-10-18 15:36:39 +01:00
ocornut
64b6e87f54
Scrollbar: fixed vertical alignment with border + no menu bar (following #365 )
2015-10-18 15:35:27 +01:00
ocornut
b090d711e2
InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers
2015-10-18 15:25:36 +01:00
ocornut
214e87d59c
InputText: comments.
2015-10-18 12:18:28 +01:00
ocornut
bc34ac882f
InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo
2015-10-18 10:57:29 +01:00
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
2015-10-15 12:44:30 +02:00
omar
81927b073e
Merge pull request #375 from gzito/master
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Examples: Added example app for the Marmalade platform.
2015-10-15 11:32:13 +01:00
gzito
ba9c469ff0
no message
2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02
no message
2015-10-14 23:05:01 +02:00
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
ocornut
1c69b3d0df
Tools: binary_to_compressed_c.cpp: added -nocompress option.
2015-10-12 13:13:00 +02:00
ocornut
d4d2e5bc62
Added items to Todo list
2015-10-12 12:31:41 +02:00
ocornut
a5c895f791
Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree
2015-10-12 12:20:01 +02:00
omar
59cedca02e
Merge pull request #371 from nguillemot/master
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Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
2015-10-12 09:26:49 +01:00
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
a5132286b7
ImDrawList: ChannelsSetCurrent() added an extra assert
2015-10-11 17:50:55 +02:00
ocornut
8eb4df0dd6
Added comments ( #369 #370 )
2015-10-11 17:20:07 +02:00
ocornut
8c5c0c41fc
ImDrawList: AddImage() uv parameters default to (0.0) and (1.1)
2015-10-11 17:17:03 +02:00
omar
b93e787f51
Merge pull request #369 from richardkogelnig/master
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InputText: Fix for not being able to enter certain characters in InputText on german keyboard
2015-10-11 17:16:10 +02:00
richardk
8a6bde3527
Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx
2015-10-11 16:25:49 +02:00
ocornut
fae7b34a3f
Fixed bug with handling of malformed utf-8 at the end of a non-zero terminated string range.
2015-10-09 21:47:41 +02:00
gzito
50b25b6c75
Added example for the Marmalade platform
2015-10-08 22:38:37 +02:00
ocornut
b8281d96bd
Fixed mouse release double-triggering ( #359 , #362 )
2015-10-08 20:59:49 +02:00
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
2015-10-08 20:48:50 +02:00
omar
379079ac42
Merge pull request #361 from fr500/master
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Examples: OpenGL3: Add msys2/mingw64 target.
2015-10-08 20:47:22 +02:00
ocornut
80173fec96
Merge branch 'osman-brian-master'
2015-10-08 20:44:25 +02:00
ocornut
edf730b672
Missing tidying up ( #358 )
2015-10-08 20:44:13 +02:00
ocornut
48bb3c8026
Merge branch 'master' of https://github.com/osman-brian/imgui into osman-brian-master
2015-10-08 20:40:54 +02:00
ocornut
de92bc873f
Scrollbar: fixed minor rendering offset when borders are enabled ( fix #365 )
2015-10-08 20:25:49 +02:00
omar
0298603040
Update README.md
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More begging, still in search for a solution..
2015-10-08 15:35:39 +02:00
ocornut
bd78892164
Fixed IsKeyReleased() and IsMouseReleased() returning true on the first frame.
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Loosely related to #362
2015-10-08 15:28:09 +02:00
ocornut
e83b529846
BeginChildFrame() helper has the extra_flags parameter.
2015-10-07 00:22:44 +02:00
ocornut
d087671369
HoveredId is set via a SetHoveredID() function. Added HoveredIdAllowHoveringOthers not used by default API.
2015-10-06 19:27:24 +02:00
ocornut
06d594e86b
Dummy() create an item so functions such as IsItemHovered() can be used.
2015-10-05 20:27:22 +02:00