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BeginChildFrame() helper has the extra_flags parameter.
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@ -3298,13 +3298,13 @@ void ImGui::EndChild()
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size)
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bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
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{
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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return ImGui::BeginChild(id, size, false, ImGuiWindowFlags_NoMove);
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return ImGui::BeginChild(id, size, false, ImGuiWindowFlags_NoMove | extra_flags);
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}
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void ImGui::EndChildFrame()
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2
imgui.h
2
imgui.h
@ -386,7 +386,7 @@ namespace ImGui
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
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IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
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IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
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IMGUI_API void EndChildFrame();
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IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
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