mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
InputText(): always use live input data for display in read-only mode (fix #360)
This commit is contained in:
parent
a0d24ac03d
commit
43ff5a41be
16
imgui.cpp
16
imgui.cpp
@ -7089,7 +7089,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||
}
|
||||
|
||||
// Edit a string of text
|
||||
// FIXME: This is rather complex partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF8 space all the time.
|
||||
// FIXME: This is rather complex partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time.
|
||||
bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -7177,9 +7177,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
{
|
||||
// Recycle existing cursor/selection/undo stack but clamp position
|
||||
// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
|
||||
edit_state.StbState.cursor = ImMin(edit_state.StbState.cursor, edit_state.CurLenW);
|
||||
edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
|
||||
edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
|
||||
edit_state.CursorClamp();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -7210,6 +7208,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
if (!is_editable && !g.ActiveIdIsJustActivated)
|
||||
{
|
||||
// When read-only we always use the live data passed to the function
|
||||
edit_state.Text.resize(buf_size+1);
|
||||
const char* buf_end = NULL;
|
||||
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
|
||||
edit_state.CurLenA = (int)(buf_end - buf);
|
||||
edit_state.CursorClamp();
|
||||
}
|
||||
|
||||
edit_state.BufSizeA = buf_size;
|
||||
|
||||
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
||||
|
@ -270,24 +270,25 @@ struct IMGUI_API ImGuiSimpleColumns
|
||||
// Internal state of the currently focused/edited text input box
|
||||
struct IMGUI_API ImGuiTextEditState
|
||||
{
|
||||
ImGuiID Id; // widget id owning the text state
|
||||
ImVector<ImWchar> Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
|
||||
ImVector<char> InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
||||
ImGuiID Id; // widget id owning the text state
|
||||
ImVector<ImWchar> Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
|
||||
ImVector<char> InitialText; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
||||
ImVector<char> TempTextBuffer;
|
||||
int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
|
||||
int BufSizeA; // end-user buffer size
|
||||
int CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
|
||||
int BufSizeA; // end-user buffer size
|
||||
float ScrollX;
|
||||
ImGuiStb::STB_TexteditState StbState;
|
||||
float CursorAnim;
|
||||
bool CursorFollow;
|
||||
ImVec2 InputCursorScreenPos; // Cursor position in screen space to be used by IME callback.
|
||||
ImVec2 InputCursorScreenPos; // Cursor position in screen space to be used by IME callback.
|
||||
bool SelectedAllMouseLock;
|
||||
|
||||
ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
|
||||
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
|
||||
bool HasSelection() const { return StbState.select_start != StbState.select_end; }
|
||||
void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; }
|
||||
void SelectAll() { StbState.select_start = 0; StbState.select_end = CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
|
||||
ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
|
||||
void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
|
||||
void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
|
||||
bool HasSelection() const { return StbState.select_start != StbState.select_end; }
|
||||
void ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; }
|
||||
void SelectAll() { StbState.select_start = 0; StbState.select_end = CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
|
||||
void OnKeyPressed(int key);
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user