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	ColorEdit4: hovering the color button shows correct alpha (fix #373)
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							@@ -761,6 +761,8 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
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// HELPERS
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//-----------------------------------------------------------------------------
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#define IM_F32_TO_INT8(_VAL)  ((int)((_VAL) * 255.0f + 0.5f))
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#define IM_INT_MIN  (-2147483647-1)
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#define IM_INT_MAX  (2147483647)
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@@ -1083,10 +1085,11 @@ ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
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ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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{
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    ImU32 out  = ((ImU32)(ImSaturate(in.x)*255.f+0.5f));
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    out |= ((ImU32)(ImSaturate(in.y)*255.f+0.5f) << 8);
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    out |= ((ImU32)(ImSaturate(in.z)*255.f+0.5f) << 16);
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    out |= ((ImU32)(ImSaturate(in.w)*255.f+0.5f) << 24);
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    ImU32 out;
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    out  = ((ImU32)IM_F32_TO_INT8(ImSaturate(in.x)));
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    out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.y))) << 8;
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    out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.z))) << 16;
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    out |= ((ImU32)IM_F32_TO_INT8(ImSaturate(in.w))) << 24;
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    return out;
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}
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@@ -8360,13 +8363,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
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    RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding);
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    if (hovered)
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    {
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        int ix = (int)(col.x * 255.0f + 0.5f);
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        int iy = (int)(col.y * 255.0f + 0.5f);
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        int iz = (int)(col.z * 255.0f + 0.5f);
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        int iw = (int)(col.w * 255.0f + 0.5f);
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        ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, ix, iy, iz, iw);
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    }
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        ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8(col.x), IM_F32_TO_INT8(col.y), IM_F32_TO_INT8(col.z), IM_F32_TO_INT8(col.z));
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    return pressed;
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}
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@@ -8408,7 +8405,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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    if (edit_mode == ImGuiColorEditMode_HSV)
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        ImGui::ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
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    int i[4] = { (int)(f[0] * 255.0f + 0.5f), (int)(f[1] * 255.0f + 0.5f), (int)(f[2] * 255.0f + 0.5f), (int)(f[3] * 255.0f + 0.5f) };
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    int i[4] = { IM_F32_TO_INT8(f[0]), IM_F32_TO_INT8(f[1]), IM_F32_TO_INT8(f[2]), IM_F32_TO_INT8(f[3]) };
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    int components = alpha ? 4 : 3;
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    bool value_changed = false;
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@@ -8481,6 +8478,10 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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    const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
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    if (ImGui::ColorButton(col_display))
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        g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
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    // Recreate our own tooltip over's ColorButton() one because we want to display correct alpha here
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    if (ImGui::IsItemHovered())
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        ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%08X", col[0], col[1], col[2], col[3], IM_F32_TO_INT8(col[0]), IM_F32_TO_INT8(col[1]), IM_F32_TO_INT8(col[2]), IM_F32_TO_INT8(col[3]));
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    if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
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    {
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@@ -8950,6 +8951,7 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
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    }
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}
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// FIXME: May want to remove those helpers?
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void ImGui::Color(const char* prefix, const ImVec4& v)
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{
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    ImGui::Text("%s: (%.2f,%.2f,%.2f,%.2f)", prefix, v.x, v.y, v.z, v.w);
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