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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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@ -285,6 +285,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
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tex->Release();
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ImGui::GetIO().Fonts->TexID = 0;
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}
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g_FontTexture = NULL;
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}
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void ImGui_ImplDX9_NewFrame()
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