Commit Graph

3242 Commits

Author SHA1 Message Date
ocornut
4e91b521ee Demo: Arrange some inputs panels. 2016-08-03 20:55:54 +02:00
ocornut
36fa2b9523 Nav: DragBehavior removed bogus test (#323) 2016-08-01 22:23:56 +02:00
ocornut
d0801057ba Demo: Tweak handling of "animate" flag in graph demo so it doesn't keep running. 2016-08-01 20:55:54 +02:00
ocornut
2e52bee12e Merge remote-tracking branch 'origin' into 2016-07-navigation 2016-07-31 17:00:44 +02:00
ocornut
907265d632 Using ImGuiID instead of ImU32 is a few places 2016-07-31 16:48:06 +02:00
ocornut
8b190f1100 Nav: quick tap on NavMenu with no focused window doesn't focus one (holding still does) (#323) 2016-07-31 16:12:01 +02:00
ocornut
e9c881e4de Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323) 2016-07-31 16:07:58 +02:00
ocornut
1ecbf73c97 Nav: working on early bits of documentation (#323) 2016-07-31 15:41:51 +02:00
ocornut
a154625a56 Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323) 2016-07-31 13:40:14 +02:00
ocornut
08a28c16ae Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323) 2016-07-31 13:38:57 +02:00
ocornut
2545d75c3b Tidying up, removed two unnecessary window flags from being exposed in imgui.h 2016-07-31 13:05:13 +02:00
ocornut
b3cba62b80 Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323) 2016-07-31 12:55:23 +02:00
ocornut
769a1dd748 Nav: No scrolling while using windowing functionalities (#323) 2016-07-31 10:41:41 +02:00
omar
9ab20e6c9c Merge pull request #756 from jseward/master
Examples: SDL: Fix compile warnings.
2016-07-31 09:28:21 +02:00
Jamie Seward
0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut
a88d189f18 Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df) 2016-07-30 23:52:03 +02:00
ocornut
f72e2fd1b1 Merge remote-tracking branch 'origin' into 2016-07-navigation 2016-07-30 23:46:09 +02:00
ocornut
954c890c67 SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630) 2016-07-30 23:41:44 +02:00
ocornut
68b73b61b5 Nav: Comment (#323) 2016-07-30 23:17:32 +02:00
ocornut
79e7ece259 Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
2016-07-30 23:17:11 +02:00
ocornut
d88dcc26cc Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323) 2016-07-30 19:17:26 +02:00
ocornut
3cc1419df3 Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323) 2016-07-30 19:16:41 +02:00
ocornut
cc66731c39 Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323) 2016-07-30 19:15:12 +02:00
ocornut
8d0186c82b Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323) 2016-07-30 19:08:20 +02:00
ocornut
e2dd48ae65 Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323) 2016-07-30 18:06:05 +02:00
ocornut
4c4d750cae Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d) (#323) 2016-07-30 18:05:14 +02:00
ocornut
3672105b87 Tidying up 2016-07-30 17:20:59 +02:00
ocornut
04157da291 Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323) 2016-07-30 17:18:34 +02:00
ocornut
4309b8c1ed Clarifying that MovedWindow* apply to mouse moving only 2016-07-30 16:25:45 +02:00
ocornut
f2d1472481 Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83) (#323)
+ spaces
2016-07-30 15:17:12 +02:00
ocornut
efc8858328 ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior. 2016-07-30 14:38:33 +02:00
ocornut
d6ce800a20 Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323) 2016-07-30 14:31:34 +02:00
ocornut
d9d6b0e629 Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323) 2016-07-30 13:45:46 +02:00
ocornut
cbe03e3108 Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323) 2016-07-30 11:22:18 +02:00
ocornut
b3ddae07d1 Nav: not activating widgets with NavActivate when NavMenu is held (#323) 2016-07-30 11:11:17 +02:00
ocornut
b2aaab873d Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323) 2016-07-30 10:56:52 +02:00
ocornut
4735802096 Shallow tidying up ctrl+wheel scaling code in NewFrame() 2016-07-30 10:26:57 +02:00
ocornut
20a0fde012 Tidying up default clipboard handler for non Windows-OS 2016-07-30 10:02:46 +02:00
omar
cabba0f158 Update README.md 2016-07-29 18:52:38 +02:00
ocornut
f34d7ea199 Fixed bad merge 2016-07-29 11:23:04 +02:00
ocornut
5f6f4d0ffc Merge remote-tracking branch 'origin' into 2016-07-navigation 2016-07-29 11:17:13 +02:00
ocornut
4a4d3eab70 Merge branch 'michaelbartnett-add-osx-homeend-keys' 2016-07-29 11:06:27 +02:00
ocornut
7086a17854 InputTextEx: got rid of unnecessary locals. 2016-07-29 11:06:16 +02:00
ocornut
776ea6b946 InputTextEx(): more shallow tidying up, still being cautious with this function 2016-07-29 11:01:06 +02:00
ocornut
666d83b5c7 InputText/IO: Got rid of individual OSX options in ImGuiIO, added io.OSXBehaviors (#473, #650) 2016-07-29 10:56:47 +02:00
ocornut
0ff22dbf0b InputTextEx(): minor tidying up 2016-07-29 10:51:35 +02:00
ocornut
e5b6ddde26 InputText(): minor tidying up/simplification following changes for osx style improvements (#650) 2016-07-29 10:42:08 +02:00
ocornut
802e91f69e Merge branch 'add-osx-homeend-keys' of https://github.com/michaelbartnett/imgui into michaelbartnett-add-osx-homeend-keys 2016-07-29 10:34:01 +02:00
ocornut
d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 2016-07-29 10:10:41 +02:00
ocornut
aeabda5a5f Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
Introducing a concept of NavLayer to filter navigable items
2016-07-24 14:56:14 +02:00