omar
|
d574604a5d
|
Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. (#1542)
|
2018-05-11 16:41:03 +02:00 |
|
omar
|
6eacddb50f
|
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
|
2018-05-10 13:10:04 +02:00 |
|
omar
|
4ff23d3306
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
|
2018-05-07 22:23:58 +02:00 |
|
omar
|
4310bad32a
|
Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h (#1790, #1687)
|
2018-05-07 11:52:48 +02:00 |
|
SR_team
|
d0051ce5cb
|
add renderstate D3DRS_SHADEMODE for Dx9 impl
add backuping transform for Dx9 impl
(#1790, #1687)
|
2018-05-07 11:52:48 +02:00 |
|
omar
|
cd51f37fc0
|
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. (#1542)
|
2018-04-26 16:18:47 +02:00 |
|
omar
|
da70c837da
|
Viewport: Removed unnecessary fields (now that the coordinate system is consistent accross viewports): MouseRefPrevViewport, MouseClickedPosViewportId. (#1542)
|
2018-04-26 15:30:19 +02:00 |
|
omar
|
eb1c36fdfb
|
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
|
2018-04-25 22:07:14 +02:00 |
|
omar
|
3b9b1956cd
|
Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/imgui_impl_a5.cpp
# examples/allegro5_example/imgui_impl_a5.h
# examples/allegro5_example/imgui_impl_allegro5.cpp
# examples/allegro5_example/imgui_impl_allegro5.h
# examples/allegro5_example/main.cpp
# examples/imgui_impl_allegro5.cpp
# examples/imgui_impl_allegro5.h
# imgui.cpp
# imgui_internal.h
|
2018-04-25 15:32:04 +02:00 |
|
omar
|
7a41e0b1ea
|
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
|
2018-04-25 15:15:14 +02:00 |
|
omar
|
e3e4b7bdf5
|
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542)
Platform: Clarifying some comments in back-ends.
|
2018-04-24 17:10:27 +02:00 |
|
omar
|
cb78e62df9
|
Viewport, Platform: Fixed IME positioning for multi-viewport. Moved API from ImGuiIO to ImGuiPlatformIO. Because it is extremely unlikely to people redefined this API manually the moving-forward-breakage is ok. (#1542)
SDL2 ime support under Win32 never worked properly because of SDL interferences.
|
2018-04-24 12:40:38 +02:00 |
|
omar
|
376f2aec54
|
Viewport: Clamp windows within monitors + fallback rescue window when it is out of sight (e.g. removed monitor, changed resolution) + Win32: declare primary monitor at the beginning of the list. (#1542)
|
2018-04-23 23:01:37 +02:00 |
|
omar
|
d268471285
|
Viewport: Added ImGuiConfigFlags_ViewportsNoMerge flag (to enforce a platform window for all floating windows) + minor tidying up and addition of non-functional wip code.
|
2018-04-23 18:56:25 +02:00 |
|
omar
|
423577e14e
|
Viewport, Platforms: SDL: Fixed initial focus click being ignored as a mouse button. GLFW: Fixed mouse cursor support for multi-viewport with GLFW 3.3 (current master) - somehow doesn't appear to work with GLFW 3.2 but I'm not too fussed about it. (#1542)
|
2018-04-23 16:46:25 +02:00 |
|
omar
|
4433ce4312
|
Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542)
|
2018-04-23 12:38:20 +02:00 |
|
omar
|
456bbffcc4
|
Viewport: Switched to using unified platform-absolute mouse coordinates, which simplify lots of problems and simplify/reduce tricky conversions, makes ImVec2 less ambiguous. Fixed various viewport/windowing/popups/synchronization bugs. Settings on host-viewport are stored as relative (made settings decently compatible between viewport enable/disabled settings). Merged ImGuiViewport::Pos and ::PlatformPos. Tweaked thumbnails. Better, smaller code. (#1542)
|
2018-04-20 21:36:36 +02:00 |
|
omar
|
17a7f352b5
|
Viewporrt. Examples: DirectX10,11: Make the platform SetWindowSize handler not crash on failure to resize, which could happen (rarely) on invalid data or bug in the code.
|
2018-04-19 17:23:43 +02:00 |
|
omar
|
637d9c42bf
|
Viewport: WIP for Tooltips, Popups, Menus to create their own viewport. Resizing a window allows it to leave the main viewport. (#1542)
|
2018-04-19 13:12:02 +02:00 |
|
omar
|
bcac02809f
|
Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
|
2018-04-18 21:55:12 +02:00 |
|
omar
|
3913297384
|
Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unecessary conversion (Allegro 5 doesn't support 16-bit indices).
|
2018-04-18 21:51:14 +02:00 |
|
omar
|
1c385c2ca4
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.cpp
# imgui_internal.h
|
2018-04-18 19:06:49 +02:00 |
|
daniel-murray
|
83d97d4a9b
|
Fix typos KeyDown => KeysDown
|
2018-04-14 10:28:10 +02:00 |
|
omar
|
950539b768
|
Viewport, Platform, DPI: Back-end store per-monitor DPI information in ImGuiPlatformMonitor. (#1542, #1676)
|
2018-04-13 20:26:36 +02:00 |
|
omar
|
22d6f00110
|
Viewport: Fixed DPI changing viewport from interfering with moving another window (disabling code) + metrics crash fix on closed viewport window + Windows 10 call to SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2) for DPI, with no noticeable improvements. (#1542, #1676)
|
2018-04-13 11:14:06 +02:00 |
|
omar
|
285269ef55
|
Viewport, Platform: Added ImGuiViewportFlags_TopMost that will be used by tooltip window (without it, clicking and holding the window emitting the tooltip would move the tooltip to the back) + GLFW backend fixes for non-win32 platforms. (#1542)
|
2018-04-11 21:27:19 +02:00 |
|
omar
|
83bd3595a4
|
Viewport: Merged ImGuiPlatformData into ImGuiPlatformIO. Comments. (#1542)
|
2018-04-10 22:58:39 +02:00 |
|
omar
|
32ee0a3947
|
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
|
2018-04-10 22:32:08 +02:00 |
|
omar
|
7ddc22b326
|
Viewports, DPI: Renamed config flags. (#1542)
|
2018-04-10 20:02:43 +02:00 |
|
omar
|
0d5042f0f3
|
Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
|
2018-04-10 19:15:44 +02:00 |
|
omar
|
d4dd448511
|
Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
|
2018-04-09 22:01:58 +02:00 |
|
omar
|
56ad2a2d74
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/vulkan_example/main.cpp
# imgui.h
|
2018-04-09 19:35:14 +02:00 |
|
omar
|
660c157880
|
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
|
2018-04-09 19:16:47 +02:00 |
|
omar
|
54fca1d1b8
|
Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (fixes 6cee2fca94 ) (#1733, ~#1731) + assert
|
2018-04-09 13:13:06 +02:00 |
|
omar
|
f421e73b40
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2018-04-06 23:36:23 +02:00 |
|
omar
|
72b7f48870
|
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
|
2018-04-06 18:12:21 +02:00 |
|
omar
|
72899318e6
|
Viewport, Platform, Examples: Added support for transparent window via PlatformIO Platform_SetWindowAlpha (#1542) + fixes for GLFW 3.3
|
2018-04-05 17:07:46 +02:00 |
|
omar
|
84c6ea0cee
|
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
|
2018-04-05 12:27:17 +02:00 |
|
omar
|
9d8bc79025
|
Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
|
2018-04-05 11:06:00 +02:00 |
|
omar
|
0cad274b87
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.h
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-04-04 19:39:42 +02:00 |
|
omar
|
664ab85f76
|
Examples: Tweak comments. (#1704, #1708).
|
2018-04-02 17:31:51 +02:00 |
|
omar
|
ca39070ca0
|
Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
|
2018-03-28 23:32:02 +02:00 |
|
omar
|
cd602b8832
|
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
|
2018-03-23 12:03:57 +01:00 |
|
omar
|
200754b013
|
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
|
2018-03-20 22:42:05 +01:00 |
|
omar
|
94116f1143
|
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
|
2018-03-20 22:41:05 +01:00 |
|
omar
|
42ad3c1dd3
|
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
|
2018-03-20 22:19:41 +01:00 |
|
omar
|
172570acae
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
# imgui.h
|
2018-03-20 22:14:34 +01:00 |
|
omar
|
75c3793db5
|
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
|
2018-03-20 21:19:23 +01:00 |
|
omar
|
dcf7c3d188
|
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
|
2018-03-20 20:39:44 +01:00 |
|
omar
|
170f44e6f0
|
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
|
2018-03-20 20:12:34 +01:00 |
|