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Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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@ -57,7 +57,9 @@ Other Changes:
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- InputText: On Mac OS X, filter out characters when the Cmd modifier is held. (#1747) [@sivu]
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- InputText: On Mac OS X, support Cmd+Shift+Z for Redo. Cmd+Y is also supported as major apps seems to default to support both. (#1765) [@lfnoise]
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- Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439)
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- Misc: Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
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- Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.
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- Examples: Calling IMGUI_CHECKVERSION() in the main.cpp of every example application.
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- Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unnecessary conversion (Allegro 5 doesn't support 16-bit indices).
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- Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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- Various minor fixes, tweaks, refactoring, comments.
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@ -22,7 +22,8 @@ int main(int, char**)
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al_register_event_source(queue, al_get_keyboard_event_source());
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al_register_event_source(queue, al_get_mouse_event_source());
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -111,7 +111,8 @@ int main(int, char**)
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -114,7 +114,8 @@ int main(int, char**)
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -285,7 +285,8 @@ int main(int, char**)
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ShowWindow(hwnd, SW_SHOWDEFAULT);
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UpdateWindow(hwnd);
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -74,7 +74,8 @@ int main(int, char**)
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return 0;
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}
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -16,7 +16,8 @@ int main(int, char**)
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{
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IwGxInit();
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -4,6 +4,7 @@
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int main(int, char**)
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{
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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@ -26,7 +26,8 @@ int main(int, char**)
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -31,7 +31,8 @@ int main(int, char**)
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glfwSwapInterval(1); // Enable vsync
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gl3wInit();
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -33,7 +33,8 @@ int main(int, char**)
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -33,7 +33,8 @@ int main(int, char**)
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SDL_GL_SetSwapInterval(1); // Enable vsync
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gl3wInit();
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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@ -625,7 +625,8 @@ int main(int, char**)
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setup_vulkan(window);
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glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
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// Setup ImGui binding
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// Setup Dear ImGui binding
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplGlfwVulkan_Init_Data init_data = {};
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14
imgui.cpp
14
imgui.cpp
@ -2644,6 +2644,20 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
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#endif
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}
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// Helper function to verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit
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// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. you may see different structures from what imgui.cpp sees which is highly problematic.
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bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert)
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{
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bool error = false;
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if (strcmp(version, IMGUI_VERSION)!=0) { error = true; IM_ASSERT(strcmp(version,IMGUI_VERSION)==0 && "Mismatch version string!"); }
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if (sz_io != sizeof(ImGuiIO)) { error = true; IM_ASSERT(sz_io == sizeof(ImGuiIO) && "Mismatched struct layout!"); }
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if (sz_style != sizeof(ImGuiStyle)) { error = true; IM_ASSERT(sz_style == sizeof(ImGuiStyle) && "Mismatched struct layout!"); }
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if (sz_vec2 != sizeof(ImVec2)) { error = true; IM_ASSERT(sz_vec2 == sizeof(ImVec2) && "Mismatched struct layout!"); }
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if (sz_vec4 != sizeof(ImVec4)) { error = true; IM_ASSERT(sz_vec4 == sizeof(ImVec4) && "Mismatched struct layout!"); }
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if (sz_vert != sizeof(ImDrawVert)) { error = true; IM_ASSERT(sz_vert == sizeof(ImDrawVert) && "Mismatched struct layout!"); }
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return !error;
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}
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void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void(*free_func)(void* ptr, void* user_data), void* user_data)
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{
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GImAllocatorAllocFunc = alloc_func;
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23
imgui.h
23
imgui.h
@ -16,25 +16,25 @@
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#include "imconfig.h"
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#endif
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#include <float.h> // FLT_MAX
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#include <stdarg.h> // va_list
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#include <float.h> // FLT_MAX
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#include <stdarg.h> // va_list
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.61 WIP"
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// Version
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#define IMGUI_VERSION "1.61 WIP"
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
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// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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#ifndef IMGUI_API
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#define IMGUI_API
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#endif
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// Define assertion handler.
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// Helpers
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#ifndef IM_ASSERT
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#include <assert.h>
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#define IM_ASSERT(_EXPR) assert(_EXPR)
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#define IM_ASSERT(_EXPR) assert(_EXPR)
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#endif
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// Helpers
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#if defined(__clang__) || defined(__GNUC__)
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#define IM_FMTARGS(FMT) __attribute__((format(printf, FMT, FMT+1))) // Apply printf-style warnings to user functions.
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#define IM_FMTLIST(FMT) __attribute__((format(printf, FMT, 0)))
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@ -60,7 +60,7 @@ struct ImDrawVert; // A single vertex (20 bytes by default, ove
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struct ImFont; // Runtime data for a single font within a parent ImFontAtlas
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struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
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struct ImFontConfig; // Configuration data when adding a font or merging fonts
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*obsolete* please avoid using)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
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struct ImGuiStorage; // Simple custom key value storage
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@ -143,6 +143,7 @@ namespace ImGui
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IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context
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IMGUI_API ImGuiContext* GetCurrentContext();
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IMGUI_API void SetCurrentContext(ImGuiContext* ctx);
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IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert);
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// Main
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IMGUI_API ImGuiIO& GetIO();
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