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https://github.com/Drezil/imgui.git
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Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
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@ -519,6 +519,23 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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}
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#endif // GLFW_HAS_VULKAN
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// FIXME-PLATFORM: Update when changed (using glfwSetMonitorCallback?)
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static void ImGui_ImplGlfw_UpdateMonitors()
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{
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ImGuiPlatformData* platform_data = ImGui::GetPlatformData();
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int monitors_count = 0;
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GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
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platform_data->Monitors.resize(monitors_count);
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for (int n = 0; n < monitors_count; n++)
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{
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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platform_data->Monitors[n].Pos = ImVec2((float)x, (float)y);
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platform_data->Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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}
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}
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static void ImGui_ImplGlfw_InitPlatformInterface()
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{
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// Register platform interface (will be coupled with a renderer interface)
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@ -540,6 +557,8 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
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platform_io.Platform_CreateVkSurface = ImGui_ImplGlfw_CreateVkSurface;
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#endif
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ImGui_ImplGlfw_UpdateMonitors();
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// Register main window handle (which is owned by the main application, not by us)
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
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@ -437,6 +437,21 @@ static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
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}
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#endif // SDL_HAS_VULKAN
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// FIXME-PLATFORM: Update when changed?
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static void ImGui_ImplSDL2_UpdateMonitors()
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{
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ImGuiPlatformData* platform_data = ImGui::GetPlatformData();
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int display_count = SDL_GetNumVideoDisplays();
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platform_data->Monitors.resize(display_count);
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for (int n = 0; n < display_count; n++)
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{
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SDL_Rect r;
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SDL_GetDisplayBounds(n, &r);
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platform_data->Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
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platform_data->Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
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}
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}
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static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_gl_context)
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{
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// Register platform interface (will be coupled with a renderer interface)
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@ -455,6 +470,8 @@ static void ImGui_ImplSDL2_InitPlatformInterface(SDL_Window* window, void* sdl_g
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platform_io.Platform_CreateVkSurface = ImGui_ImplSDL2_CreateVkSurface;
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#endif
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ImGui_ImplSDL2_UpdateMonitors();
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// Register main window handle (which is owned by the main application, not by us)
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGuiViewportDataSDL2* data = IM_NEW(ImGuiViewportDataSDL2)();
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@ -535,6 +535,22 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR, HDC, LPRECT rect, LPARAM)
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{
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ImGuiPlatformMonitor imgui_monitor;
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imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
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imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
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ImGui::GetPlatformData()->Monitors.push_back(imgui_monitor);
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return TRUE;
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}
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// FIXME-PLATFORM: Update list when changed (WM_DISPLAYCHANGE?)
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static void ImGui_ImplWin32_UpdateMonitors()
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{
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ImGui::GetPlatformData()->Monitors.resize(0);
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::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, NULL);
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}
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static void ImGui_ImplWin32_InitPlatformInterface()
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{
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WNDCLASSEX wcex;
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@ -552,6 +568,8 @@ static void ImGui_ImplWin32_InitPlatformInterface()
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wcex.hIconSm = NULL;
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::RegisterClassEx(&wcex);
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ImGui_ImplWin32_UpdateMonitors();
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// Register platform interface (will be coupled with a renderer interface)
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
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