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https://github.com/Drezil/imgui.git
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Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
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@ -364,7 +364,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
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glfwWindowHint(GLFW_FOCUSED, false);
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glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
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#if GLFW_HAS_WINDOW_TOPMOST
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glfwWindowHint(GLFW_FLOATING, (viewport->Flags & imGuiViewportFlags_TopMost) ? true : false);
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glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false);
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#endif
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GLFWwindow* share_window = (g_ClientApi == GlfwClientApi_OpenGL) ? g_Window : NULL;
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data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
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@ -579,8 +579,8 @@ static void ImGui_ImplGlfw_UpdateMonitors()
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int x, y;
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glfwGetMonitorPos(glfw_monitors[n], &x, &y);
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const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
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monitor.FullMin = monitor.WorkMin = ImVec2((float)x, (float)y);
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monitor.FullMax = monitor.WorkMax = ImVec2((float)(x + vid_mode->width), (float)(y + vid_mode->height));
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monitor.MainPos = monitor.WorkPos = ImVec2((float)x, (float)y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)vid_mode->width, (float)vid_mode->height);
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#if GLFW_HAS_PER_MONITOR_DPI
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
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float x_scale, y_scale;
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@ -317,7 +317,7 @@ static void ImGui_ImplSDL2_CreateWindow(ImGuiViewport* viewport)
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
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#if SDL_HAS_ALWAYS_ON_TOP
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sdl_flags |= (viewport->Flags & imGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
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#endif
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data->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Pos.x, (int)viewport->Pos.y, (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
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data->WindowOwned = true;
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@ -463,12 +463,12 @@ static void ImGui_ImplSDL2_UpdateMonitors()
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ImGuiPlatformMonitor monitor;
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SDL_Rect r;
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SDL_GetDisplayBounds(n, &r);
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monitor.FullMin = monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.FullMax = monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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monitor.MainPos = monitor.WorkPos = ImVec2((float)r.x, (float)r.y);
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monitor.MainSize = monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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#if SDL_HAS_USABLE_DISPLAY_BOUNDS
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SDL_GetDisplayUsableBounds(n, &r);
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monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
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monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
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monitor.WorkPos = ImVec2((float)r.x, (float)r.y);
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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#endif
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#if SDL_HAS_PER_MONITOR_DPI
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float dpi = 0.0f;
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@ -431,7 +431,7 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
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data->DwStyle = WS_OVERLAPPEDWINDOW;
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data->DwExStyle = no_task_bar_icon ? WS_EX_TOOLWINDOW : WS_EX_APPWINDOW;
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}
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if (viewport->Flags & imGuiViewportFlags_TopMost)
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if (viewport->Flags & ImGuiViewportFlags_TopMost)
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data->DwExStyle |= WS_EX_TOPMOST;
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// Create window
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@ -618,10 +618,10 @@ static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, H
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if (!::GetMonitorInfo(monitor, &info))
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return TRUE;
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ImGuiPlatformMonitor imgui_monitor;
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imgui_monitor.FullMin = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
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imgui_monitor.FullMax = ImVec2((float)info.rcMonitor.right, (float)info.rcMonitor.bottom);
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imgui_monitor.WorkMin = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
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imgui_monitor.WorkMax = ImVec2((float)info.rcWork.right, (float)info.rcWork.bottom);
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imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
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imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top));
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imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
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imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top));
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imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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ImGuiPlatformIO& io = ImGui::GetPlatformIO();
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if (info.dwFlags & MONITORINFOF_PRIMARY)
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