Viewport, Platform: Added work area in ImGuiPlatformMonitor. Renamed fields. (#1542)

This commit is contained in:
omar
2018-04-23 12:38:20 +02:00
parent 456bbffcc4
commit 4433ce4312
5 changed files with 53 additions and 26 deletions

View File

@ -521,25 +521,28 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
#endif // GLFW_HAS_VULKAN
// FIXME-PLATFORM: Update when changed (using glfwSetMonitorCallback?)
// FIXME-PLATFORM: GLFW doesn't export work area (see https://github.com/glfw/glfw/pull/989)
static void ImGui_ImplGlfw_UpdateMonitors()
{
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
int monitors_count = 0;
GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
platform_io.Monitors.resize(monitors_count, ImGuiPlatformMonitor());
platform_io.Monitors.resize(0);
for (int n = 0; n < monitors_count; n++)
{
ImGuiPlatformMonitor monitor;
int x, y;
glfwGetMonitorPos(glfw_monitors[n], &x, &y);
const GLFWvidmode* vid_mode = glfwGetVideoMode(glfw_monitors[n]);
platform_io.Monitors[n].Pos = ImVec2((float)x, (float)y);
platform_io.Monitors[n].Size = ImVec2((float)vid_mode->width, (float)vid_mode->height);
monitor.FullMin = monitor.WorkMin = ImVec2((float)x, (float)y);
monitor.FullMax = monitor.WorkMax = ImVec2((float)(x + vid_mode->width), (float)(y + vid_mode->height));
#if GLFW_HAS_PER_MONITOR_DPI
// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
float x_scale, y_scale;
glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
platform_io.Monitors[n].DpiScale = x_scale;
monitor.DpiScale = x_scale;
#endif
platform_io.Monitors.push_back(monitor);
}
}

View File

@ -30,13 +30,15 @@
#include "imgui_impl_sdl2.h"
// SDL
// (the multi-viewports feature requires SDL features suppoted from SDL 2.0.5+)
#include <SDL.h>
#include <SDL_syswm.h>
#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
#define SDL_HAS_CAPTURE_MOUSE SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_WINDOW_OPACITY SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_ALWAYS_ON_TOP SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_USABLE_DISPLAY_BOUNDS SDL_VERSION_ATLEAST(2,0,5)
#define SDL_HAS_PER_MONITOR_DPI SDL_VERSION_ATLEAST(2,0,4)
#define SDL_HAS_VULKAN SDL_VERSION_ATLEAST(2,0,6)
#if !SDL_HAS_VULKAN
static const Uint32 SDL_WINDOW_VULKAN = 0x10000000;
#endif
@ -446,20 +448,27 @@ static int ImGui_ImplSDL2_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
static void ImGui_ImplSDL2_UpdateMonitors()
{
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Monitors.resize(0);
int display_count = SDL_GetNumVideoDisplays();
platform_io.Monitors.resize(display_count, ImGuiPlatformMonitor());
for (int n = 0; n < display_count; n++)
{
// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
ImGuiPlatformMonitor monitor;
SDL_Rect r;
SDL_GetDisplayBounds(n, &r);
platform_io.Monitors[n].Pos = ImVec2((float)r.x, (float)r.y);
platform_io.Monitors[n].Size = ImVec2((float)r.w, (float)r.h);
monitor.FullMin = monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
monitor.FullMax = monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
#if SDL_HAS_USABLE_DISPLAY_BOUNDS
SDL_GetDisplayUsableBounds(n, &r);
monitor.WorkMin = ImVec2((float)(r.x), (float)(r.y));
monitor.WorkMax = ImVec2((float)(r.x + r.w), (float)(r.y + r.h));
#endif
#if SDL_HAS_PER_MONITOR_DPI
float dpi = 0.0f;
SDL_GetDisplayDPI(n, &dpi, NULL, NULL);
platform_io.Monitors[n].DpiScale = dpi / 96.0f;
if (SDL_GetDisplayDPI(n, &dpi, NULL, NULL))
monitor.DpiScale = dpi / 96.0f;
#endif
platform_io.Monitors.push_back(monitor);
}
}

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@ -550,11 +550,17 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
return DefWindowProc(hWnd, msg, wParam, lParam);
}
static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT rect, LPARAM)
static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
{
MONITORINFO info = { 0 };
info.cbSize = sizeof(MONITORINFO);
if (!::GetMonitorInfo(monitor, &info))
return TRUE;
ImGuiPlatformMonitor imgui_monitor;
imgui_monitor.Pos = ImVec2((float)rect->left, (float)rect->top);
imgui_monitor.Size = ImVec2((float)(rect->right - rect->left), (float)(rect->bottom - rect->top));
imgui_monitor.FullMin = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
imgui_monitor.FullMax = ImVec2((float)info.rcMonitor.right, (float)info.rcMonitor.bottom);
imgui_monitor.WorkMin = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
imgui_monitor.WorkMax = ImVec2((float)info.rcWork.right, (float)info.rcWork.bottom);
imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
ImGui::GetPlatformIO().Monitors.push_back(imgui_monitor);
return TRUE;