8d71bc2132
Internals: Nav: shallow refactor.
2020-08-26 12:39:34 +02:00
833eb771f2
Nav: Fix navigation resuming on first visible item when using gamepad.
...
In cases where navigation was requested with focused item out of view, clipping of current item rect resulted in an inverted rect, which was completely discarded and ImRect(0,0,0,0) was used as current point from which navigation scoring was calculated. IsInverted() check is completely removed as rect can no longer be inverted. Since rects are not initialized to ImRect(0,0,0,0) - old .Min.x != FLT_MAX check (which was changed in c7835dd189
) is not necessary either.
2020-08-26 11:30:08 +02:00
1e8b9f84da
Nav: Removed stateful NavMoveFromClampedRefRect and made it more explicit that nav move request from gamepad start from a clipped location.
2020-08-26 11:28:35 +02:00
e9053515bb
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
2020-08-25 19:29:06 +02:00
30f0900b1c
Docking: Fix honoring payload filter with overlapping nodes. (we incorrectly over-relied on g.HoveredDockNode when making change for #3398 )
...
Essentially undo part of 85a661d
(#3398 ) + ref cf31254
(#3420 )
2020-08-25 19:17:46 +02:00
021c28ae39
Nav: Fix ScrollToBringRectIntoView() not bringing entire item into view when nav moves to the left. Correct some comments.
2020-08-25 16:48:49 +02:00
d451f6cc30
Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
2020-08-24 14:56:50 +02:00
831e2c920e
Docking, Viewport: Fixed a rare edge-case if the window targetted by CTRL+Tab stops being rendered.
2020-08-21 18:44:56 +02:00
cf312545e8
Docking: Fixed docking while hovering a child window. ( #3420 ) broken by 85a661d27
. Improve metrics debugging.
2020-08-21 16:34:34 +02:00
9d20a5f0a5
Docking: DockSpace() emits ItemSize() properly + dockspace demo (works now since 05a25e5f3
)
2020-08-20 22:54:33 +02:00
ad8fdc917f
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2020-08-20 22:42:14 +02:00
97dad66516
Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
2020-08-20 16:49:11 +02:00
9262609eaf
Version 1.79 WIP
2020-08-20 16:46:44 +02:00
5dc5610ad5
Docs: TODO, FAQ
2020-08-20 11:20:17 +02:00
05bc204dbd
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2020-08-18 17:51:43 +02:00
95c99aaa4b
Version 1.78
2020-08-18 17:50:45 +02:00
c6b01e8e1d
Drag, Sliders: Merged ImGuiDragFlags back into ImGuiSliderFlags. ( #3361 , #1823 , #1316 , #642 , #1829 , #3209 )
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Technically API breaking (but ImGuiDragFlags were pushed on master 16 hours ago)
2020-08-18 17:02:58 +02:00
b36d1d465d
Docking: Untangle a little bit of the ActiveIdClickOffset mess.
2020-08-18 12:40:43 +02:00
25a9209b75
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2020-08-17 23:29:17 +02:00
f32663b33c
Drags, Sliders: Removed locking behavior with min > max (added in 1.73)
2020-08-17 22:10:42 +02:00
fb0f2ebd41
Drags, Sliders: Tweaks.
2020-08-17 22:10:42 +02:00
fa279a6aa0
Drags, Sliders: Added deadzone to make selecting 0.0 on linear sliders easier, slider navigation delta accumulation. ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:42 +02:00
7607aea018
Drags, Sliders: Removed power features. Old entry points will pass-through if power=1.0f, otherwise assert + safe fallback. Remove 3 redirection functions ( #3361 , #1823 , #1316 , #642 )
2020-08-17 22:10:41 +02:00
a9626e1162
Docking: Made DockBuilderAddNode() automatically call DockBuilderRemoveNode(). ( #3399 , #2109 )
2020-08-11 11:52:13 +02:00
214dd68ec1
Comments, clarifying ClosePopupsOverWindow().
2020-08-11 10:55:53 +02:00
8241cd6284
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2020-08-10 16:30:23 +02:00
a5ba26806f
Make moving window prevent its active id from being stolen ( #3392 , #3243 , #1738 )
...
Amend 7b3d379
, 615e9ae3
2020-08-10 16:28:46 +02:00
dbc70f21a9
Docking: Fixed docking overlay bits appearing at (0,0), because of 43bd80a4
. Most typically noticable when disabling multi-viewport.
2020-08-10 15:54:41 +02:00
85a661d276
Docking: Storing HoveredDockNode in context which can be useful for easily detecting e.g. hovering an empty node. ( #3398 )
2020-08-10 12:55:37 +02:00
acf043a675
Docking: Moved code unjustly in DockNodeTreeFindNodeByPos() out of it and into caller (should have no side-effect ideally). Removed dupe in Begin() from earlier merge.
2020-08-10 12:52:23 +02:00
2c13a74a9d
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2020-08-10 11:35:51 +02:00
89ac87cd91
Internals: Added SetLastItemData, rename ImGuiItemHoveredDataBackup to ImGuiLastItemDataBackup.
2020-08-10 11:31:55 +02:00
8074b49148
Selectable: Fixed highlight/hit extent when used with horizontal scrolling (in or outside columns). ( #3187 , #3386 )
...
# Conflicts:
# imgui_widgets.cpp
2020-08-05 19:24:07 +02:00
473a01adb0
Scrolling: Avoid SetScroll, SetScrollFromPos functions from snapping on the edge of scroll limits. ( #3379 ) + Demo: Rename "Layout" to "Layout & Scrolling".
2020-08-05 17:09:40 +02:00
db886f3953
Demo: Rework Clipping section. Fix for static analysis. Added bindings in Readme.
2020-08-05 10:43:42 +02:00
963839373c
Demo tweaks + general removal of the word dummy were possible with no issues (kept the API call).
2020-08-03 21:31:42 +02:00
de1588928b
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
2020-08-03 19:54:31 +02:00
4929a8e4a5
InvisibleButton: Made public a small selection of ImGuiButtonFlags (previously in imgui_internal.h) and allowed to pass them to InvisibleButton().
2020-08-03 18:45:30 +02:00
a876ad877d
Window: Fixed clicking over an item which hovering has been disabled (e.g inhibited by a popup) from marking the window as moved.
...
+ comments
2020-08-03 18:05:20 +02:00
76ddacd2a1
Internals: Backport HoveredWindowUnderMovingWindow code from Docking branch.
...
(effectively allowing a window to be a drag payload without have to make it _NoInputs)
2020-07-29 15:32:25 +02:00
70fa37527d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
# imgui_draw.cpp
# imgui_internal.h
2020-07-29 15:15:14 +02:00
218ff3a2a5
Internals: Backport one ->WasActive test in NavRestoreLastChildNavWindow() from 9bf6509c6
+ minor/shallow bits from docking branch.
2020-07-29 15:11:24 +02:00
c7f5876f8a
Internals: backport window HitTestHole code from docking branch + RenderRectFilledWithHole() helper. ( #1512 , #3368 )
2020-07-29 15:03:52 +02:00
f79f0e42f7
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.h
2020-07-14 18:38:47 +02:00
eefae08261
Nav: Fixed clicking on void from not clearing focused window. Amend d31fe97f7
. ( #3344 , #2880 )
...
This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard flag being cleared accordingly.
2020-07-14 18:36:35 +02:00
cbade7b16d
Docking: Workaround recovery for node created without the _ockSpace flags later becoming DockSpace. ( #3340 )
2020-07-10 19:17:49 +02:00
3a6c9907cd
Texture-based thick lines: Minor tweaks and rename toward merging in master. Changes to allow changing AA_SIZE (disable texture path).
2020-07-08 20:18:41 +02:00
78d6bdf080
Texture-based thick lines: Remove unnecessary indirection in fetching UV data, removed lerp call, renames, tweaks.
2020-07-08 17:38:02 +02:00
222b7ddbfa
Texture-based thick lines: Tweaks, fix for truetype builder.
2020-07-08 17:38:01 +02:00
1d3c3070d8
Texture-based thick lines: Initial version of AA line drawing using textures (press SHIFT to enable)
2020-07-08 17:38:01 +02:00