mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Texture-based thick lines: Minor tweaks and rename toward merging in master. Changes to allow changing AA_SIZE (disable texture path).
This commit is contained in:
		@@ -35,6 +35,15 @@ HOW TO UPDATE?
 | 
			
		||||
 VERSION 1.78 WIP (In Progress)
 | 
			
		||||
-----------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
Other Changes:
 | 
			
		||||
 | 
			
		||||
- ImDrawList: Thick anti-aliased strokes (> 1.0f) with integer thickness now use a texture-based 
 | 
			
		||||
  path, reducing the amount of vertices/indices and CPU/GPU usage. (#3245) [@Shironekoben]
 | 
			
		||||
  - This change will facilitate the wider use of thick borders in future style changes. 
 | 
			
		||||
  - Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
 | 
			
		||||
  - Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
 | 
			
		||||
  - Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-----------------------------------------------------------------------
 | 
			
		||||
 VERSION 1.77 (Released 2020-06-29)
 | 
			
		||||
 
 | 
			
		||||
@@ -935,7 +935,7 @@ ImGuiStyle::ImGuiStyle()
 | 
			
		||||
    DisplaySafeAreaPadding  = ImVec2(3,3);      // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
 | 
			
		||||
    MouseCursorScale        = 1.0f;             // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
 | 
			
		||||
    AntiAliasedLines        = true;             // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU.
 | 
			
		||||
    AntiAliasedLinesUseTex  = true;             // Enable anti-aliased lines/borders using textures where possible. Requires back-end to render with bilinear filtering.
 | 
			
		||||
    AntiAliasedLinesUseTex  = true;             // Enable anti-aliased lines/borders using textures where possible. Require back-end to render with bilinear filtering.
 | 
			
		||||
    AntiAliasedFill         = true;             // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.).
 | 
			
		||||
    CurveTessellationTol    = 1.25f;            // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
 | 
			
		||||
    CircleSegmentMaxError   = 1.60f;            // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
 | 
			
		||||
@@ -3689,7 +3689,7 @@ void ImGui::NewFrame()
 | 
			
		||||
    g.DrawListSharedData.InitialFlags = ImDrawListFlags_None;
 | 
			
		||||
    if (g.Style.AntiAliasedLines)
 | 
			
		||||
        g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLines;
 | 
			
		||||
    if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAntiAliasedLines))
 | 
			
		||||
    if (g.Style.AntiAliasedLinesUseTex && !(g.Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines))
 | 
			
		||||
        g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedLinesUseTex;
 | 
			
		||||
    if (g.Style.AntiAliasedFill)
 | 
			
		||||
        g.DrawListSharedData.InitialFlags |= ImDrawListFlags_AntiAliasedFill;
 | 
			
		||||
@@ -6161,7 +6161,7 @@ void ImGui::SetCurrentFont(ImFont* font)
 | 
			
		||||
 | 
			
		||||
    ImFontAtlas* atlas = g.Font->ContainerAtlas;
 | 
			
		||||
    g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
 | 
			
		||||
    g.DrawListSharedData.TexUvAALines = atlas->TexUvAALines;
 | 
			
		||||
    g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
 | 
			
		||||
    g.DrawListSharedData.Font = g.Font;
 | 
			
		||||
    g.DrawListSharedData.FontSize = g.FontSize;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										28
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								imgui.h
									
									
									
									
									
								
							@@ -60,7 +60,7 @@ Index of this file:
 | 
			
		||||
// Version
 | 
			
		||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 | 
			
		||||
#define IMGUI_VERSION               "1.78 WIP"
 | 
			
		||||
#define IMGUI_VERSION_NUM           17702
 | 
			
		||||
#define IMGUI_VERSION_NUM           17703
 | 
			
		||||
#define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 | 
			
		||||
 | 
			
		||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
 | 
			
		||||
@@ -1438,9 +1438,9 @@ struct ImGuiStyle
 | 
			
		||||
    ImVec2      DisplayWindowPadding;       // Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
 | 
			
		||||
    ImVec2      DisplaySafeAreaPadding;     // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
 | 
			
		||||
    float       MouseCursorScale;           // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
 | 
			
		||||
    bool        AntiAliasedLines;           // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU.
 | 
			
		||||
    bool        AntiAliasedLinesUseTex;     // Enable anti-aliased lines/borders using textures where possible. Requires back-end to render with bilinear filtering.
 | 
			
		||||
    bool        AntiAliasedFill;            // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU.
 | 
			
		||||
    bool        AntiAliasedLines;           // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
 | 
			
		||||
    bool        AntiAliasedLinesUseTex;     // Enable anti-aliased lines/borders using textures where possible. Require back-end to render with bilinear filtering. Latched at the beginning of the frame (copied to ImDrawList).
 | 
			
		||||
    bool        AntiAliasedFill;            // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
 | 
			
		||||
    float       CurveTessellationTol;       // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
 | 
			
		||||
    float       CircleSegmentMaxError;      // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
 | 
			
		||||
    ImVec4      Colors[ImGuiCol_COUNT];
 | 
			
		||||
@@ -1897,9 +1897,9 @@ struct ImColor
 | 
			
		||||
// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
 | 
			
		||||
//-----------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoAALines to disable baking.
 | 
			
		||||
#ifndef IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX
 | 
			
		||||
#define IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX      (63)
 | 
			
		||||
// The maximum line width to bake anti-aliased textures for. Build atlas with ImFontAtlasFlags_NoBakedLines to disable baking.
 | 
			
		||||
#ifndef IM_DRAWLIST_TEX_LINES_WIDTH_MAX
 | 
			
		||||
#define IM_DRAWLIST_TEX_LINES_WIDTH_MAX     (63)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
// ImDrawCallback: Draw callbacks for advanced uses [configurable type: override in imconfig.h]
 | 
			
		||||
@@ -1998,14 +1998,14 @@ enum ImDrawCornerFlags_
 | 
			
		||||
    ImDrawCornerFlags_All       = 0xF     // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define IMGUI_HAS_TEXLINES      1
 | 
			
		||||
 | 
			
		||||
// Flags for ImDrawList. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
 | 
			
		||||
// It is however possible to temporarily alter flags between calls to ImDrawList:: functions.
 | 
			
		||||
enum ImDrawListFlags_
 | 
			
		||||
{
 | 
			
		||||
    ImDrawListFlags_None                    = 0,
 | 
			
		||||
    ImDrawListFlags_AntiAliasedLines        = 1 << 0,  // Enable anti-aliased lines/borders (*2 the number of triangles for 1.0f wide line or lines thin enough to be drawn using textures, otherwise *3 the number of triangles)
 | 
			
		||||
    ImDrawListFlags_AntiAliasedFill         = 1 << 1,  // Enable anti-aliased edge around filled shapes (rounded rectangles, circles).
 | 
			
		||||
    ImDrawListFlags_AntiAliasedLinesUseTex  = 1 << 2,  // Should anti-aliased lines be drawn using textures where possible?
 | 
			
		||||
    ImDrawListFlags_AntiAliasedLinesUseTex  = 1 << 1,  // Enable anti-aliased lines/borders using textures when possible. Require back-end to render with bilinear filtering.
 | 
			
		||||
    ImDrawListFlags_AntiAliasedFill         = 1 << 2,  // Enable anti-aliased edge around filled shapes (rounded rectangles, circles).
 | 
			
		||||
    ImDrawListFlags_AllowVtxOffset          = 1 << 3   // Can emit 'VtxOffset > 0' to allow large meshes. Set when 'ImGuiBackendFlags_RendererHasVtxOffset' is enabled.
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -2226,7 +2226,7 @@ enum ImFontAtlasFlags_
 | 
			
		||||
    ImFontAtlasFlags_None               = 0,
 | 
			
		||||
    ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0,   // Don't round the height to next power of two
 | 
			
		||||
    ImFontAtlasFlags_NoMouseCursors     = 1 << 1,   // Don't build software mouse cursors into the atlas (save a little texture memory)
 | 
			
		||||
    ImFontAtlasFlags_NoAntiAliasedLines = 1 << 2    // Don't build anti-aliased line textures into the atlas (save a little texture memory). They will be rendered using polygons (a little bit more expensive)
 | 
			
		||||
    ImFontAtlasFlags_NoBakedLines       = 1 << 2    // Don't build thick line textures into the atlas (save a little texture memory). The AntiAliasedLinesUseTex features uses them, otherwise they will be rendered using polygons (more expensive for CPU/GPU).
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding:
 | 
			
		||||
@@ -2327,11 +2327,11 @@ struct ImFontAtlas
 | 
			
		||||
    ImVector<ImFont*>           Fonts;              // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
 | 
			
		||||
    ImVector<ImFontAtlasCustomRect> CustomRects;    // Rectangles for packing custom texture data into the atlas.
 | 
			
		||||
    ImVector<ImFontConfig>      ConfigData;         // Configuration data
 | 
			
		||||
    ImVec4                      TexUvAALines[IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX + 1];   // UVs for anti-aliased line textures
 | 
			
		||||
    ImVec4                      TexUvLines[IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1];  // UVs for baked anti-aliased lines
 | 
			
		||||
 | 
			
		||||
    // [Internal] Packing data
 | 
			
		||||
    int                         PackIdMouseCursors; // Custom texture rectangle ID for white pixel and mouse cursors
 | 
			
		||||
    int                         PackIdAALines;      // Custom texture rectangle ID for anti-aliased lines
 | 
			
		||||
    int                         PackIdLines;        // Custom texture rectangle ID for baked anti-aliased lines
 | 
			
		||||
 | 
			
		||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 | 
			
		||||
    typedef ImFontAtlasCustomRect    CustomRect;         // OBSOLETED in 1.72+
 | 
			
		||||
 
 | 
			
		||||
@@ -3832,7 +3832,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
 | 
			
		||||
            ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
 | 
			
		||||
            ImGui::SameLine(); HelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
 | 
			
		||||
            ImGui::Checkbox("Anti-aliased lines use texture", &style.AntiAliasedLinesUseTex);
 | 
			
		||||
            ImGui::SameLine(); HelpMarker("Faster lines using texture data. Requires texture to use bilinear sampling (not nearest).");
 | 
			
		||||
            ImGui::SameLine(); HelpMarker("Faster lines using texture data. Require back-end to render with bilinear filtering (not point/nearest filtering).");
 | 
			
		||||
            ImGui::Checkbox("Anti-aliased fill", &style.AntiAliasedFill);
 | 
			
		||||
            ImGui::PushItemWidth(100);
 | 
			
		||||
            ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
 | 
			
		||||
 
 | 
			
		||||
@@ -358,7 +358,7 @@ ImDrawListSharedData::ImDrawListSharedData()
 | 
			
		||||
        ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
 | 
			
		||||
    }
 | 
			
		||||
    memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
 | 
			
		||||
    TexUvAALines = NULL;
 | 
			
		||||
    TexUvLines = NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
 | 
			
		||||
@@ -681,11 +681,13 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
        const int integer_thickness = (int)thickness;
 | 
			
		||||
        const float fractional_thickness = thickness - integer_thickness;
 | 
			
		||||
 | 
			
		||||
        // Do we want to draw this line using a texture? (for now, only draw integer-width lines using textures to avoid issues with the way scaling occurs)
 | 
			
		||||
        const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX) && (fractional_thickness >= -0.00001f) && (fractional_thickness <= 0.00001f);
 | 
			
		||||
        // Do we want to draw this line using a texture?
 | 
			
		||||
        // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
 | 
			
		||||
        // - If AA_SIZE is not 1.0f we cannot use the texture path.
 | 
			
		||||
        const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
 | 
			
		||||
 | 
			
		||||
        // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTexData unless ImFontAtlasFlags_NoAALines is off
 | 
			
		||||
        IM_ASSERT_PARANOID((!use_texture) || (!(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoAALines)));
 | 
			
		||||
        // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
 | 
			
		||||
        IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
 | 
			
		||||
 | 
			
		||||
        const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
 | 
			
		||||
        const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
 | 
			
		||||
@@ -693,7 +695,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
 | 
			
		||||
        // Temporary buffer
 | 
			
		||||
        // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
 | 
			
		||||
        ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((thick_line && !use_texture) ? 5 : 3) * sizeof(ImVec2)); //-V630
 | 
			
		||||
        ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
 | 
			
		||||
        ImVec2* temp_points = temp_normals + points_count;
 | 
			
		||||
 | 
			
		||||
        // Calculate normals (tangents) for each line segment
 | 
			
		||||
@@ -717,7 +719,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
 | 
			
		||||
            // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus one pixel for AA
 | 
			
		||||
            // We don't use AA_SIZE here because the +1 is tied to the generated texture and so alternate values won't work without changes to that code
 | 
			
		||||
            const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : 1.0f;
 | 
			
		||||
            const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
 | 
			
		||||
 | 
			
		||||
            // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
 | 
			
		||||
            if (!closed)
 | 
			
		||||
@@ -775,10 +777,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
 | 
			
		||||
            if (use_texture)
 | 
			
		||||
            {
 | 
			
		||||
                // If we're using textures we only need to emit the left/right edge vertices
 | 
			
		||||
                ImVec4 tex_uvs = _Data->TexUvAALines[integer_thickness];
 | 
			
		||||
                ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
 | 
			
		||||
                if (fractional_thickness != 0.0f)
 | 
			
		||||
                {
 | 
			
		||||
                    const ImVec4 tex_uvs_1 = _Data->TexUvAALines[integer_thickness + 1];
 | 
			
		||||
                    const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
 | 
			
		||||
                    tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
 | 
			
		||||
                    tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
 | 
			
		||||
                    tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
 | 
			
		||||
@@ -1719,7 +1721,7 @@ ImFontAtlas::ImFontAtlas()
 | 
			
		||||
    TexWidth = TexHeight = 0;
 | 
			
		||||
    TexUvScale = ImVec2(0.0f, 0.0f);
 | 
			
		||||
    TexUvWhitePixel = ImVec2(0.0f, 0.0f);
 | 
			
		||||
    PackIdMouseCursors = PackIdAALines = -1;
 | 
			
		||||
    PackIdMouseCursors = PackIdLines = -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ImFontAtlas::~ImFontAtlas()
 | 
			
		||||
@@ -1747,7 +1749,7 @@ void    ImFontAtlas::ClearInputData()
 | 
			
		||||
        }
 | 
			
		||||
    ConfigData.clear();
 | 
			
		||||
    CustomRects.clear();
 | 
			
		||||
    PackIdMouseCursors = PackIdAALines = -1;
 | 
			
		||||
    PackIdMouseCursors = PackIdLines = -1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void    ImFontAtlas::ClearTexData()
 | 
			
		||||
@@ -2387,27 +2389,15 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
 | 
			
		||||
    atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ImFontAtlasBuildRegisterAALineCustomRects(ImFontAtlas* atlas)
 | 
			
		||||
static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
 | 
			
		||||
{
 | 
			
		||||
    if (atlas->Flags & ImFontAtlasFlags_NoAntiAliasedLines)
 | 
			
		||||
    if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
 | 
			
		||||
    atlas->PackIdAALines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX + 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ImFontAtlasBuildRenderAALinesTexData(ImFontAtlas* atlas)
 | 
			
		||||
{
 | 
			
		||||
    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
 | 
			
		||||
    if (atlas->Flags & ImFontAtlasFlags_NoAntiAliasedLines)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdAALines);
 | 
			
		||||
    IM_ASSERT(r->IsPacked());
 | 
			
		||||
 | 
			
		||||
    // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
 | 
			
		||||
    const int w = atlas->TexWidth;
 | 
			
		||||
    for (unsigned int n = 0; n < IM_DRAWLIST_TEX_AA_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
 | 
			
		||||
    ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
 | 
			
		||||
    IM_ASSERT(r->IsPacked());
 | 
			
		||||
    for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
 | 
			
		||||
    {
 | 
			
		||||
        // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
 | 
			
		||||
        unsigned int y = n;
 | 
			
		||||
@@ -2415,30 +2405,18 @@ static void ImFontAtlasBuildRenderAALinesTexData(ImFontAtlas* atlas)
 | 
			
		||||
        unsigned int pad_left = (r->Width - line_width) / 2;
 | 
			
		||||
        unsigned int pad_right = r->Width - (pad_left + line_width);
 | 
			
		||||
 | 
			
		||||
        // Make sure we're inside the texture bounds before we start writing pixels
 | 
			
		||||
        IM_ASSERT_PARANOID(pad_left + line_width + pad_right == r.Width);
 | 
			
		||||
        IM_ASSERT_PARANOID(y < r.Height);
 | 
			
		||||
 | 
			
		||||
        // Write each slice
 | 
			
		||||
        unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * w)];
 | 
			
		||||
        for (unsigned int x = 0; x < pad_left; x++)
 | 
			
		||||
            *(write_ptr++) = 0;
 | 
			
		||||
        for (unsigned int x = 0; x < line_width; x++)
 | 
			
		||||
            *(write_ptr++) = 0xFF;
 | 
			
		||||
        for (unsigned int x = 0; x < pad_right; x++)
 | 
			
		||||
            *(write_ptr++) = 0;
 | 
			
		||||
        IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
 | 
			
		||||
        unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
 | 
			
		||||
        memset(write_ptr, 0x00, pad_left);
 | 
			
		||||
        memset(write_ptr + pad_left, 0xFF, line_width);
 | 
			
		||||
        memset(write_ptr + pad_left + line_width, 0x00, pad_right);
 | 
			
		||||
 | 
			
		||||
        // Calculate UVs for this line
 | 
			
		||||
        ImFontAtlasCustomRect line_rect = *r;
 | 
			
		||||
        line_rect.X += (unsigned short)(pad_left - 1);
 | 
			
		||||
        line_rect.Y += (unsigned short)y;
 | 
			
		||||
        line_rect.Width = (unsigned short)(line_width + 2);
 | 
			
		||||
        line_rect.Height = 1;
 | 
			
		||||
 | 
			
		||||
        ImVec2 uv0, uv1;
 | 
			
		||||
        atlas->CalcCustomRectUV(&line_rect, &uv0, &uv1);
 | 
			
		||||
        ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
 | 
			
		||||
        ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
 | 
			
		||||
        float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
 | 
			
		||||
        atlas->TexUvAALines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
 | 
			
		||||
        atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -2454,15 +2432,22 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
 | 
			
		||||
            atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ImFontAtlasBuildRegisterAALineCustomRects(atlas);
 | 
			
		||||
    // Register texture region for thick lines
 | 
			
		||||
    // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
 | 
			
		||||
    if (atlas->PackIdLines < 0)
 | 
			
		||||
    {
 | 
			
		||||
        if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
 | 
			
		||||
            atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// This is called/shared by both the stb_truetype and the FreeType builder.
 | 
			
		||||
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
 | 
			
		||||
{
 | 
			
		||||
    // Render into our custom data blocks
 | 
			
		||||
    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
 | 
			
		||||
    ImFontAtlasBuildRenderDefaultTexData(atlas);
 | 
			
		||||
    ImFontAtlasBuildRenderAALinesTexData(atlas);
 | 
			
		||||
    ImFontAtlasBuildRenderLinesTexData(atlas);
 | 
			
		||||
 | 
			
		||||
    // Register custom rectangle glyphs
 | 
			
		||||
    for (int i = 0; i < atlas->CustomRects.Size; i++)
 | 
			
		||||
 
 | 
			
		||||
@@ -544,8 +544,7 @@ struct IMGUI_API ImDrawListSharedData
 | 
			
		||||
    // [Internal] Lookup tables
 | 
			
		||||
    ImVec2          ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER];  // FIXME: Bake rounded corners fill/borders in atlas
 | 
			
		||||
    ImU8            CircleSegmentCounts[64];    // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
 | 
			
		||||
 | 
			
		||||
    const ImVec4*   TexUvAALines;               // UV of anti-aliased lines in the atlas
 | 
			
		||||
    const ImVec4*   TexUvLines;                 // UV of anti-aliased lines in the atlas
 | 
			
		||||
 | 
			
		||||
    ImDrawListSharedData();
 | 
			
		||||
    void SetCircleSegmentMaxError(float max_error);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user