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Nav tweaks. Demo: Fixed drag and drop demo state (broken by f152fac4f1
). Fixed incorrect format string (which would work without IMGUI_DISABLE_OBSOLETE_FUNCTIONS).
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d451f6cc30
15
imgui.cpp
15
imgui.cpp
@ -3622,16 +3622,17 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
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// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame.
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// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
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bool clear_hovered_windows = false;
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FindHoveredWindow();
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// Modal windows prevents mouse from hovering behind them.
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ImGuiWindow* modal_window = GetTopMostPopupModal();
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if (modal_window && g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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clear_hovered_windows = true;
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// Disabled mouse?
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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clear_hovered_windows = true;
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// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
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int mouse_earliest_button_down = -1;
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@ -3651,6 +3652,9 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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const bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
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if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
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clear_hovered_windows = true;
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if (clear_hovered_windows)
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g.HoveredWindow = g.HoveredRootWindow = g.HoveredWindowUnderMovingWindow = NULL;
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// Update io.WantCaptureMouse for the user application (true = dispatch mouse info to imgui, false = dispatch mouse info to Dear ImGui + app)
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@ -9116,10 +9120,11 @@ static void ImGui::NavUpdateWindowing()
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if (move_delta.x != 0.0f || move_delta.y != 0.0f)
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{
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const float NAV_MOVE_SPEED = 800.0f;
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const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't code variable framerate very well
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SetWindowPos(g.NavWindowingTarget->RootWindow, g.NavWindowingTarget->RootWindow->Pos + move_delta * move_speed, ImGuiCond_Always);
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const float move_speed = ImFloor(NAV_MOVE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y)); // FIXME: Doesn't handle variable framerate very well
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ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindow;
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SetWindowPos(moving_window, moving_window->Pos + move_delta * move_speed, ImGuiCond_Always);
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MarkIniSettingsDirty(moving_window);
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g.NavDisableMouseHover = true;
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MarkIniSettingsDirty(g.NavWindowingTarget);
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}
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}
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@ -1575,7 +1575,7 @@ static void ShowDemoWindowWidgets()
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static int slider_i = 50;
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ImGui::Text("Underlying float value: %f", slider_f);
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ImGui::SliderFloat("SliderFloat (0 -> 1)", &slider_f, 0.0f, 1.0f, "%.3f", flags);
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ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%.3f", flags);
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ImGui::SliderInt("SliderInt (0 -> 100)", &slider_i, 0, 100, "%d", flags);
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ImGui::TreePop();
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}
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@ -1820,7 +1820,7 @@ static void ShowDemoWindowWidgets()
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if (ImGui::RadioButton("Copy", mode == Mode_Copy)) { mode = Mode_Copy; } ImGui::SameLine();
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if (ImGui::RadioButton("Move", mode == Mode_Move)) { mode = Mode_Move; } ImGui::SameLine();
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if (ImGui::RadioButton("Swap", mode == Mode_Swap)) { mode = Mode_Swap; }
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const char* names[9] =
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static const char* names[9] =
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{
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"Bobby", "Beatrice", "Betty",
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"Brianna", "Barry", "Bernard",
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